Every provision across all three age bands, side by side. Pick an age group above to see just that band, its sanctions and its game management guidelines.

Game Parameters

Playing Numbers

U13&14

15 players on the field. Teams must match numbers, unless player is sanctioned with YC/RC.

U15&16

15 players on the field.

U17&18

15 players on the field.

Playing Numbers - Minimum To Have A Game

U13&14

10 players on the field. Teams must match numbers, unless player is sanctioned with YC/RC.

U15&16

10 players on the field. Teams must match numbers, unless player is sanctioned with YC/RC.

U17&18

10 players on the field. Teams must match numbers, unless player is sanctioned with YC/RC.

Suggested Maximum Squad Size

U13&14

23

U15&16

23

U17&18

23

Field Size

U13&14

Full field

U15&16

Full field

U17&18

Full field

Ball Size

U13&14

Size 4 (male and female).

U15&16

Size 5 (male). Size 4.5 (female).

U17&18

Size 5 (male). Size 4.5 (female).

Recommended Playing Time

U13&14

50 mins (2 x 25 min halves).

U15&16

60 mins (2 x 30 min halves).

U17&18

70 mins (2 x 35 min halves).

Maximum Warm-Up Time

U13&14

30 mins

U15&16

30 mins

U17&18

30 mins

On-Field Coach

U13&14

No on-field Coach.

U15&16

No on-field Coach.

U17&18

No on-field Coach.

Scrum Numbers

U13&14

World Rugby Law.

U15&16

World Rugby Law.

U17&18

World Rugby Law.

Scrum Numbers Minimum

U13&14

5 - front row and locks.

U15&16

5 - front row and locks.

U17&18

5 - front row and locks.

Lineout Numbers

U13&14

World Rugby Law.

U15&16

World Rugby Law.

U17&18

World Rugby Law.

Maximum Playing Time within a Day

Maximum Playing Time within a Day

U13&14

100 minutes

U15&16

100 minutes

U17&18

100 minutes

Tackle/Ruck/Maul

Tackle Height

U13&14

Below the base of the sternum. Sling tackle and squeeze ball are dealt with under World Rugby foul play (Law 9).

U15&16

Below the base of the sternum. Sling tackle and squeeze ball are dealt with under World Rugby foul play (Law 9).

U17&18

Below the base of the sternum. Sling tackle and squeeze ball are dealt with under World Rugby foul play (Law 9).

Numbers at the Tackle/Ruck/Maul

U13&14

World Rugby Law. There is no limit on the number of players who may join the tackle contest.

U15&16

World Rugby Law. There is no limit on the number of players who may join the tackle contest.

U17&18

World Rugby Law. There is no limit on the number of players who may join the tackle contest.

Maul

U13&14

World Rugby Law.

U15&16

World Rugby Law.

U17&18

World Rugby Law.

Scrums

Scrum Engagement

U13&14

World Rugby Law engagement sequence (crouch, bind, set).

U15&16

World Rugby Law engagement sequence (crouch, bind, set).

U17&18

World Rugby Law engagement sequence (crouch, bind, set).

Scrum Push Length

U13&14

1.5m

U15&16

1.5m

U17&18

1.5m

Crutch Bind

U13&14

Crutch binding is allowed in all junior and youth age groups. Any team may choose to waist bind, but the opposition may continue to crutch bind. Within your own team, either crutch or waist bind must be used, there cannot be a mix.

U15&16

Crutch binding is allowed in all junior and youth age groups. Any team may choose to waist bind, but the opposition may continue to crutch bind. Within your own team, either crutch or waist bind must be used, there cannot be a mix.

U17&18

Crutch binding is allowed in all junior and youth age groups. Any team may choose to waist bind, but the opposition may continue to crutch bind. Within your own team, either crutch or waist bind must be used, there cannot be a mix.

May Day

U13&14

Players must know the May Day procedure.

U15&16

Players must know the May Day procedure.

U17&18

Players must know the May Day procedure.

Uncontested Scrums

U13&14

Where a team can start the match with a contested scrum and then needs to go uncontested due to injury or foul play, the team does not need to drop a player from the number of players in the Field of Play. This is not law. It is Rugby Australia's recommendation for uncontested scrums across Youth Rugby. Competitions apply it through competition rules.

U15&16

Where a team can start the match with a contested scrum and then needs to go uncontested due to injury or foul play, the team must drop a player from the number of players in the Field of Play. This is not law. It is Rugby Australia's recommendation for uncontested scrums across Youth Rugby. Competitions apply it through competition rules.

U17&18

A team must start the match with a contested scrum and have at least 1 prop and 1 hooker on the bench. Where a team cannot do this, it must drop a player from the number of players in the Field of Play. This is not law. It is Rugby Australia's recommendation for uncontested scrums across Youth Rugby. Competitions apply it through competition rules.

Restarting the Game

Restart Positioning

U13&14

Not applicable. Restarts are set piece or World Rugby Law at this age group.

U15&16

Not applicable. Restarts are set piece or World Rugby Law at this age group.

U17&18

Not applicable. Restarts are set piece or World Rugby Law at this age group.

Kick Offs

U13&14

Non-try-scoring team restarts the game (World Rugby Law). A contest for possession is permitted.

U15&16

Non-try-scoring team restarts the game (World Rugby Law). A contest for possession is permitted.

U17&18

Non-try-scoring team restarts the game (World Rugby Law). A contest for possession is permitted.

Knock-On / Forward Pass Restart

U13&14

World Rugby Law.

U15&16

World Rugby Law.

U17&18

World Rugby Law.

Goal Line Drop Out

U13&14

World Rugby Law, including the goal line drop out applying from 2027.

U15&16

World Rugby Law, including the goal line drop out applying from 2027.

U17&18

World Rugby Law, including the goal line drop out applying from 2027.

Offside

Penalties & Taps

U13&14

10 metres back from the mark set by the Referee (WR Law).

U15&16

10 metres back from the mark set by the Referee (WR Law).

U17&18

10 metres back from the mark set by the Referee (WR Law).

Tackle/Ruck/Maul

U13&14

Hindmost point. World Rugby Law.

U15&16

Hindmost point. World Rugby Law.

U17&18

Hindmost point. World Rugby Law.

Scrums

U13&14

5 metres

U15&16

5 metres

U17&18

5 metres

Lineouts

U13&14

10 metres

U15&16

10 metres

U17&18

10 metres

Restarts / Kick Offs

U13&14

10 metres

U15&16

10 metres

U17&18

10 metres

Playing the Ball

Scoring & Conversions

U13&14

World Rugby Law

U15&16

World Rugby Law

U17&18

World Rugby Law

Kicking (General Play)

U13&14

World Rugby Law

U15&16

World Rugby Law

U17&18

World Rugby Law

Foul Play, Yellow Cards, Red Cards & Blue Cards

Yellow Card

U13&14

Any player shown a Yellow Card in a XVs match shall be suspended for a period of: • Five (5) minutes of playing time, when the match is scheduled to be 50 minutes or less in length; • Ten (10) minutes of playing time, when the match is scheduled to be more than 50 minutes in length.

U15&16

Any player shown a Yellow Card in a XVs match shall be suspended for a period of: • Five (5) minutes of playing time, when the match is scheduled to be 50 minutes or less in length; • Ten (10) minutes of playing time, when the match is scheduled to be more than 50 minutes in length.

U17&18

Any player shown a Yellow Card in a XVs match shall be suspended for a period of: • Five (5) minutes of playing time, when the match is scheduled to be 50 minutes or less in length; • Ten (10) minutes of playing time, when the match is scheduled to be more than 50 minutes in length.

Red Card

U13&14

Any player shown a Red Card is immediately suspended until they attend a judicial hearing. The Red Carded player cannot return. A replacement player may take the field after 10 minutes of playing time. All Red Cards must be recorded in Rugby Xplorer.

U15&16

Any player shown a Red Card in a XVs match is immediately suspended until they attend a judicial hearing. They may be replaced after; • Ten (10) minutes of playing time, when the match is scheduled to be 50 minutes or less in length; • Twenty (20) minutes of playing time, when the match is scheduled to be more than 50 minutes in length.

U17&18

Any player shown a Red Card in a XVs match is immediately suspended until they attend a judicial hearing. They may be replaced after; • Ten (10) minutes of playing time, when the match is scheduled to be 50 minutes or less in length; • Twenty (20) minutes of playing time, when the match is scheduled to be more than 50 minutes in length.

Advantage

U13&14

Where foul play meets the penalty kick threshold, the Referee may play advantage to allow continuity and flow. If in doubt, award the penalty. Where foul play meets the Yellow Card threshold or higher, including Dangerous Play (WR Laws 9.11 to 9.25) and Misconduct (WR Laws 9.27 and 9.28), advantage is not played. The Referee stops play immediately, except in the act of scoring a try.

U15&16

Where foul play meets the penalty kick threshold, the Referee may play advantage to allow continuity and flow. If in doubt, award the penalty. Where foul play meets the Yellow Card threshold or higher, including Dangerous Play (WR Laws 9.11 to 9.25) and Misconduct (WR Laws 9.27 and 9.28), advantage is not played. The Referee stops play immediately, except in the act of scoring a try.

U17&18

World Rugby Law

Blue Card

U13&14

Blue Card managed by the Referee in consultation with the Medic, First Aid Officer or Trainer. Player welfare is the number one consideration: if in doubt, sit them out (and apply the CMP).

U15&16

Blue Card managed by the Referee in consultation with the Medic, First Aid Officer or Trainer. Player welfare is the number one consideration: if in doubt, sit them out (and apply the CMP).

U17&18

Blue Card managed by the Referee in consultation with the Medic, First Aid Officer or Trainer. Player welfare is the number one consideration: if in doubt, sit them out (and apply the CMP).

Game Balance

Game Balance Law

U13&14

A maximum 60 point difference.

U15&16

Not applicable unless determined by local Competition Rules.

U17&18

Not applicable unless determined by local Competition Rules.

Competition Laws

Injury Time

U13&14

No injury time is played.

U15&16

No injury time is played.

U17&18

No injury time is played.

Mouthguards

U13&14

Not mandatory under the Rugby Australia Junior and Youth Laws, but Rugby Australia strongly recommends all contact players wear a properly fitted mouthguard. Competitions may choose to make them compulsory, and players are advised to consult local competition rules.

U15&16

Not mandatory under the Rugby Australia Junior and Youth Laws, but Rugby Australia strongly recommends all contact players wear a properly fitted mouthguard. Competitions may choose to make them compulsory, and players are advised to consult local competition rules.

U17&18

Not mandatory under the Rugby Australia Junior and Youth Laws, but Rugby Australia strongly recommends all contact players wear a properly fitted mouthguard. Competitions may choose to make them compulsory, and players are advised to consult local competition rules.

Concussion (RA CMP)

U13&14

The RA Concussion Management Procedure applies to all rugby at all ages. Any player with signs or symptoms of suspected concussion must leave the field immediately. No person (Medic, First Aid Officer, Trainer, Coach or Doctor) can override this. The player can be replaced. Graduated Return to Play: minimum 21 days for players aged 18 and under.

U15&16

The RA Concussion Management Procedure applies to all rugby at all ages. Any player with signs or symptoms of suspected concussion must leave the field immediately. No person (Medic, First Aid Officer, Trainer, Coach or Doctor) can override this. The player can be replaced. Graduated Return to Play: minimum 21 days for players aged 18 and under.

U17&18

The RA Concussion Management Procedure applies to all rugby at all ages. Any player with signs or symptoms of suspected concussion must leave the field immediately. No person (Medic, First Aid Officer, Trainer, Coach or Doctor) can override this. The player can be replaced. Graduated Return to Play: minimum 21 days for players aged 18 and under.

Replacements

U13&14

Unlimited movements. Replacements can be made at any stoppage where the ball is dead and only with the permission of the referee. A replacement can take place at a FK or PK but the ball must be made dead prior to this happening and with the permission of the referee. The ball is dead when the referee blows the whistle to stop play; or when the ball is in touch and a lineout should take place; or following an unsuccessful conversion.

U15&16

Unlimited movements. Replacements can be made at any stoppage where the ball is dead and only with the permission of the referee. A replacement can take place at a FK or PK but the ball must be made dead prior to this happening and with the permission of the referee. The ball is dead when the referee blows the whistle to stop play; or when the ball is in touch and a lineout should take place; or following an unsuccessful conversion.

U17&18

Unlimited movements. Replacements can be made at any stoppage where the ball is dead and only with the permission of the referee. A replacement can take place at a FK or PK but the ball must be made dead prior to this happening and with the permission of the referee. The ball is dead when the referee blows the whistle to stop play; or when the ball is in touch and a lineout should take place; or following an unsuccessful conversion.

Age Group Window

U13&14

• U13: Players turning 12 or 13 years of age in the calendar year can participate (acceptable practice / eligible age grades). • U14: Players turning 13 or 14 years of age in the calendar year can participate (acceptable practice / eligible age grades). Rugby Australia's Size for Age guidelines will also apply. Rugby Australia's Mixed Gender Dispensation Procedure will also apply.

U15&16

• U15: Players turning 14 or 15 years of age in the calendar year can participate (acceptable practice / eligible age grades). • U16: Players turning 15 or 16 years of age in the calendar year can participate (acceptable practice / eligible age grades). Rugby Australia's Size for Age guidelines will also apply (U15 only). Rugby Australia's Mixed Gender Dispensation Procedure will also apply (U15 only). U16 and above must be single gender competitions.

U17&18

• U17: Players turning 16 or 17 years of age in the calendar year can participate (acceptable practice / eligible age grades). • U18: Players turning 17 or 18 years of age in the calendar year can participate (acceptable practice / eligible age grades). Rugby Australia's Size for Age guidelines do not apply at U17 or U18. U17 and U18 must be single gender competitions.

Participation

Gender Participation

U13&14

Single gender by default. Boys and girls play in separate competitions. Mixed gender participation at U13 and U14 is available only through the Rugby Australia Mixed Gender Dispensation Procedure.

U15&16

Single gender by default. Boys and girls play in separate competitions. Mixed gender participation is available by dispensation at U15 only. It is not available at U16.

U17&18

Single gender. Boys and girls play in separate competitions. Mixed gender dispensation is not available at U17 or U18.

Mixed Gender Dispensation

U13&14

Available. From the calendar year in which she turns 13, a girl may play in a mixed gender team at U13 or U14 where no other opportunity to play regular rugby exists. The Rugby Australia Mixed Gender Dispensation Procedure must be followed and approval rests with the Competition Manager.

U15&16

Available at U15 only. A girl may play in a mixed gender team up to and including the calendar year in which she turns 15. Dispensation is not available at U16.

U17&18

Not available. The Mixed Gender Dispensation Procedure does not extend beyond the calendar year in which a player turns 15.

Gender Identity

U13&14

Rugby Australia supports a player's participation in the gender competition with which they identify. A player wishing to play in a gender competition different to the sex listed on their birth certificate must follow the Gender Identity Dispensation Procedure. Approval rests with the Competition Manager.

U15&16

Rugby Australia supports a player's participation in the gender competition with which they identify. A player wishing to play in a gender competition different to the sex listed on their birth certificate must follow the Gender Identity Dispensation Procedure. Approval rests with the Competition Manager.

U17&18

Rugby Australia supports a player's participation in the gender competition with which they identify. A player wishing to play in a gender competition different to the sex listed on their birth certificate must follow the Gender Identity Dispensation Procedure. Approval rests with the Competition Manager.

Game Parameters

Playing Numbers

15 players on the field. Teams must match numbers, unless player is sanctioned with YC/RC.

Playing Numbers - Minimum To Have A Game

10 players on the field. Teams must match numbers, unless player is sanctioned with YC/RC.

Suggested Maximum Squad Size

23

Field Size

Full field

Ball Size

Size 4 (male and female).

Recommended Playing Time

50 mins (2 x 25 min halves).

Maximum Warm-Up Time

30 mins

On-Field Coach

No on-field Coach.

Scrum Numbers

World Rugby Law.

Scrum Numbers Minimum

5 - front row and locks.

Lineout Numbers

World Rugby Law.

Maximum Playing Time within a Day

Maximum Playing Time within a Day

100 minutes

Tackle/Ruck/Maul

Tackle Height

Below the base of the sternum. Sling tackle and squeeze ball are dealt with under World Rugby foul play (Law 9).

Numbers at the Tackle/Ruck/Maul

World Rugby Law. There is no limit on the number of players who may join the tackle contest.

Maul

World Rugby Law.

Scrums

Scrum Engagement

World Rugby Law engagement sequence (crouch, bind, set).

Scrum Push Length

1.5m

Crutch Bind

Crutch binding is allowed in all junior and youth age groups. Any team may choose to waist bind, but the opposition may continue to crutch bind. Within your own team, either crutch or waist bind must be used, there cannot be a mix.

May Day

Players must know the May Day procedure.

Uncontested Scrums

Where a team can start the match with a contested scrum and then needs to go uncontested due to injury or foul play, the team does not need to drop a player from the number of players in the Field of Play. This is not law. It is Rugby Australia's recommendation for uncontested scrums across Youth Rugby. Competitions apply it through competition rules.

Restarting the Game

Restart Positioning

Not applicable. Restarts are set piece or World Rugby Law at this age group.

Kick Offs

Non-try-scoring team restarts the game (World Rugby Law). A contest for possession is permitted.

Knock-On / Forward Pass Restart

World Rugby Law.

Goal Line Drop Out

World Rugby Law, including the goal line drop out applying from 2027.

Offside

Penalties & Taps

10 metres back from the mark set by the Referee (WR Law).

Tackle/Ruck/Maul

Hindmost point. World Rugby Law.

Scrums

5 metres

Lineouts

10 metres

Restarts / Kick Offs

10 metres

Playing the Ball

Scoring & Conversions

World Rugby Law

Kicking (General Play)

World Rugby Law

Foul Play, Yellow Cards, Red Cards & Blue Cards

Yellow Card

Any player shown a Yellow Card in a XVs match shall be suspended for a period of: • Five (5) minutes of playing time, when the match is scheduled to be 50 minutes or less in length; • Ten (10) minutes of playing time, when the match is scheduled to be more than 50 minutes in length.

Red Card

Any player shown a Red Card is immediately suspended until they attend a judicial hearing. The Red Carded player cannot return. A replacement player may take the field after 10 minutes of playing time. All Red Cards must be recorded in Rugby Xplorer.

Advantage

Where foul play meets the penalty kick threshold, the Referee may play advantage to allow continuity and flow. If in doubt, award the penalty. Where foul play meets the Yellow Card threshold or higher, including Dangerous Play (WR Laws 9.11 to 9.25) and Misconduct (WR Laws 9.27 and 9.28), advantage is not played. The Referee stops play immediately, except in the act of scoring a try.

Blue Card

Blue Card managed by the Referee in consultation with the Medic, First Aid Officer or Trainer. Player welfare is the number one consideration: if in doubt, sit them out (and apply the CMP).

Game Balance

Game Balance Law

A maximum 60 point difference.

Competition Laws

Injury Time

No injury time is played.

Mouthguards

Not mandatory under the Rugby Australia Junior and Youth Laws, but Rugby Australia strongly recommends all contact players wear a properly fitted mouthguard. Competitions may choose to make them compulsory, and players are advised to consult local competition rules.

Concussion (RA CMP)

The RA Concussion Management Procedure applies to all rugby at all ages. Any player with signs or symptoms of suspected concussion must leave the field immediately. No person (Medic, First Aid Officer, Trainer, Coach or Doctor) can override this. The player can be replaced. Graduated Return to Play: minimum 21 days for players aged 18 and under.

Replacements

Unlimited movements. Replacements can be made at any stoppage where the ball is dead and only with the permission of the referee. A replacement can take place at a FK or PK but the ball must be made dead prior to this happening and with the permission of the referee. The ball is dead when the referee blows the whistle to stop play; or when the ball is in touch and a lineout should take place; or following an unsuccessful conversion.

Age Group Window

• U13: Players turning 12 or 13 years of age in the calendar year can participate (acceptable practice / eligible age grades). • U14: Players turning 13 or 14 years of age in the calendar year can participate (acceptable practice / eligible age grades). Rugby Australia's Size for Age guidelines will also apply. Rugby Australia's Mixed Gender Dispensation Procedure will also apply.

Participation

Gender Participation

Single gender by default. Boys and girls play in separate competitions. Mixed gender participation at U13 and U14 is available only through the Rugby Australia Mixed Gender Dispensation Procedure.

Mixed Gender Dispensation

Available. From the calendar year in which she turns 13, a girl may play in a mixed gender team at U13 or U14 where no other opportunity to play regular rugby exists. The Rugby Australia Mixed Gender Dispensation Procedure must be followed and approval rests with the Competition Manager.

Gender Identity

Rugby Australia supports a player's participation in the gender competition with which they identify. A player wishing to play in a gender competition different to the sex listed on their birth certificate must follow the Gender Identity Dispensation Procedure. Approval rests with the Competition Manager.

Game Parameters

Playing Numbers

15 players on the field.

Playing Numbers - Minimum To Have A Game

10 players on the field. Teams must match numbers, unless player is sanctioned with YC/RC.

Suggested Maximum Squad Size

23

Field Size

Full field

Ball Size

Size 5 (male). Size 4.5 (female).

Recommended Playing Time

60 mins (2 x 30 min halves).

Maximum Warm-Up Time

30 mins

On-Field Coach

No on-field Coach.

Scrum Numbers

World Rugby Law.

Scrum Numbers Minimum

5 - front row and locks.

Lineout Numbers

World Rugby Law.

Maximum Playing Time within a Day

Maximum Playing Time within a Day

100 minutes

Tackle/Ruck/Maul

Tackle Height

Below the base of the sternum. Sling tackle and squeeze ball are dealt with under World Rugby foul play (Law 9).

Numbers at the Tackle/Ruck/Maul

World Rugby Law. There is no limit on the number of players who may join the tackle contest.

Maul

World Rugby Law.

Scrums

Scrum Engagement

World Rugby Law engagement sequence (crouch, bind, set).

Scrum Push Length

1.5m

Crutch Bind

Crutch binding is allowed in all junior and youth age groups. Any team may choose to waist bind, but the opposition may continue to crutch bind. Within your own team, either crutch or waist bind must be used, there cannot be a mix.

May Day

Players must know the May Day procedure.

Uncontested Scrums

Where a team can start the match with a contested scrum and then needs to go uncontested due to injury or foul play, the team must drop a player from the number of players in the Field of Play. This is not law. It is Rugby Australia's recommendation for uncontested scrums across Youth Rugby. Competitions apply it through competition rules.

Restarting the Game

Restart Positioning

Not applicable. Restarts are set piece or World Rugby Law at this age group.

Kick Offs

Non-try-scoring team restarts the game (World Rugby Law). A contest for possession is permitted.

Knock-On / Forward Pass Restart

World Rugby Law.

Goal Line Drop Out

World Rugby Law, including the goal line drop out applying from 2027.

Offside

Penalties & Taps

10 metres back from the mark set by the Referee (WR Law).

Tackle/Ruck/Maul

Hindmost point. World Rugby Law.

Scrums

5 metres

Lineouts

10 metres

Restarts / Kick Offs

10 metres

Playing the Ball

Scoring & Conversions

World Rugby Law

Kicking (General Play)

World Rugby Law

Foul Play, Yellow Cards, Red Cards & Blue Cards

Yellow Card

Any player shown a Yellow Card in a XVs match shall be suspended for a period of: • Five (5) minutes of playing time, when the match is scheduled to be 50 minutes or less in length; • Ten (10) minutes of playing time, when the match is scheduled to be more than 50 minutes in length.

Red Card

Any player shown a Red Card in a XVs match is immediately suspended until they attend a judicial hearing. They may be replaced after; • Ten (10) minutes of playing time, when the match is scheduled to be 50 minutes or less in length; • Twenty (20) minutes of playing time, when the match is scheduled to be more than 50 minutes in length.

Advantage

Where foul play meets the penalty kick threshold, the Referee may play advantage to allow continuity and flow. If in doubt, award the penalty. Where foul play meets the Yellow Card threshold or higher, including Dangerous Play (WR Laws 9.11 to 9.25) and Misconduct (WR Laws 9.27 and 9.28), advantage is not played. The Referee stops play immediately, except in the act of scoring a try.

Blue Card

Blue Card managed by the Referee in consultation with the Medic, First Aid Officer or Trainer. Player welfare is the number one consideration: if in doubt, sit them out (and apply the CMP).

Game Balance

Game Balance Law

Not applicable unless determined by local Competition Rules.

Competition Laws

Injury Time

No injury time is played.

Mouthguards

Not mandatory under the Rugby Australia Junior and Youth Laws, but Rugby Australia strongly recommends all contact players wear a properly fitted mouthguard. Competitions may choose to make them compulsory, and players are advised to consult local competition rules.

Concussion (RA CMP)

The RA Concussion Management Procedure applies to all rugby at all ages. Any player with signs or symptoms of suspected concussion must leave the field immediately. No person (Medic, First Aid Officer, Trainer, Coach or Doctor) can override this. The player can be replaced. Graduated Return to Play: minimum 21 days for players aged 18 and under.

Replacements

Unlimited movements. Replacements can be made at any stoppage where the ball is dead and only with the permission of the referee. A replacement can take place at a FK or PK but the ball must be made dead prior to this happening and with the permission of the referee. The ball is dead when the referee blows the whistle to stop play; or when the ball is in touch and a lineout should take place; or following an unsuccessful conversion.

Age Group Window

• U15: Players turning 14 or 15 years of age in the calendar year can participate (acceptable practice / eligible age grades). • U16: Players turning 15 or 16 years of age in the calendar year can participate (acceptable practice / eligible age grades). Rugby Australia's Size for Age guidelines will also apply (U15 only). Rugby Australia's Mixed Gender Dispensation Procedure will also apply (U15 only). U16 and above must be single gender competitions.

Participation

Gender Participation

Single gender by default. Boys and girls play in separate competitions. Mixed gender participation is available by dispensation at U15 only. It is not available at U16.

Mixed Gender Dispensation

Available at U15 only. A girl may play in a mixed gender team up to and including the calendar year in which she turns 15. Dispensation is not available at U16.

Gender Identity

Rugby Australia supports a player's participation in the gender competition with which they identify. A player wishing to play in a gender competition different to the sex listed on their birth certificate must follow the Gender Identity Dispensation Procedure. Approval rests with the Competition Manager.

Game Parameters

Playing Numbers

15 players on the field.

Playing Numbers - Minimum To Have A Game

10 players on the field. Teams must match numbers, unless player is sanctioned with YC/RC.

Suggested Maximum Squad Size

23

Field Size

Full field

Ball Size

Size 5 (male). Size 4.5 (female).

Recommended Playing Time

70 mins (2 x 35 min halves).

Maximum Warm-Up Time

30 mins

On-Field Coach

No on-field Coach.

Scrum Numbers

World Rugby Law.

Scrum Numbers Minimum

5 - front row and locks.

Lineout Numbers

World Rugby Law.

Maximum Playing Time within a Day

Maximum Playing Time within a Day

100 minutes

Tackle/Ruck/Maul

Tackle Height

Below the base of the sternum. Sling tackle and squeeze ball are dealt with under World Rugby foul play (Law 9).

Numbers at the Tackle/Ruck/Maul

World Rugby Law. There is no limit on the number of players who may join the tackle contest.

Maul

World Rugby Law.

Scrums

Scrum Engagement

World Rugby Law engagement sequence (crouch, bind, set).

Scrum Push Length

1.5m

Crutch Bind

Crutch binding is allowed in all junior and youth age groups. Any team may choose to waist bind, but the opposition may continue to crutch bind. Within your own team, either crutch or waist bind must be used, there cannot be a mix.

May Day

Players must know the May Day procedure.

Uncontested Scrums

A team must start the match with a contested scrum and have at least 1 prop and 1 hooker on the bench. Where a team cannot do this, it must drop a player from the number of players in the Field of Play. This is not law. It is Rugby Australia's recommendation for uncontested scrums across Youth Rugby. Competitions apply it through competition rules.

Restarting the Game

Restart Positioning

Not applicable. Restarts are set piece or World Rugby Law at this age group.

Kick Offs

Non-try-scoring team restarts the game (World Rugby Law). A contest for possession is permitted.

Knock-On / Forward Pass Restart

World Rugby Law.

Goal Line Drop Out

World Rugby Law, including the goal line drop out applying from 2027.

Offside

Penalties & Taps

10 metres back from the mark set by the Referee (WR Law).

Tackle/Ruck/Maul

Hindmost point. World Rugby Law.

Scrums

5 metres

Lineouts

10 metres

Restarts / Kick Offs

10 metres

Playing the Ball

Scoring & Conversions

World Rugby Law

Kicking (General Play)

World Rugby Law

Foul Play, Yellow Cards, Red Cards & Blue Cards

Yellow Card

Any player shown a Yellow Card in a XVs match shall be suspended for a period of: • Five (5) minutes of playing time, when the match is scheduled to be 50 minutes or less in length; • Ten (10) minutes of playing time, when the match is scheduled to be more than 50 minutes in length.

Red Card

Any player shown a Red Card in a XVs match is immediately suspended until they attend a judicial hearing. They may be replaced after; • Ten (10) minutes of playing time, when the match is scheduled to be 50 minutes or less in length; • Twenty (20) minutes of playing time, when the match is scheduled to be more than 50 minutes in length.

Advantage

World Rugby Law

Blue Card

Blue Card managed by the Referee in consultation with the Medic, First Aid Officer or Trainer. Player welfare is the number one consideration: if in doubt, sit them out (and apply the CMP).

Game Balance

Game Balance Law

Not applicable unless determined by local Competition Rules.

Competition Laws

Injury Time

No injury time is played.

Mouthguards

Not mandatory under the Rugby Australia Junior and Youth Laws, but Rugby Australia strongly recommends all contact players wear a properly fitted mouthguard. Competitions may choose to make them compulsory, and players are advised to consult local competition rules.

Concussion (RA CMP)

The RA Concussion Management Procedure applies to all rugby at all ages. Any player with signs or symptoms of suspected concussion must leave the field immediately. No person (Medic, First Aid Officer, Trainer, Coach or Doctor) can override this. The player can be replaced. Graduated Return to Play: minimum 21 days for players aged 18 and under.

Replacements

Unlimited movements. Replacements can be made at any stoppage where the ball is dead and only with the permission of the referee. A replacement can take place at a FK or PK but the ball must be made dead prior to this happening and with the permission of the referee. The ball is dead when the referee blows the whistle to stop play; or when the ball is in touch and a lineout should take place; or following an unsuccessful conversion.

Age Group Window

• U17: Players turning 16 or 17 years of age in the calendar year can participate (acceptable practice / eligible age grades). • U18: Players turning 17 or 18 years of age in the calendar year can participate (acceptable practice / eligible age grades). Rugby Australia's Size for Age guidelines do not apply at U17 or U18. U17 and U18 must be single gender competitions.

Participation

Gender Participation

Single gender. Boys and girls play in separate competitions. Mixed gender dispensation is not available at U17 or U18.

Mixed Gender Dispensation

Not available. The Mixed Gender Dispensation Procedure does not extend beyond the calendar year in which a player turns 15.

Gender Identity

Rugby Australia supports a player's participation in the gender competition with which they identify. A player wishing to play in a gender competition different to the sex listed on their birth certificate must follow the Gender Identity Dispensation Procedure. Approval rests with the Competition Manager.

Sanctionable laws for U13&14. Each card sets out the Rugby Australia junior law, how it can be broken, the sanction that follows, and how play restarts.

Tackle

U13&14
Rugby Australia junior law

Below the base of the sternum. Tackle height is the same at every age group from U8 to U18. Sling tackle and squeeze ball are dealt with under World Rugby foul play (Law 9).

How the law can be broken

• Tackle contact made at or above the base line of the sternum (chest, shoulder, neck or head). • The tackler fails to release the ball carrier immediately once the tackle is complete. • The tackler fails to move away from the tackled player and the ball after completing the tackle. • Dangerous play in the tackle under Law 9, including a sling tackle or a dangerous body position on the ground.

Sanction

Penalty Kick (PK) to the non-offending team. Advantage is not played for dangerous play, except in the act of scoring a try, where a penalty try is awarded.

Restart post-sanction

Non-offending team may choose any penalty option. Defenders retreat 10m. World Rugby Law.

World Rugby law

Law 14 (Tackle) sets out tackle mechanics and the resulting offside line (14.10). The sanction for a high or dangerous tackle sits separately, under Law 9.13 (Foul Play).

Fend / Palm

U13&14
Rugby Australia junior law

A fend must not be made to the face or neck of the defending player.

How the law can be broken

• A fend or palm directed at the face or neck of the opponent. • A fend or palm delivered with excessive or disproportionate force.

Sanction

Penalty Kick (PK) to the non-offending team.

Restart post-sanction

Non-offending team may choose any penalty option. Defenders retreat 10m. World Rugby Law.

World Rugby law

Law 9.24 (Foul Play): a ball carrier is permitted to hand off an opponent provided excessive force is not used.

Tackle/Ruck – World Rugby Offences

U13&14
Rugby Australia junior law

World Rugby Law applies in full. There is no limit on the number of players who may join the tackle contest.

How the law can be broken

• The tackler fails to release the ball carrier or fails to roll away. • A player enters the contest other than through the gate. • A player in the contest is not on their feet. • A player at the contest has no bind on another player. • The ball is played with the hand or hands after a ruck has formed. • A player intentionally falls on or over the ball, or deliberately collapses the ruck. • A player picks up or attempts to play the ball with the feet. • A player attempts to kick the ball out of the ruck

Sanction

Penalty Kick (PK) to the non-offending team.

Restart post-sanction

Non-offending team may choose any penalty option. Defenders retreat 10m. World Rugby Law.

World Rugby law

Law 15 (Ruck) and Law 16 (Maul).

Maul

U13&14
Rugby Australia junior law

World Rugby Law applies in full. Players abide by World Rugby Maul law and the Game Management Guidelines focus areas.

How the law can be broken

• Deliberately collapsing a maul. • Joining a maul other than through the gate. • A player on the ground in or around the maul while the ball is being used. • Obstruction: preventing opponents from reaching the maul without binding. • Pulling an opponent into the maul who is not already in contact. • Failure to use the ball within 5 seconds after the referee calls use it. • A team takes the ball into a maul and the maul does not emerge.

Sanction

Per World Rugby Law. Scrum where the maul does not emerge or the ball is not used. Penalty Kick for an offence at the maul.

Restart post-sanction

Non-offending team may choose any penalty option. Defenders retreat 10m. World Rugby Law.

World Rugby law

Law 16 (Maul).

Offside

U13&14
Rugby Australia junior law

World Rugby Law applies in full. The offside line at the tackle contest is the hindmost point. The scrum offside line is 5m from the last feet. The lineout offside line is 10m from the line of touch.

How the law can be broken

• A defending player advances beyond the offside line before the ball has been played from the tackle contest, scrum or lineout. • A player in front of the ball participates in play.

Sanction

Penalty Kick (PK) to the non-offending team.

Restart post-sanction

Non-offending team may choose any penalty option. Defenders retreat 10m. World Rugby Law.

World Rugby law

Offside lines are defined within each phase law: Law 14.10 (tackle), Law 15.4 (ruck), Law 16.4 (maul) and Law 18.30 to 18.32 (lineout).

Kicking (General Play)

U13&14
Rugby Australia junior law

World Rugby Law applies in full. Kicking in general play is permitted, including the 50/22 and drop goals.

How the law can be broken

Not applicable. Kicking is not restricted at this age group.

Sanction

Not applicable

Restart post-sanction

Not applicable

World Rugby law

General play kicking is unrestricted in the youth game.

Scrum – Engagement

U13&14
Rugby Australia junior law

World Rugby Law engagement sequence: crouch, bind, set.

How the law can be broken

• A prop does not crouch, bind and set correctly before engagement. • A team engages early.

Sanction

Free Kick (FK) to the non-offending team.

Restart post-sanction

Free Kick to the non-offending team. Defenders retreat 10m. World Rugby Law.

World Rugby law

Law 19 (Scrum), engagement sequence at 19.10 to 19.12.

Scrum – Push

U13&14
Rugby Australia junior law

Maximum 1.5m push. Both teams must stop pushing once 1.5m has been reached. The scrum may not be unintentionally wheeled through more than 45 degrees. Hookers must have a brake foot positioned to help stability and to avoid axial loading

How the law can be broken

• The scrum is pushed or driven forward more than 1.5m from the point of engagement. • A team does not push straight. • The scrum is unintentionally wheeled through more than 45 degrees (WR U19 Variation 19.34c).

Sanction

Free Kick (FK) to the non-offending team. Penalty Kick where the push is deemed dangerous, or on repeat offence.

Restart post-sanction

Free Kick to the non-offending team. Defenders retreat 10m. World Rugby Law.

World Rugby law

Law 19 (Scrum). World Rugby Law does not cap push distance. The cap is a junior and youth safety modification. World Rugby U19 Law Variations apply.

Scrum – Binds

U13&14
Rugby Australia junior law

Crutch binding is allowed in all junior and youth age groups. Any team may choose to waist bind, but the opposition may continue to crutch bind. Within your own team, either crutch or waist bind must be used. All other binding requirements are as per World Rugby Law.

How the law can be broken

• A player binds other than by the crutch or the waist of the opponent. • Players within the same team do not use the same bind. • A player drops or releases their bind before the ball leaves the scrum. • Elbows are not maintained in an upward position during the bind. • A player binds with only one arm rather than a full two arm bind.

Sanction

Penalty Kick (PK) to the non-offending team.

Restart post-sanction

Penalty Kick to the non-offending team. Defenders retreat 10m. World Rugby Law.

World Rugby law

Law 19.7 and 19.11 (scrum binding requirements).

Scrum – Ball Use

U13&14
Rugby Australia junior law

From the back of the scrum the halfback may pass, run or kick, or the No.8 may pass, run or kick. No other player may lift the ball from the base of the scrum.

How the law can be broken

• A player other than the halfback or the No.8 lifts the ball from the base of the scrum.

Sanction

Penalty Kick (PK) to the non-offending team.

Restart post-sanction

Non-offending team may choose any penalty option. Defenders retreat 10m. World Rugby Law.

World Rugby law

Law 19.36(b): a scrum ends when the ball reaches the hindmost player's feet and is picked up by that player or played by the scrum half.

Scrum – Use It Call

U13&14
Rugby Australia junior law

The Referee calls “Use it!” when the ball has been clearly won by a team at the scrum and the ball is available. The team in possession then has 5 seconds to play the ball.

How the law can be broken

• The halfback or No.8 does not play the ball within 5 seconds of the “Use it!” call from the Referee.

Sanction

Free Kick (FK) to the non-offending team.

Restart post-sanction

Free Kick to the non-offending team. Defenders retreat 10m. World Rugby Law.

World Rugby law

Law 19.36 and Law 15.16 (the use it call and the five second requirement).

Scrum – Crooked Feed

U13&14
Rugby Australia junior law

The ball needs to be fed into the scrum so that it can be hooked back by the hooker.

How the law can be broken

• The halfback throws the ball not straight, directing it towards their own hooker's side rather than down the centre of the tunnel. • The ball fails to touch the ground first in the middle of the tunnel before the hooker plays it. • The ball is not hooked by the attacking hooker.

Sanction

Free Kick (FK) to the non-offending team.

Restart post-sanction

Free kick to the non-offending team. Defenders retreat 10m. In line with or behind where the offence occurred.

World Rugby law

Law 19.15(f): the ball must be thrown straight down the middle of the tunnel.

Scrum – Offside Line

U13&14
Rugby Australia junior law

The offside line is 5m from the last feet of the scrum. The defending halfback must start at the midpoint of the scrum, on the same side as the ball is fed and next to the opposition halfback. Once the ball is fed, the defending halfback must not move beyond the midpoint of the scrum.

How the law can be broken

• A defending player advances beyond the 5m offside line before the ball is out. • A defending back row forward breaks from the scrum before the ball is out.

Sanction

Penalty Kick (PK) to the non-offending team.

Restart post-sanction

Non-offending team may choose any penalty option. Defenders retreat 10m. World Rugby Law.

World Rugby law

Law 19.27 to 19.33 (offside at a scrum).

Lineout – Lifting and Support

U13&14
Rugby Australia junior law

World Rugby Law applies in full. The lineout is contested. Both teams may jump and lift.

How the law can be broken

• Lifting occurs other than by the legs or shorts. • A lifted player is not brought safely back to the ground after the ball has been played. • A player levers on or pulls down an opponent who is jumping or supported.

Sanction

Penalty Kick (PK) to the non-offending team.

Restart post-sanction

Non-offending team may choose any penalty option. Defenders retreat 10m. World Rugby Law.

World Rugby law

Law 18.19 and 18.29(c) (lifting or supporting a jumper).

Lineout – Throw

U13&14
Rugby Australia junior law

Rugby Australia variation. World Rugby Law applies to the lineout except as set out below. The throw must be straight down the middle of the lineout and must travel 5m. Where the throw is not straight and the defending team does not lift to compete for the ball, play continues and no sanction applies. A lift at any position in the lineout, front, middle or back, is deemed a contest regardless of where the throw goes. The throw must still be attempted straight. Deliberately throwing the ball not straight is not permitted. The throw must be to a player in the lineout, not to the halfback or first receiver. Over-throws beyond 15m and short throws to the front player must still be straight.

How the law can be broken

• The throw is not straight and the defending team lifts to compete. • The throw is deliberately not straight. • The throw does not travel 5m. • The throw is directed to a player outside the lineout. Where the ball is not taken cleanly and goes forward, this is a knock on and the restart is a scrum.

Sanction

Free Kick to the non-offending team, taken on the 15m line along the line of touch. Tap or kick only. The scrum option is not available.

Restart post-sanction

Free Kick on the 15m line along the line of touch. Defenders retreat 10m.

World Rugby law

Law 18 (lineout) generally, and Law 18.23 (the throw must be straight).

Lineout – Ball Use

U13&14
Rugby Australia junior law

World Rugby Law applies in full. There is no restriction on the receiver (halfback) at this age group.

How the law can be broken

Not applicable

Sanction

Not applicable

Restart post-sanction

Not applicable

World Rugby law

Not separately codified. Governed by general lineout play under Law 18.

Lineout – Offside Line

U13&14
Rugby Australia junior law

Players not in the lineout stand 10m back from the line of touch.

How the law can be broken

• A player not in the lineout advances beyond the 10m line before the lineout has ended. • A lineout participant steps forward across the line of touch before the ball has been thrown in.

Sanction

Penalty Kick (PK) to the non-offending team.

Restart post-sanction

Non-offending team may choose any penalty option. Defenders retreat 10m. World Rugby Law.

World Rugby law

Law 18.30 to 18.32 (offside at a lineout).

Game set up, restarts and management for U13&14. These are guidelines for coaches, managers and competition administrators rather than sanctionable laws.

Playing Numbers

15 players on the field.

World Rugby law

Law 3.1 sets the senior maximum at 15 players.

On-Field Player Numbers

Teams must match numbers, unless a player is sanctioned with a Yellow Card or Red Card.

World Rugby law

Law 3.1 to 3.2 (team numbers).

Minimum Numbers Required for a Game To Take Place

Minimum numbers for a game is 10 players per team - 5x person scrum (front row + second row) If 11 players per team - 5x person scrum (front row + second row) If 12 players per team - 6 person scrum (front row + second row + no8) If 13 players per team - 6 person scrum (front row + second row + no8) If 14 players per team - 6 person scrum (front row + second row + no8)

Suggested Maximum Squad Size

23

World Rugby law

Not a World Rugby Law. Squad size is an administrative and participation guideline.

Replacements

Unlimited movements. Replacements can be made at any stoppage where the ball is dead and only with the permission of the referee. A replacement can take place at a FK or PK but the ball must be made dead prior to this happening and with the permission of the referee. The ball is dead when the referee blows the whistle to stop play; or when the ball is in touch and a lineout should take place; or following an unsuccessful conversion.

World Rugby law

Law 3.4 to 3.5. Law 3.34 caps rolling and tactical replacements at 12 where a match organiser permits them.

Playing Area

Full field. All field markings are used and referred to as painted.

World Rugby law

Law 1.3: senior field dimensions are a maximum of 100m x 70m (minimum 94m x 68m).

Ball Size

Size 4 (male and female).

World Rugby law

Law 2.3 to 2.4.

Recommended Playing Time

50 mins.

World Rugby law

Law 5.1 sets the senior maximum at 80 minutes (2 x 40); Law 5.3 allows the match organiser to reduce match length.

Maximum Warm-Up Time

30 mins.

World Rugby law

Not a World Rugby Law. A match day logistics provision.

Injury Time

No injury time is played. This applies at every age group from U8 to U18.

World Rugby law

Law 5.5(a): the referee may stop play for up to one minute for a player injury.

Scoring & Conversions

World Rugby Law. Try, conversion, penalty goal and dropped goal all apply.

World Rugby law

Law 8.1 sets senior points values (try 5, conversion 2, penalty goal 3, dropped goal 3).

Field Support – On-Field Coach

No on-field coach. On-field coaching applies at U8 to U10 only. It is recommended that the coach stands behind the player's bench, inside the field enclosure.

World Rugby law

Not a World Rugby Law.

Coaching Accreditation (Recommended)

Option 1: Junior Coach (Junior Coach Course). Option 2: Community Coach (Essential Coaching Skills) Smart Rugby Season Ready

World Rugby law

Not a World Rugby Law. A coaching accreditation and workforce matter.

Yellow Card

Any player shown a yellow card in a XVs match shall be suspended for a period of: - Five (5) minutes of playing time, when the match is scheduled to be 50 minutes or less in length; - Ten (10) minutes of playing time, when the match is scheduled to be more than 50 minutes in length.

World Rugby law

Law 9.29 sets the senior sin bin period at 10 minutes.

Red Card

Any player shown a red card in a XVs match is immediately suspended until they attend a judicial hearing. They may be replaced after; - Ten (10) minutes of playing time, when the match is scheduled to be 50 minutes or less in length; - Twenty (20) minutes of playing time, when the match is scheduled to be more than 50 minutes in length.

World Rugby law

Law 9.30.

Blue Card

Blue Card. Managed by the Referee in consultation with the medic, first aid officer or trainer. All Blue Cards must be recorded in Rugby Xplorer.

World Rugby law

Not a World Rugby Law. Governed under World Rugby Concussion Guidance and the RA Concussion Management Procedure.

Concussion Protocol (RA CMP)

The RA Concussion Management Procedure (CMP) applies to all rugby at all ages. Any player with signs or symptoms of suspected concussion must leave the field immediately. No person (medic, first aid officer, trainer, coach or doctor) can override this. The player can be replaced. Graduated Return to Play: minimum 21 days for players aged 18 and under. Source: RA Concussion Management Procedure, australia.rugby/about/codes-and-policies/safety-and-welfare/concussion-management

World Rugby law

Not a World Rugby Law. Governed under World Rugby Concussion Guidance (Regulation 10, Law 3.11) and the RA Concussion Management Procedure.

Game Balance Law

Maximum points difference: 60 points. Once the threshold is reached the coach of the team that is losing chooses one of three options. Option 1 - Teams are mixed and players are shared Option 2 - Play continues. No changes to teams Option 3 - The game is ended. The Referee's own authority to stop play for safety reasons is unaffected and exists independently of this law. The score must be known on the field at every age group so that this law can operate.

World Rugby law

Not a World Rugby Law. This is an RA specific mechanic.

Mouthguards

Not mandatory under the Rugby Australia Junior and Youth Laws, but Rugby Australia strongly recommends all contact players wear a properly fitted mouthguard. Competitions may choose to make them compulsory, and players are advised to consult local competition rules.

World Rugby law

Law 4.3(f): a mouthguard is a permitted item of clothing.

Kick Off & Restarts (after a try)

Non-try-scoring team restarts the game by drop kick (World Rugby Law). A contest for possession is permitted. Defenders back 10m.

World Rugby law

Law 12.4 (restart after a score).

Advantage

Where foul play meets the Penalty Kick threshold, the Referee may play advantage to allow continuity and flow. If in doubt, award the penalty. Where foul play meets the Yellow Card threshold or higher, including Dangerous Play (WR Laws 9.11 to 9.25) and Misconduct (WR Laws 9.27 and 9.28), advantage is not played. The Referee stops play immediately, except in the act of scoring a try.

World Rugby law

Law 7 (Advantage).

Goal Line Drop Out

World Rugby Law, including the goal line drop out applying from 2027.

World Rugby law

Law 12.11 to 12.13.

50m / 22m Kick

Permitted. World Rugby Law.

World Rugby law

Law 18.8(a).

Scrum – Set-Up / Numbers

8 players per team. World Rugby Law.

World Rugby law

Law 19.5 to 19.6 (8 players in the senior game).

Scrum – Players Removed for Card

Uncontested scrums are ordered by the Referee where any of the following applies: 1. The scrum is reduced through injury or a card and the team is left with no suitably trained front row players available to take the field. 2. The team does not have suitably trained front row players to start the match. 3. The Referee determines that the scrum must be uncontested on safety grounds. Once ordered, uncontested scrums are played with eight players per side, reducing in line with World Rugby Law 19.6 where a team is incomplete, to a minimum of five. Where a team has twelve players, six per side are required. RUGBY AUSTRALIA RECOMMENDATION (not law, applied through competition rules): Where a team can start the match with a contested scrum and then needs to go uncontested due to injury or foul play, the team does not need to drop a player. World Rugby Law 19.6 U19 Law Variation All players in the three front-row positions and the two lock positions must be suitably trained for these positions. If a team cannot field such suitably trained players for whatever reason, then the referee must order uncontested scrums. Uncontested scrums as a result of a sending off, yellow card or injury must be played with eight players per side. a. In an eight-person scrum, the formation must be 3-4-1, with the single player (normally the number eight) shoving on the two locks. The locks must pack with their heads either side of the hooker. b. When a team's scrum is reduced to fewer than eight players for any reason, the number of players in the other team's scrum must be similarly reduced. c. Where a permitted reduction is made in the scrum by one team, the other team must reduce their scrum accordingly, down to a minimum of five. d. Where there is an incomplete scrum, it must be formed as follows. i. Seven Players - 3-4 formation (no number eight) ii. Six Players - 3-2-1 formation (no flankers) iii. Five Players - 3-2 formation (no flankers or number eight)

World Rugby law

Law 3.15 to 3.20 (uncontested scrums following a card or injury).

Lineout – Set-Up / Numbers

World Rugby Law. The throwing team determines the number of participants; the non-throwing team cannot exceed it.

World Rugby law

Law 18.10 to 18.16 (forming a lineout; minimum of 2 players per team).

Lineout – Lifting

Permitted for both teams. The lineout is contested. World Rugby Law.

World Rugby law

Law 18.19 and 18.29(c).

Lineout – Players Removed for Card

World Rugby Law. The non-throwing team cannot have more players in the lineout than the throwing team.

World Rugby law

Law 18.13 to 18.14.

Age Group Window

U13 = Players turning 12 or 13 years of age in the calendar year can participate (acceptable practice / eligible age grades). U14 = Players turning 13 or 14 years of age in the calendar year can participate (acceptable practice / eligible age grades). Age Grade Dispensation Any player requesting to play 2 single age grades up or 1 single age grade down will require Age Grade Dispensation approval. Rugby Australia's Size for Age guidelines (including mandatory assessment where required) will also apply. Mixed Gender Dispensation Rugby Australia's Mixed Gender Dispensation Procedure will also apply. Schedule B Any player intending to play 2 single age grades up in a front row position will require Schedule B assessment and approval. Any player with an approved Mixed Gender Dispensation who also intends to play in a front row position will require Schedule B assessment and approval.

World Rugby law

WR Player Welfare Guidelines Age Differential Playing Guideline: Best Practice = play within a one year "age window" Acceptable Practice = play within a two year "age window" Exceptional Practice = play within a three year "age window" following a specific criteria in Union policy (including consent and assessment)

Gender Participation

Single gender by default. Boys and girls play in separate competitions. Mixed gender participation at U13 and U14 is available only through the Rugby Australia Mixed Gender Dispensation Procedure.

World Rugby law

Not a World Rugby Law. Governed by the Rugby Australia Participation Policy.

Mixed Gender Dispensation

Available. From the calendar year in which she turns 13, a girl may play in a mixed gender team at U13 or U14 where no other opportunity to play regular rugby exists. The Rugby Australia Mixed Gender Dispensation Procedure must be followed and approval rests with the Competition Manager.

World Rugby law

Not a World Rugby Law. Governed by the Rugby Australia Mixed Gender Dispensation Procedure.

Gender Identity

Rugby Australia supports a player's participation in the gender competition with which they identify. A player wishing to play in a gender competition different to the sex listed on their birth certificate must follow the Gender Identity Dispensation Procedure. Approval rests with the Competition Manager.

World Rugby law

Not a World Rugby Law. Governed by the Rugby Australia Gender Identity Dispensation Procedure.

Sanctionable laws for U15&16. Each card sets out the Rugby Australia junior law, how it can be broken, the sanction that follows, and how play restarts.

Tackle

U15&16
Rugby Australia junior law

Below the base of the sternum. Tackle height is the same at every age group from U8 to U18. Sling tackle and squeeze ball are dealt with under World Rugby foul play (Law 9).

How the law can be broken

• Tackle contact made at or above the base line of the sternum (chest, shoulder, neck or head). • The tackler fails to release the ball carrier immediately once the tackle is complete. • The tackler fails to move away from the tackled player and the ball after completing the tackle. • Dangerous play in the tackle under Law 9, including a sling tackle or a dangerous body position on the ground.

Sanction

Penalty Kick (PK) to the non-offending team. Advantage is not played for dangerous play, except in the act of scoring a try, where a penalty try is awarded.

Restart post-sanction

Non-offending team may choose any penalty option. Defenders retreat 10m. World Rugby Law.

World Rugby law

Law 14 (Tackle) sets out tackle mechanics and the resulting offside line (14.10). The sanction for a high or dangerous tackle sits separately, under Law 9.13 (Foul Play).

Fend / Palm

U15&16
Rugby Australia junior law

A fend must not be made to the face or neck of the defending player.

How the law can be broken

• A fend or palm directed at the face or neck of the opponent. • A fend or palm delivered with excessive or disproportionate force.

Sanction

Penalty Kick (PK) to the non-offending team.

Restart post-sanction

Non-offending team may choose any penalty option. Defenders retreat 10m. World Rugby Law.

World Rugby law

Law 9.24 (Foul Play): a ball carrier is permitted to hand off an opponent provided excessive force is not used.

Tackle/Ruck – World Rugby Offences

U15&16
Rugby Australia junior law

World Rugby Law applies in full. There is no limit on the number of players who may join the tackle contest.

How the law can be broken

• The tackler fails to release the ball carrier or fails to roll away. • A player enters the contest other than through the gate. • A player in the contest is not on their feet. • A player at the contest has no bind on another player. • The ball is played with the hand or hands after a ruck has formed. • A player intentionally falls on or over the ball, or deliberately collapses the ruck. • A player picks up or attempts to play the ball with the feet. • A player attempts to kick the ball out of the ruck

Sanction

Penalty Kick (PK) to the non-offending team.

Restart post-sanction

Non-offending team may choose any penalty option. Defenders retreat 10m. World Rugby Law.

World Rugby law

Law 15 (Ruck) and Law 16 (Maul).

Maul

U15&16
Rugby Australia junior law

World Rugby Law applies in full. Players abide by World Rugby Maul law and the Game Management Guidelines focus areas.

How the law can be broken

• Deliberately collapsing a maul. • Joining a maul other than through the gate. • A player on the ground in or around the maul while the ball is being used. • Obstruction: preventing opponents from reaching the maul without binding. • Pulling an opponent into the maul who is not already in contact. • Failure to use the ball within 5 seconds after the referee calls use it. • A team takes the ball into a maul and the maul does not emerge.

Sanction

Per World Rugby Law. Scrum where the maul does not emerge or the ball is not used. Penalty Kick for an offence at the maul.

Restart post-sanction

Non-offending team may choose any penalty option. Defenders retreat 10m. World Rugby Law.

World Rugby law

Law 16 (Maul).

Offside

U15&16
Rugby Australia junior law

World Rugby Law applies in full. The offside line at the tackle contest is the hindmost point. The scrum offside line is 5m from the last feet. The lineout offside line is 10m from the line of touch.

How the law can be broken

• A defending player advances beyond the offside line before the ball has been played from the tackle contest, scrum or lineout. • A player in front of the ball participates in play.

Sanction

Penalty Kick (PK) to the non-offending team.

Restart post-sanction

Non-offending team may choose any penalty option. Defenders retreat 10m. World Rugby Law.

World Rugby law

Offside lines are defined within each phase law: Law 14.10 (tackle), Law 15.4 (ruck), Law 16.4 (maul) and Law 18.30 to 18.32 (lineout).

Kicking (General Play)

U15&16
Rugby Australia junior law

World Rugby Law applies in full. Kicking in general play is permitted, including the 50/22 and drop goals.

How the law can be broken

Not applicable. Kicking is not restricted at this age group.

Sanction

Not applicable

Restart post-sanction

Not applicable

World Rugby law

General play kicking is unrestricted in the youth game.

Scrum – Engagement

U15&16
Rugby Australia junior law

World Rugby Law engagement sequence: crouch, bind, set.

How the law can be broken

• A prop does not crouch, bind and set correctly before engagement. • A team engages early.

Sanction

Free Kick (FK) to the non-offending team.

Restart post-sanction

Free Kick to the non-offending team. Defenders retreat 10m. World Rugby Law.

World Rugby law

Law 19 (Scrum), engagement sequence at 19.10 to 19.12.

Scrum – Push

U15&16
Rugby Australia junior law

Maximum 1.5m push. Both teams must stop pushing once 1.5m has been reached. The scrum may not be unintentionally wheeled through more than 45 degrees. Hookers must have a brake foot positioned to help stability and to avoid axial loading

How the law can be broken

• The scrum is pushed or driven forward more than 1.5m from the point of engagement. • A team does not push straight. • The scrum is unintentionally wheeled through more than 45 degrees (WR U19 Variation 19.34c).

Sanction

Free Kick (FK) to the non-offending team. Penalty Kick where the push is deemed dangerous, or on repeat offence.

Restart post-sanction

Free Kick to the non-offending team. Defenders retreat 10m. World Rugby Law.

World Rugby law

Law 19 (Scrum). World Rugby Law does not cap push distance. The cap is a junior and youth safety modification. World Rugby U19 Law Variations apply.

Scrum – Binds

U15&16
Rugby Australia junior law

Crutch binding is allowed in all junior and youth age groups. Any team may choose to waist bind, but the opposition may continue to crutch bind. Within your own team, either crutch or waist bind must be used. All other binding requirements are as per World Rugby Law.

How the law can be broken

• A player binds other than by the crutch or the waist of the opponent. • Players within the same team do not use the same bind. • A player drops or releases their bind before the ball leaves the scrum. • Elbows are not maintained in an upward position during the bind. • A player binds with only one arm rather than a full two arm bind.

Sanction

Penalty Kick (PK) to the non-offending team.

Restart post-sanction

Penalty Kick to the non-offending team. Defenders retreat 10m. World Rugby Law.

World Rugby law

Law 19.7 and 19.11 (scrum binding requirements).

Scrum – Ball Use

U15&16
Rugby Australia junior law

From the back of the scrum the halfback may pass, run or kick, or the No.8 may pass, run or kick. No other player may lift the ball from the base of the scrum.

How the law can be broken

• A player other than the halfback or the No.8 lifts the ball from the base of the scrum.

Sanction

Penalty Kick (PK) to the non-offending team.

Restart post-sanction

Non-offending team may choose any penalty option. Defenders retreat 10m. World Rugby Law.

World Rugby law

Law 19.36(b): a scrum ends when the ball reaches the hindmost player's feet and is picked up by that player or played by the scrum half.

Scrum – Use It Call

U15&16
Rugby Australia junior law

The Referee calls “Use it!” when the ball has been clearly won by a team at the scrum and the ball is available. The team in possession then has 5 seconds to play the ball.

How the law can be broken

• The halfback or No.8 does not play the ball within 5 seconds of the “Use it!” call from the Referee.

Sanction

Free Kick (FK) to the non-offending team.

Restart post-sanction

Free Kick to the non-offending team. Defenders retreat 10m. World Rugby Law.

World Rugby law

Law 19.36 and Law 15.16 (the use it call and the five second requirement).

Scrum – Crooked Feed

U15&16
Rugby Australia junior law

The ball needs to be fed into the scrum so that it can be hooked back by the hooker.

How the law can be broken

• The halfback throws the ball not straight, directing it towards their own hooker's side rather than down the centre of the tunnel. • The ball fails to touch the ground first in the middle of the tunnel before the hooker plays it. • The ball is not hooked by the attacking hooker.

Sanction

Free Kick (FK) to the non-offending team.

Restart post-sanction

Free kick to the non-offending team. Defenders retreat 10m. In line with or behind where the offence occurred.

World Rugby law

Law 19.15(f): the ball must be thrown straight down the middle of the tunnel.

Scrum – Offside Line

U15&16
Rugby Australia junior law

The offside line is 5m from the last feet of the scrum. The defending halfback must start at the midpoint of the scrum, on the same side as the ball is fed and next to the opposition halfback. Once the ball is fed, the defending halfback must not move beyond the midpoint of the scrum.

How the law can be broken

• A defending player advances beyond the 5m offside line before the ball is out. • A defending back row forward breaks from the scrum before the ball is out.

Sanction

Penalty Kick (PK) to the non-offending team.

Restart post-sanction

Non-offending team may choose any penalty option. Defenders retreat 10m. World Rugby Law.

World Rugby law

Law 19.27 to 19.33 (offside at a scrum).

Lineout – Lifting and Support

U15&16
Rugby Australia junior law

World Rugby Law applies in full. The lineout is contested. Both teams may jump and lift.

How the law can be broken

• Lifting occurs other than by the legs or shorts. • A lifted player is not brought safely back to the ground after the ball has been played. • A player levers on or pulls down an opponent who is jumping or supported.

Sanction

Penalty Kick (PK) to the non-offending team.

Restart post-sanction

Non-offending team may choose any penalty option. Defenders retreat 10m. World Rugby Law.

World Rugby law

Law 18.19 and 18.29(c) (lifting or supporting a jumper).

Lineout – Throw

U15&16
Rugby Australia junior law

Rugby Australia variation. World Rugby Law applies to the lineout except as set out below. The throw must be straight down the middle of the lineout and must travel 5m. Where the throw is not straight and the defending team does not lift to compete for the ball, play continues and no sanction applies. A lift at any position in the lineout, front, middle or back, is deemed a contest regardless of where the throw goes. The throw must still be attempted straight. Deliberately throwing the ball not straight is not permitted. The throw must be to a player in the lineout, not to the halfback or first receiver. Over-throws beyond 15m and short throws to the front player must still be straight.

How the law can be broken

• The throw is not straight and the defending team lifts to compete. • The throw is deliberately not straight. • The throw does not travel 5m. • The throw is directed to a player outside the lineout. Where the ball is not taken cleanly and goes forward, this is a knock on and the restart is a scrum.

Sanction

Free Kick to the non-offending team, taken on the 15m line along the line of touch. Tap or kick only. The scrum option is not available.

Restart post-sanction

Free Kick on the 15m line along the line of touch. Defenders retreat 10m.

World Rugby law

Law 18 (lineout) generally, and Law 18.23 (the throw must be straight).

Lineout – Ball Use

U15&16
Rugby Australia junior law

World Rugby Law applies in full. There is no restriction on the receiver (halfback) at this age group.

How the law can be broken

Not applicable

Sanction

Not applicable

Restart post-sanction

Not applicable

World Rugby law

Not separately codified. Governed by general lineout play under Law 18.

Lineout – Offside Line

U15&16
Rugby Australia junior law

Players not in the lineout stand 10m back from the line of touch.

How the law can be broken

• A player not in the lineout advances beyond the 10m line before the lineout has ended. • A lineout participant steps forward across the line of touch before the ball has been thrown in.

Sanction

Penalty Kick (PK) to the non-offending team.

Restart post-sanction

Non-offending team may choose any penalty option. Defenders retreat 10m. World Rugby Law.

World Rugby law

Law 18.30 to 18.32 (offside at a lineout).

Game set up, restarts and management for U15&16. These are guidelines for coaches, managers and competition administrators rather than sanctionable laws.

Playing Numbers

15 players on the field.

World Rugby law

Law 3.1 sets the senior maximum at 15 players.

On-Field Player Numbers

Teams must match numbers, unless a player is sanctioned with a Yellow Card or Red Card.

World Rugby law

Law 3.1 to 3.2 (team numbers).

Minimum Numbers Required for a Game To Take Place

Minimum numbers for a game is 10 players per team - 5x person scrum (front row + second row) If 11 players per team - 5x person scrum (front row + second row) If 12 players per team - 6 person scrum (front row + second row + no8) If 13 players per team - 6 person scrum (front row + second row + no8) If 14 players per team - 6 person scrum (front row + second row + no8)

Suggested Maximum Squad Size

23

World Rugby law

Not a World Rugby Law. Squad size is an administrative and participation guideline.

Replacements

Unlimited movements. Replacements can be made at any stoppage where the ball is dead and only with the permission of the referee. A replacement can take place at a FK or PK but the ball must be made dead prior to this happening and with the permission of the referee. The ball is dead when the referee blows the whistle to stop play; or when the ball is in touch and a lineout should take place; or following an unsuccessful conversion.

World Rugby law

Law 3.4 to 3.5. Law 3.34 caps rolling and tactical replacements at 12 where a match organiser permits them.

Playing Area

Full field. All field markings are used and referred to as painted.

World Rugby law

Law 1.3: senior field dimensions are a maximum of 100m x 70m (minimum 94m x 68m).

Ball Size

Size 5 (male). Size 4.5 (female).

World Rugby law

Law 2.3 to 2.4.

Recommended Playing Time

60 mins.

World Rugby law

Law 5.1 sets the senior maximum at 80 minutes (2 x 40); Law 5.3 allows the match organiser to reduce match length.

Maximum Warm-Up Time

30 mins.

World Rugby law

Not a World Rugby Law. A match day logistics provision.

Injury Time

No injury time is played. This applies at every age group from U8 to U18.

World Rugby law

Law 5.5(a): the referee may stop play for up to one minute for a player injury.

Scoring & Conversions

World Rugby Law. Try, conversion, penalty goal and dropped goal all apply.

World Rugby law

Law 8.1 sets senior points values (try 5, conversion 2, penalty goal 3, dropped goal 3).

Field Support – On-Field Coach

No on-field coach. On-field coaching applies at U8 to U10 only. Coaches may coach from behind the player's bench or outside the playing enclosure.

World Rugby law

Not a World Rugby Law.

Coaching Accreditation (Recommended)

Community Coach (either Essential Coaching Skills or Community Coach courses) Smart Rugby Season Ready

World Rugby law

Not a World Rugby Law. A coaching accreditation and workforce matter.

Yellow Card

Any player shown a yellow card in a XVs match shall be suspended for a period of: - Five (5) minutes of playing time, when the match is scheduled to be 50 minutes or less in length; - Ten (10) minutes of playing time, when the match is scheduled to be more than 50 minutes in length.

World Rugby law

Law 9.29 sets the senior sin bin period at 10 minutes.

Red Card

Any player shown a red card in a XVs match is immediately suspended until they attend a judicial hearing. They may be replaced after; - Ten (10) minutes of playing time, when the match is scheduled to be 50 minutes or less in length; - Twenty (20) minutes of playing time, when the match is scheduled to be more than 50 minutes in length.

World Rugby law

Law 9.30.

Blue Card

Blue Card. Managed by the Referee in consultation with the medic, first aid officer or trainer. All Blue Cards must be recorded in Rugby Xplorer.

World Rugby law

Not a World Rugby Law. Governed under World Rugby Concussion Guidance and the RA Concussion Management Procedure.

Concussion Protocol (RA CMP)

The RA Concussion Management Procedure (CMP) applies to all rugby at all ages. Any player with signs or symptoms of suspected concussion must leave the field immediately. No person (medic, first aid officer, trainer, coach or doctor) can override this. The player can be replaced. Graduated Return to Play: minimum 21 days for players aged 18 and under. Source: RA Concussion Management Procedure, australia.rugby/about/codes-and-policies/safety-and-welfare/concussion-management

World Rugby law

Not a World Rugby Law. Governed under World Rugby Concussion Guidance (Regulation 10, Law 3.11) and the RA Concussion Management Procedure.

Game Balance Law

Not applicable. The Game Balance Law does not apply from U15 onwards.

World Rugby law

Not a World Rugby Law. This is an RA specific mechanic.

Mouthguards

Not mandatory under the Rugby Australia Junior and Youth Laws, but Rugby Australia strongly recommends all contact players wear a properly fitted mouthguard. Competitions may choose to make them compulsory, and players are advised to consult local competition rules.

World Rugby law

Law 4.3(f): a mouthguard is a permitted item of clothing.

Kick Off & Restarts (after a try)

Non-try-scoring team restarts the game by drop kick (World Rugby Law). A contest for possession is permitted. Defenders back 10m.

World Rugby law

Law 12.4 (restart after a score).

Advantage

Where foul play meets the Penalty Kick threshold, the Referee may play advantage to allow continuity and flow. If in doubt, award the penalty. Where foul play meets the Yellow Card threshold or higher, including Dangerous Play (WR Laws 9.11 to 9.25) and Misconduct (WR Laws 9.27 and 9.28), advantage is not played. The Referee stops play immediately, except in the act of scoring a try.

World Rugby law

Law 7 (Advantage).

Goal Line Drop Out

World Rugby Law, including the goal line drop out applying from 2027.

World Rugby law

Law 12.11 to 12.13.

50m / 22m Kick

Permitted. World Rugby Law.

World Rugby law

Law 18.8(a).

Scrum – Set-Up / Numbers

8 players per team. World Rugby Law.

World Rugby law

Law 19.5 to 19.6 (8 players in the senior game).

Scrum – Players Removed for Card

Uncontested scrums are ordered by the Referee where any of the following applies: 1. The scrum is reduced through injury or a card and the team is left with no suitably trained front row players available to take the field. 2. The team does not have suitably trained front row players to start the match. 3. The Referee determines that the scrum must be uncontested on safety grounds. Once ordered, uncontested scrums are played with eight players per side, reducing in line with World Rugby Law 19.6 where a team is incomplete, to a minimum of five. Where a team has twelve players, six per side are required. RUGBY AUSTRALIA RECOMMENDATION (not law, applied through competition rules): Where a team can start the match with a contested scrum and then needs to go uncontested due to injury or foul play, the team must drop a player. World Rugby Law 19.6 U19 Law Variation All players in the three front-row positions and the two lock positions must be suitably trained for these positions. If a team cannot field such suitably trained players for whatever reason, then the referee must order uncontested scrums. Uncontested scrums as a result of a sending off, yellow card or injury must be played with eight players per side. a. In an eight-person scrum, the formation must be 3-4-1, with the single player (normally the number eight) shoving on the two locks. The locks must pack with their heads either side of the hooker. b. When a team's scrum is reduced to fewer than eight players for any reason, the number of players in the other team's scrum must be similarly reduced. c. Where a permitted reduction is made in the scrum by one team, the other team must reduce their scrum accordingly, down to a minimum of five. d. Where there is an incomplete scrum, it must be formed as follows. i. Seven Players - 3-4 formation (no number eight) ii. Six Players - 3-2-1 formation (no flankers) iii. Five Players - 3-2 formation (no flankers or number eight)

World Rugby law

Law 3.15 to 3.20 (uncontested scrums following a card or injury).

Lineout – Set-Up / Numbers

World Rugby Law. The throwing team determines the number of participants; the non-throwing team cannot exceed it.

World Rugby law

Law 18.10 to 18.16 (forming a lineout; minimum of 2 players per team).

Lineout – Lifting

Permitted for both teams. The lineout is contested. World Rugby Law.

World Rugby law

Law 18.19 and 18.29(c).

Lineout – Players Removed for Card

World Rugby Law. The non-throwing team cannot have more players in the lineout than the throwing team.

World Rugby law

Law 18.13 to 18.14.

Age Group Window

U15 = Players turning 14 or 15 years of age in the calendar year can participate (acceptable practice / eligible age grades). U16 = Players turning 15 or 16 years of age in the calendar year can participate (acceptable practice / eligible age grades). Age Grade Dispensation Any player requesting to play 2 single age grades up or 1 single age grade down will require Age Grade Dispensation approval. Rugby Australia's Size for Age guidelines (including mandatory assessment where required) will also apply (U15 only). Mixed Gender Dispensation Rugby Australia's Mixed Gender Dispensation Procedure will also apply (U15 only). U16 and above must be single gender competitions. Senior Rugby Dispensation Players turning 16 in the calendar year could seek a request for dispensation to Senior Rugby (including Colts) - approval would be in exceptional circumstances only, and as approved by the Head of Game Development for the Member Union (usually GM or CEO role). Schedule B Any player intending to play 2 single age grades up in a front row position will require Schedule B assessment and approval. Any player with an approved Mixed Gender Dispensation who also intends to play in a front row position will require Schedule B assessment and approval. Any player intending to play senior rugby in a front row position will require Schedule B assessment and approval.

World Rugby law

WR Player Welfare Guidelines Age Differential Playing Guideline: Best Practice = play within a one year "age window" Acceptable Practice = play within a two year "age window" Exceptional Practice = play within a three year "age window" following a specific criteria in Union policy (including consent and assessment)

Gender Participation

Single gender by default. Boys and girls play in separate competitions. Mixed gender participation is available by dispensation at U15 only. It is not available at U16.

World Rugby law

Not a World Rugby Law. Governed by the Rugby Australia Participation Policy.

Mixed Gender Dispensation

Available at U15 only. A girl may play in a mixed gender team up to and including the calendar year in which she turns 15. Dispensation is not available at U16.

World Rugby law

Not a World Rugby Law. Governed by the Rugby Australia Mixed Gender Dispensation Procedure.

Gender Identity

Rugby Australia supports a player's participation in the gender competition with which they identify. A player wishing to play in a gender competition different to the sex listed on their birth certificate must follow the Gender Identity Dispensation Procedure. Approval rests with the Competition Manager.

World Rugby law

Not a World Rugby Law. Governed by the Rugby Australia Gender Identity Dispensation Procedure.

Sanctionable laws for U17&18. Each card sets out the Rugby Australia junior law, how it can be broken, the sanction that follows, and how play restarts.

Tackle

U17&18
Rugby Australia junior law

Below the base of the sternum. Tackle height is the same at every age group from U8 to U18. Sling tackle and squeeze ball are dealt with under World Rugby foul play (Law 9).

How the law can be broken

• Tackle contact made at or above the base line of the sternum (chest, shoulder, neck or head). • The tackler fails to release the ball carrier immediately once the tackle is complete. • The tackler fails to move away from the tackled player and the ball after completing the tackle. • Dangerous play in the tackle under Law 9, including a sling tackle or a dangerous body position on the ground.

Sanction

Penalty Kick (PK) to the non-offending team. Advantage is not played for dangerous play, except in the act of scoring a try, where a penalty try is awarded.

Restart post-sanction

Non-offending team may choose any penalty option. Defenders retreat 10m. World Rugby Law.

World Rugby law

Law 14 (Tackle) sets out tackle mechanics and the resulting offside line (14.10). The sanction for a high or dangerous tackle sits separately, under Law 9.13 (Foul Play).

Fend / Palm

U17&18
Rugby Australia junior law

A fend must not be made to the face or neck of the defending player.

How the law can be broken

• A fend or palm directed at the face or neck of the opponent. • A fend or palm delivered with excessive or disproportionate force.

Sanction

Penalty Kick (PK) to the non-offending team.

Restart post-sanction

Non-offending team may choose any penalty option. Defenders retreat 10m. World Rugby Law.

World Rugby law

Law 9.24 (Foul Play): a ball carrier is permitted to hand off an opponent provided excessive force is not used.

Tackle/Ruck – World Rugby Offences

U17&18
Rugby Australia junior law

World Rugby Law applies in full. There is no limit on the number of players who may join the tackle contest.

How the law can be broken

• The tackler fails to release the ball carrier or fails to roll away. • A player enters the contest other than through the gate. • A player in the contest is not on their feet. • A player at the contest has no bind on another player. • The ball is played with the hand or hands after a ruck has formed. • A player intentionally falls on or over the ball, or deliberately collapses the ruck. • A player picks up or attempts to play the ball with the feet. • A player attempts to kick the ball out of the ruck

Sanction

Penalty Kick (PK) to the non-offending team.

Restart post-sanction

Non-offending team may choose any penalty option. Defenders retreat 10m. World Rugby Law.

World Rugby law

Law 15 (Ruck) and Law 16 (Maul).

Maul

U17&18
Rugby Australia junior law

World Rugby Law applies in full. Players abide by World Rugby Maul law and the Game Management Guidelines focus areas.

How the law can be broken

• Deliberately collapsing a maul. • Joining a maul other than through the gate. • A player on the ground in or around the maul while the ball is being used. • Obstruction: preventing opponents from reaching the maul without binding. • Pulling an opponent into the maul who is not already in contact. • Failure to use the ball within 5 seconds after the referee calls use it. • A team takes the ball into a maul and the maul does not emerge.

Sanction

Per World Rugby Law. Scrum where the maul does not emerge or the ball is not used. Penalty Kick for an offence at the maul.

Restart post-sanction

Non-offending team may choose any penalty option. Defenders retreat 10m. World Rugby Law.

World Rugby law

Law 16 (Maul).

Offside

U17&18
Rugby Australia junior law

World Rugby Law applies in full. The offside line at the tackle contest is the hindmost point. The scrum offside line is 5m from the last feet. The lineout offside line is 10m from the line of touch.

How the law can be broken

• A defending player advances beyond the offside line before the ball has been played from the tackle contest, scrum or lineout. • A player in front of the ball participates in play.

Sanction

Penalty Kick (PK) to the non-offending team.

Restart post-sanction

Non-offending team may choose any penalty option. Defenders retreat 10m. World Rugby Law.

World Rugby law

Offside lines are defined within each phase law: Law 14.10 (tackle), Law 15.4 (ruck), Law 16.4 (maul) and Law 18.30 to 18.32 (lineout).

Kicking (General Play)

U17&18
Rugby Australia junior law

World Rugby Law applies in full. Kicking in general play is permitted, including the 50/22 and drop goals.

How the law can be broken

Not applicable. Kicking is not restricted at this age group.

Sanction

Not applicable

Restart post-sanction

Not applicable

World Rugby law

General play kicking is unrestricted in the youth game.

Scrum – Engagement

U17&18
Rugby Australia junior law

World Rugby Law engagement sequence: crouch, bind, set.

How the law can be broken

• A prop does not crouch, bind and set correctly before engagement. • A team engages early.

Sanction

Free Kick (FK) to the non-offending team.

Restart post-sanction

Free Kick to the non-offending team. Defenders retreat 10m. World Rugby Law.

World Rugby law

Law 19 (Scrum), engagement sequence at 19.10 to 19.12.

Scrum – Push

U17&18
Rugby Australia junior law

Maximum 1.5m push. Both teams must stop pushing once 1.5m has been reached. The scrum may not be unintentionally wheeled through more than 45 degrees. Hookers must have a brake foot positioned to help stability and to avoid axial loading

How the law can be broken

• The scrum is pushed or driven forward more than 1.5m from the point of engagement. • A team does not push straight. • The scrum is unintentionally wheeled through more than 45 degrees (WR U19 Variation 19.34c).

Sanction

Free Kick (FK) to the non-offending team. Penalty Kick where the push is deemed dangerous, or on repeat offence.

Restart post-sanction

Free Kick to the non-offending team. Defenders retreat 10m. World Rugby Law.

World Rugby law

Law 19 (Scrum). World Rugby Law does not cap push distance. The cap is a junior and youth safety modification. World Rugby U19 Law Variations apply.

Scrum – Binds

U17&18
Rugby Australia junior law

Crutch binding is allowed in all junior and youth age groups. Any team may choose to waist bind, but the opposition may continue to crutch bind. Within your own team, either crutch or waist bind must be used. All other binding requirements are as per World Rugby Law.

How the law can be broken

• A player binds other than by the crutch or the waist of the opponent. • Players within the same team do not use the same bind. • A player drops or releases their bind before the ball leaves the scrum. • Elbows are not maintained in an upward position during the bind. • A player binds with only one arm rather than a full two arm bind.

Sanction

Penalty Kick (PK) to the non-offending team.

Restart post-sanction

Penalty Kick to the non-offending team. Defenders retreat 10m. World Rugby Law.

World Rugby law

Law 19.7 and 19.11 (scrum binding requirements).

Scrum – Ball Use

U17&18
Rugby Australia junior law

From the back of the scrum the halfback may pass, run or kick, or the No.8 may pass, run or kick. No other player may lift the ball from the base of the scrum.

How the law can be broken

• A player other than the halfback or the No.8 lifts the ball from the base of the scrum.

Sanction

Penalty Kick (PK) to the non-offending team.

Restart post-sanction

Non-offending team may choose any penalty option. Defenders retreat 10m. World Rugby Law.

World Rugby law

Law 19.36(b): a scrum ends when the ball reaches the hindmost player's feet and is picked up by that player or played by the scrum half.

Scrum – Use It Call

U17&18
Rugby Australia junior law

The Referee calls “Use it!” when the ball has been clearly won by a team at the scrum and the ball is available. The team in possession then has 5 seconds to play the ball.

How the law can be broken

• The halfback or No.8 does not play the ball within 5 seconds of the “Use it!” call from the Referee.

Sanction

Free Kick (FK) to the non-offending team.

Restart post-sanction

Free Kick to the non-offending team. Defenders retreat 10m. World Rugby Law.

World Rugby law

Law 19.36 and Law 15.16 (the use it call and the five second requirement).

Scrum – Crooked Feed

U17&18
Rugby Australia junior law

The ball needs to be fed into the scrum so that it can be hooked back by the hooker.

How the law can be broken

• The halfback throws the ball not straight, directing it towards their own hooker's side rather than down the centre of the tunnel. • The ball fails to touch the ground first in the middle of the tunnel before the hooker plays it. • The ball is not hooked by the attacking hooker.

Sanction

Free Kick (FK) to the non-offending team.

Restart post-sanction

Free kick to the non-offending team. Defenders retreat 10m. In line with or behind where the offence occurred.

World Rugby law

Law 19.15(f): the ball must be thrown straight down the middle of the tunnel.

Scrum – Offside Line

U17&18
Rugby Australia junior law

The offside line is 5m from the last feet of the scrum. The defending halfback must start at the midpoint of the scrum, on the same side as the ball is fed and next to the opposition halfback. Once the ball is fed, the defending halfback must not move beyond the midpoint of the scrum.

How the law can be broken

• A defending player advances beyond the 5m offside line before the ball is out. • A defending back row forward breaks from the scrum before the ball is out.

Sanction

Penalty Kick (PK) to the non-offending team.

Restart post-sanction

Non-offending team may choose any penalty option. Defenders retreat 10m. World Rugby Law.

World Rugby law

Law 19.27 to 19.33 (offside at a scrum).

Lineout – Lifting and Support

U17&18
Rugby Australia junior law

World Rugby Law applies in full. The lineout is contested. Both teams may jump and lift.

How the law can be broken

• Lifting occurs other than by the legs or shorts. • A lifted player is not brought safely back to the ground after the ball has been played. • A player levers on or pulls down an opponent who is jumping or supported.

Sanction

Penalty Kick (PK) to the non-offending team.

Restart post-sanction

Non-offending team may choose any penalty option. Defenders retreat 10m. World Rugby Law.

World Rugby law

Law 18.19 and 18.29(c) (lifting or supporting a jumper).

Lineout – Throw

U17&18
Rugby Australia junior law

Rugby Australia variation. World Rugby Law applies to the lineout except as set out below. The throw must be straight down the middle of the lineout and must travel 5m. Where the throw is not straight and the defending team does not lift to compete for the ball, play continues and no sanction applies. A lift at any position in the lineout, front, middle or back, is deemed a contest regardless of where the throw goes. The throw must still be attempted straight. Deliberately throwing the ball not straight is not permitted. The throw must be to a player in the lineout, not to the halfback or first receiver. Over-throws beyond 15m and short throws to the front player must still be straight.

How the law can be broken

• The throw is not straight and the defending team lifts to compete. • The throw is deliberately not straight. • The throw does not travel 5m. • The throw is directed to a player outside the lineout. Where the ball is not taken cleanly and goes forward, this is a knock on and the restart is a scrum.

Sanction

Free Kick to the non-offending team, taken on the 15m line along the line of touch. Tap or kick only. The scrum option is not available.

Restart post-sanction

Free Kick on the 15m line along the line of touch. Defenders retreat 10m.

World Rugby law

Law 18 (lineout) generally, and Law 18.23 (the throw must be straight).

Lineout – Ball Use

U17&18
Rugby Australia junior law

World Rugby Law applies in full. There is no restriction on the receiver (halfback) at this age group.

How the law can be broken

Not applicable

Sanction

Not applicable

Restart post-sanction

Not applicable

World Rugby law

Not separately codified. Governed by general lineout play under Law 18.

Lineout – Offside Line

U17&18
Rugby Australia junior law

Players not in the lineout stand 10m back from the line of touch.

How the law can be broken

• A player not in the lineout advances beyond the 10m line before the lineout has ended. • A lineout participant steps forward across the line of touch before the ball has been thrown in.

Sanction

Penalty Kick (PK) to the non-offending team.

Restart post-sanction

Non-offending team may choose any penalty option. Defenders retreat 10m. World Rugby Law.

World Rugby law

Law 18.30 to 18.32 (offside at a lineout).

Game set up, restarts and management for U17&18. These are guidelines for coaches, managers and competition administrators rather than sanctionable laws.

Playing Numbers

15 players on the field.

World Rugby law

Law 3.1 sets the senior maximum at 15 players.

On-Field Player Numbers

Teams must match numbers, unless a player is sanctioned with a Yellow Card or Red Card.

World Rugby law

Law 3.1 to 3.2 (team numbers).

Minimum Numbers Required for a Game To Take Place

Minimum numbers for a game is 10 players per team - 5x person scrum (front row + second row) If 11 players per team - 5x person scrum (front row + second row) If 12 players per team - 6 person scrum (front row + second row + no8) If 13 players per team - 6 person scrum (front row + second row + no8) If 14 players per team - 6 person scrum (front row + second row + no8)

Suggested Maximum Squad Size

23

World Rugby law

Not a World Rugby Law. Squad size is an administrative and participation guideline.

Replacements

Unlimited movements. Replacements can be made at any stoppage where the ball is dead and only with the permission of the referee. A replacement can take place at a FK or PK but the ball must be made dead prior to this happening and with the permission of the referee. The ball is dead when the referee blows the whistle to stop play; or when the ball is in touch and a lineout should take place; or following an unsuccessful conversion.

World Rugby law

Law 3.4 to 3.5. Law 3.34 caps rolling and tactical replacements at 12 where a match organiser permits them.

Playing Area

Full field. All field markings are used and referred to as painted.

World Rugby law

Law 1.3: senior field dimensions are a maximum of 100m x 70m (minimum 94m x 68m).

Ball Size

Size 5 (male). Size 4.5 (female).

World Rugby law

Law 2.3 to 2.4.

Recommended Playing Time

70 mins.

World Rugby law

Law 5.1 sets the senior maximum at 80 minutes (2 x 40); Law 5.3 allows the match organiser to reduce match length.

Maximum Warm-Up Time

30 mins.

World Rugby law

Not a World Rugby Law. A match day logistics provision.

Injury Time

No injury time is played. This applies at every age group from U8 to U18.

World Rugby law

Law 5.5(a): the referee may stop play for up to one minute for a player injury.

Scoring & Conversions

World Rugby Law. Try, conversion, penalty goal and dropped goal all apply.

World Rugby law

Law 8.1 sets senior points values (try 5, conversion 2, penalty goal 3, dropped goal 3).

Field Support – On-Field Coach

No on-field coach. On-field coaching applies at U8 to U10 only. Coaches may coach from behind the player's bench or outside the playing enclosure.

World Rugby law

Not a World Rugby Law.

Coaching Accreditation (Recommended)

Community Coach (either Essential Coaching Skills or Community Coach courses) Smart Rugby Season Ready

World Rugby law

Not a World Rugby Law. A coaching accreditation and workforce matter.

Yellow Card

Any player shown a yellow card in a XVs match shall be suspended for a period of: - Five (5) minutes of playing time, when the match is scheduled to be 50 minutes or less in length; - Ten (10) minutes of playing time, when the match is scheduled to be more than 50 minutes in length.

World Rugby law

Law 9.29 sets the senior sin bin period at 10 minutes.

Red Card

Any player shown a red card in a XVs match is immediately suspended until they attend a judicial hearing. They may be replaced after; - Ten (10) minutes of playing time, when the match is scheduled to be 50 minutes or less in length; - Twenty (20) minutes of playing time, when the match is scheduled to be more than 50 minutes in length.

World Rugby law

Law 9.30.

Blue Card

Blue Card. Managed by the Referee in consultation with the medic, first aid officer or trainer. All Blue Cards must be recorded in Rugby Xplorer.

World Rugby law

Not a World Rugby Law. Governed under World Rugby Concussion Guidance and the RA Concussion Management Procedure.

Concussion Protocol (RA CMP)

The RA Concussion Management Procedure (CMP) applies to all rugby at all ages. Any player with signs or symptoms of suspected concussion must leave the field immediately. No person (medic, first aid officer, trainer, coach or doctor) can override this. The player can be replaced. Graduated Return to Play: minimum 21 days for players aged 18 and under. Source: RA Concussion Management Procedure, australia.rugby/about/codes-and-policies/safety-and-welfare/concussion-management

World Rugby law

Not a World Rugby Law. Governed under World Rugby Concussion Guidance (Regulation 10, Law 3.11) and the RA Concussion Management Procedure.

Game Balance Law

Not applicable. The Game Balance Law does not apply from U15.

World Rugby law

Not a World Rugby Law. This is an RA specific mechanic.

Mouthguards

Not mandatory under the Rugby Australia Junior and Youth Laws, but Rugby Australia strongly recommends all contact players wear a properly fitted mouthguard. Competitions may choose to make them compulsory, and players are advised to consult local competition rules.

World Rugby law

Law 4.3(f): a mouthguard is a permitted item of clothing.

Kick Off & Restarts (after a try)

Non-try-scoring team restarts the game by drop kick (World Rugby Law). A contest for possession is permitted. Defenders back 10m.

World Rugby law

Law 12.4 (restart after a score).

Advantage

World Rugby Law.

World Rugby law

Law 7 (Advantage).

Goal Line Drop Out

World Rugby Law, including the goal line drop out applying from 2027.

World Rugby law

Law 12.11 to 12.13.

50m / 22m Kick

Permitted. World Rugby Law.

World Rugby law

Law 18.8(a).

Scrum – Set-Up / Numbers

8 players per team. World Rugby Law.

World Rugby law

Law 19.5 to 19.6 (8 players in the senior game).

Scrum – Players Removed for Card

Uncontested scrums are ordered by the Referee where any of the following applies: 1. The scrum is reduced through injury or a card and the team is left with no suitably trained front row players available to take the field. 2. The team does not have suitably trained front row players to start the match. 3. The Referee determines that the scrum must be uncontested on safety grounds. Once ordered, uncontested scrums are played with eight players per side, reducing in line with World Rugby Law 19.6 where a team is incomplete, to a minimum of five. Where a team has twelve players, six per side are required. RUGBY AUSTRALIA RECOMMENDATION (not law, applied through competition rules): A team must start the match with a contested scrum and have at least 1 prop and 1 hooker on the bench. Where a team cannot do this, it must drop a player. World Rugby Law 19.6 U19 Law Variation All players in the three front-row positions and the two lock positions must be suitably trained for these positions. If a team cannot field such suitably trained players for whatever reason, then the referee must order uncontested scrums. Uncontested scrums as a result of a sending off, yellow card or injury must be played with eight players per side. a. In an eight-person scrum, the formation must be 3-4-1, with the single player (normally the number eight) shoving on the two locks. The locks must pack with their heads either side of the hooker. b. When a team's scrum is reduced to fewer than eight players for any reason, the number of players in the other team's scrum must be similarly reduced. c. Where a permitted reduction is made in the scrum by one team, the other team must reduce their scrum accordingly, down to a minimum of five. d. Where there is an incomplete scrum, it must be formed as follows. i. Seven Players - 3-4 formation (no number eight) ii. Six Players - 3-2-1 formation (no flankers) iii. Five Players - 3-2 formation (no flankers or number eight)

World Rugby law

Law 3.15 to 3.20 (uncontested scrums following a card or injury).

Lineout – Set-Up / Numbers

World Rugby Law. The throwing team determines the number of participants; the non-throwing team cannot exceed it.

World Rugby law

Law 18.10 to 18.16 (forming a lineout; minimum of 2 players per team).

Lineout – Lifting

Permitted for both teams. The lineout is contested. World Rugby Law.

World Rugby law

Law 18.19 and 18.29(c).

Lineout – Players Removed for Card

World Rugby Law. The non-throwing team cannot have more players in the lineout than the throwing team.

World Rugby law

Law 18.13 to 18.14.

Age Group Window

U17 = Players turning 16 or 17 years of age in the calendar year can participate (acceptable practice / eligible age grades). U18 = Players turning 17 or 18 years of age in the calendar year can participate (acceptable practice / eligible age grades). Rugby Australia's Size for Age guidelines do not apply at U17 or U18. U17 and U18 must be single gender competitions.

World Rugby law

WR Player Welfare Guidelines Age Differential Playing Guideline: Best Practice = play within a one year "age window" Acceptable Practice = play within a two year "age window" Exceptional Practice = play within a three year "age window" following a specific criteria in Union policy (including consent and assessment)

Gender Participation

Single gender. Boys and girls play in separate competitions. Mixed gender dispensation is not available at U17 or U18.

World Rugby law

Not a World Rugby Law. Governed by the Rugby Australia Participation Policy.

Mixed Gender Dispensation

Not available. The Mixed Gender Dispensation Procedure does not extend beyond the calendar year in which a player turns 15.

World Rugby law

Not a World Rugby Law. Governed by the Rugby Australia Mixed Gender Dispensation Procedure.

Gender Identity

Rugby Australia supports a player's participation in the gender competition with which they identify. A player wishing to play in a gender competition different to the sex listed on their birth certificate must follow the Gender Identity Dispensation Procedure. Approval rests with the Competition Manager.

World Rugby law

Not a World Rugby Law. Governed by the Rugby Australia Gender Identity Dispensation Procedure.

Senior Rugby Dispensation Policy

Players turning 17 or 18 in the calendar year could seek a request for dispensation to Senior Rugby (including Colts). Players turning 17 = require Senior Rugby Dispensation process Players turning 18 (but not yet 18) = require at minimum parental consent, with potential assessment Any player intending to play senior rugby in a front row position will require a Schedule B assessment and approval.

World Rugby law

Not a World Rugby Law. Governed by the Rugby Australia Participation Policy.

Rugby Australia Junior & Youth Laws 2027 — final law setWhere a law is not varied here, World Rugby Law applies.