Game set up, restarts and management for U13&14. These are guidelines for coaches, managers and competition administrators rather than sanctionable laws.
Format Definition
Tournament Tri Tag is the non contact version of junior and youth 7s, built for one and two day tournaments with pool matches and a finals series. Playing numbers, playing time, match load, field size, ball size, scoring, cards, game balance and welfare provisions follow the Rugby Australia Junior and Youth 7s Laws. The tackle, the tackle contest, the ruck and the maul are replaced by the Competition Tri Tag belt mechanic, so both Tri Tag formats play one tag law. Based on the Rugby Australia Junior and Youth Laws and World Rugby Law, adopted and adapted for Tri Tag Rugby. Where this law set is silent, the Rugby Australia Junior and Youth Laws for the same age group apply, then World Rugby Law.
World Rugby law / Sevens variation / Tri Tag reference+
Not a World Rugby Law.
Playing Numbers
7 players on the field.
World Rugby law / Sevens variation / Tri Tag reference+
Law 3.1 as varied by Sevens Variation 3.1: each team has no more than seven players in the playing area during play.
On-Field Player Numbers
Teams must match numbers, unless a player is sanctioned with a Yellow Card or Red Card.
World Rugby law / Sevens variation / Tri Tag reference+
Law 3.1 to 3.2.
Minimum Numbers Required for a Game To Take Place
5 players per team. Teams must match numbers, unless player is sanctioned with YC/RC. No trained front row is required; every Tri Tag scrum is uncontested.
World Rugby law / Sevens variation / Tri Tag reference+
Not a World Rugby Law.
Suggested Maximum Match Day Squad Size
12. World Rugby Sevens caps the squad at 12 (7 plus 5 replacements).
World Rugby law / Sevens variation / Tri Tag reference+
Sevens Variation 3.4 and 3.5: a maximum of five replacements may be nominated and used.
Replacements
Unlimited movements. Replacements can be made at any stoppage where the ball is dead and only with the permission of the referee. A replacement can take place at a FK or PK but the ball must be made dead prior to this happening and with the permission of the referee. The ball is dead when the referee blows the whistle to stop play; or when the ball is in touch; or following an unsuccessful conversion. This is a Rugby Australia junior variation and differs from Sevens Variation 3.4 and 3.5, which cap replacements at five.
World Rugby law / Sevens variation / Tri Tag reference+
Sevens Variation 3.4 and 3.5 cap replacements at five.
Playing Area
Full field. World Rugby Sevens is played on a full size field. Competition Rules may modify the field size for Tournament Tri Tag.
World Rugby law / Sevens variation / Tri Tag reference+
Law 1.3. No Sevens Variation. Sevens is played on a full size field.
Ball Size
Size 4 (male and female).
World Rugby law / Sevens variation / Tri Tag reference+
Law 2.3 to 2.4. No Sevens Variation. World Rugby Law applies as written.
Playing Equipment and Belt Check
Every player wears an official three tag belt or approved apparel, with all three tags hanging freely and none falsely attached. The referee checks belts before the match and may prevent a player taking part where equipment is unsafe.
World Rugby law / Sevens variation / Tri Tag reference+
Not a World Rugby Law.
Recommended Playing Time
14 mins (2 x 7 min halves). Half time 2 mins.
World Rugby law / Sevens variation / Tri Tag reference+
Sevens Variation 5.1: a match lasts 14 minutes (2 x 7) plus time lost. Sevens Variation 5.2: half time does not exceed two minutes.
Maximum Matches within a Day
Maximum 6 matches in a day.
World Rugby law / Sevens variation / Tri Tag reference+
Not a World Rugby Law.
Maximum Playing Time within a Day
84 minutes (6 x 14min matches)
World Rugby law / Sevens variation / Tri Tag reference+
Not a World Rugby Law.
Minimum Recovery Between Matches
Minimum 30 minutes between the end of one match and the start of the next.
World Rugby law / Sevens variation / Tri Tag reference+
Not a World Rugby Law.
Maximum Warm-Up Time
20 minutes before the first match of the day. 10 minutes before each subsequent match.
World Rugby law / Sevens variation / Tri Tag reference+
Not a World Rugby Law.
Extra Time and Drawn Matches
No extra time. A drawn match stands as a draw. Where a final is drawn, the result is determined by Competition Rules.
World Rugby law / Sevens variation / Tri Tag reference+
Sevens Variation 5.1 and 8.30: extra time is played in periods of no more than five minutes and the first team to score wins.
Injury Time
No injury time is played. This applies at every age group from U8 to U18.
World Rugby law / Sevens variation / Tri Tag reference+
Law 5.5(a).
Scoring & Conversions
Try and conversion. The conversion must be a drop kick and must be taken within 30 seconds of the try being awarded or at the discretion of the referee. The kick is disallowed if not taken within 30 seconds. Opposing players assemble close to their own 10m line (Sevens Variation 8.14). Penalty goals and dropped goals are permitted and must be drop kicked (Sevens Variation 20.8 and 8.24).
World Rugby law / Sevens variation / Tri Tag reference+
Law 8 as varied by Sevens Variation 8.7, 8.8(c), 8.14, 8.21 and 8.24.
Field Support – On-Field Coach
No on-field coach. On-field coaching applies at U8 to U10 only. It is recommended that the coach stands behind the player's bench, inside the field enclosure.
World Rugby law / Sevens variation / Tri Tag reference+
Not a World Rugby Law.
Contact Prohibition
No forceful contact at any point. A defender must not impede the ball carrier with their body, move into their path without playing at the tag, or hold a tag or the uniform longer than necessary. Accidental contact can occur.
World Rugby law / Sevens variation / Tri Tag reference+
Not a World Rugby Law.
Deliberate Contact
Deliberate contact by either team is foul play and is dealt with under the card framework for the age group, not as a technical offence.
World Rugby law / Sevens variation / Tri Tag reference+
World Rugby Law 9.
Yellow Card
Any player shown a Yellow Card shall be suspended for a period of 2 minutes of actual playing time (Sevens Variation 9.29). The player is not replaced. A second yellow card offence by the same player is a send off.
World Rugby law / Sevens variation / Tri Tag reference+
Law 9.29 as varied by Sevens Variation 9.29: the suspension is two minutes.
Red Card
Any player shown a red card is immediately suspended until they attend a judicial hearing. The player takes no further part in the tournament pending that hearing. The player is not replaced for the remainder of that match and the team plays with six. The team returns to seven players for its next match. All Red Cards must be recorded in Rugby Xplorer.
World Rugby law / Sevens variation / Tri Tag reference+
Law 9.30. No Sevens Variation. World Rugby Law applies as written.
Blue Card
Blue Card. Managed by the Referee in consultation with the medic, first aid officer or trainer. Player Welfare is the number one consideration: if in doubt, sit them out (and apply the CMP)
World Rugby law / Sevens variation / Tri Tag reference+
Not a World Rugby Law.
Concussion Protocol (RA CMP)
The RA Concussion Management Procedure (CMP) applies to all rugby at all ages. Any player with signs or symptoms of suspected concussion must leave the field immediately. No person (medic, first aid officer, trainer, coach or doctor) can override this. The player can be replaced. Graduated Return to Play: minimum 21 days for players aged 18 and under. Source: RA Concussion Management Procedure, australia.rugby/about/codes-and-policies/safety-and-welfare/concussion-management
World Rugby law / Sevens variation / Tri Tag reference+
Not a World Rugby Law.
Bleeding Player
A bleeding player leaves the field and must receive medical attention before rejoining.
World Rugby law / Sevens variation / Tri Tag reference+
World Rugby Law 3.
Game Balance Law
A maximum 40 point difference. Once the threshold is reached, the coach of the team that is losing chooses one of three options: • Option 1: Teams are mixed and players are shared. • Option 2: Play continues. No changes to teams. • Option 3: The game is ended. Whichever option is chosen, the result is recorded as the score at the moment the threshold was reached. The Referee's own authority to stop play for safety reasons is unaffected and exists independently of this law. The score must be known on the field at every age group so that this law can operate.
World Rugby law / Sevens variation / Tri Tag reference+
Not a World Rugby Law.
Mouthguards
Not mandatory under Rugby Australia law. The XV recommendation that all contact players wear a mouthguard does not extend to the tag contest because there is no tackle. Some competitions make them compulsory. Check local competition rules.
World Rugby law / Sevens variation / Tri Tag reference+
Law 4.3(f).
Kick Off & Restarts (after a try)
Drop kick by the try scoring team, taken within 30 seconds of the conversion being taken or declined or at the discretion of the referee. A contest for possession is permitted. Defenders back 10m. The ball must reach the 10m line and must not go directly into touch. Sanction: Free Kick. Players must stay on their feet; the diving law applies, so no player may dive on or slide towards a loose ball.
World Rugby law / Sevens variation / Tri Tag reference+
Law 12.4, 12.5, 12.6, 12.8 and 12.9 as varied for Sevens: the scoring team restarts and every infringement at the restart is a free kick.
Penalty / Free Kick Options (general mechanic)
Penalty Kick: the non-offending team may choose any penalty option, or a scrum at the mark. Any kick at goal must be a drop kick. Defenders back 10m. Free Kick: a tap, a kick or a scrum at the mark. Defenders back 10m. Penalty Kicks and Free Kicks may be taken quickly (World Rugby Law). Turnover restarts, and a tap chosen instead of a scrum at a knock on or forward pass, cannot be taken quickly.
World Rugby law / Sevens variation / Tri Tag reference+
Law 20.8 as varied by Sevens Variation 20.8: the kicker may punt or drop kick but may not place kick.
Advantage
Where foul play meets the Penalty Kick threshold, the Referee may play advantage to allow continuity and flow. If in doubt, award the penalty. Where foul play meets the Yellow Card threshold or higher, including Dangerous Play (WR Laws 9.11 to 9.25) and Misconduct (WR Laws 9.27 and 9.28), advantage is not played. The Referee stops play immediately, except in the act of scoring a try.
World Rugby law / Sevens variation / Tri Tag reference+
Law 7 (Advantage). No Sevens Variation. World Rugby Law applies as written.
In-Goal Restart
Ball made dead in goal: where the ball is played or taken into in goal by an attacking player and is made dead by an opponent, play restarts with a 22m drop out. Tagged in goal: a ball carrier tagged in goal before grounding the ball does not score. No try is awarded and play restarts with a try line drop out. A player cannot be held up in goal without contact, so the 7s held up restart does not apply.
World Rugby law / Sevens variation / Tri Tag reference+
Law 12.11 and Law 21.16 as varied by Sevens Variation 12.11 and 21.16.
Try Line Drop Out
Applies only where an attacker is tagged in goal before grounding the ball (see In-Goal Restart). Every other in goal restart is the 7s 22m drop out (Sevens Variation 12.11).
World Rugby law / Sevens variation / Tri Tag reference+
Sevens Variation 12.11 restarts with a 22m drop out.
Knock-On / Forward Pass Restart
Scrum to the non-offending team not in possession at the time of the offence, set at the mark. The scrum is uncontested. The non-offending team may choose a tap instead of the scrum. A tap chosen instead of a scrum cannot be taken quickly: it is taken only when the Referee signals, with defenders back 10m.
World Rugby law / Sevens variation / Tri Tag reference+
Law 11.1 to 11.2 and Law 19.1.
Turnover Restart
Possession turns over where the ruck is not cleaned out, or after the seventh tag. The new attacking team restarts at the mark. This cannot be taken quickly.
World Rugby law / Sevens variation / Tri Tag reference+
Not a World Rugby Law.
Scrum – Set-Up / Numbers
3 players per team: 2 props and a hooker. Teams must have 3 players in the scrum at all times and must match numbers. All three must stay bound until the scrum ends. The scrum is uncontested: there is no push and the team feeding the ball wins the scrum.
World Rugby law / Sevens variation / Tri Tag reference+
Law 19.5 as varied by Sevens Variation 19.5.
Scrum – Uncontested Scrums
Not applicable. Every Tri Tag scrum is uncontested, so no trained front row is required and no player is dropped. Where a scrum player is carded or injured, the team fills the position from its remaining players and keeps 3 in the scrum.
World Rugby law / Sevens variation / Tri Tag reference+
Law 3.15 to 3.20.
Scrum – May Day
Players must know the May Day procedure.
World Rugby law / Sevens variation / Tri Tag reference+
Not a World Rugby Law.
Lineout – Set-Up / Numbers
A minimum of 3 lineout players per team. The attacking team decides how many players above three it uses and the defending team must match that number. The thrower and the receiver are additional. The front of the lineout is 5m in from the touch line. The lineout must be formed within 15 seconds of the mark of touch being indicated, or at the Referee's discretion. A quick throw in is permitted under World Rugby Law. Where a quick throw is taken, no lineout forms and the throw, jump and lift requirement does not apply.
World Rugby law / Sevens variation / Tri Tag reference+
Law 18.12 as varied by Sevens Variation 18.12: the lineout is formed within 15 seconds of the mark of touch being indicated.
Lineout – Lifting
Only the attacking team may jump and lift. Lifting is by the legs or shorts. The jumper must be lowered to the ground safely. The defending team must not jump, lift or compete for the ball. The attacking team must complete the lineout skill of throw, jump and lift. Where the skill is not attempted, a Free Kick is awarded to the defending team.
World Rugby law / Sevens variation / Tri Tag reference+
Law 18.19 and 18.29(c). No Sevens Variation. World Rugby Law applies as written.
Age Group Window
• U13: Players turning 12 or 13 years of age in the calendar year can participate (acceptable practice / eligible age grades). • U14: Players turning 13 or 14 years of age in the calendar year can participate (acceptable practice / eligible age grades). There are no age grade dispensations in Tournament Tri Tag. Any exception is managed through the tournament Competition Rules.
World Rugby law / Sevens variation / Tri Tag reference+
WR Player Welfare Guidelines Age Differential Playing Guideline: Best Practice = play within a one year "age window" Acceptable Practice = play within a two year "age window" Exceptional Practice = play within a three year "age window" following a specific criteria in Union policy (including consent and assessment)
Heat and Hydration
The competition organiser must apply the Rugby Australia heat policy and provide scheduled hydration breaks. Where the heat policy requires it, match length is reduced before matches are cancelled.
World Rugby law / Sevens variation / Tri Tag reference+
Not a World Rugby Law.
Gender Participation
Single gender by default. Boys and girls play in separate competitions. Mixed gender teams may be offered only where the tournament Competition Rules provide for them.
World Rugby law / Sevens variation / Tri Tag reference+
Not a World Rugby Law.
Gender Identity
Rugby Australia supports a player's participation in the gender competition with which they identify. A player wishing to play in a gender competition different to the sex listed on their birth certificate must follow the Gender Identity Dispensation Procedure. Approval rests with the Competition Manager.
World Rugby law / Sevens variation / Tri Tag reference+
Not a World Rugby Law.