Game set up, restarts and management for U13&14. These are guidelines for coaches, managers and competition administrators rather than sanctionable laws.
Format Definition
Competition Tri Tag is the non-contact version of the youth XV game, played 12 a side. Playing time, field size, ball size, scoring, cards, game balance and every welfare provision are the same as the youth XV law set. The tackle, the tackle contest, the ruck and the maul are replaced by the belt mechanic. It is based on the Rugby Australia Junior and Youth Laws and World Rugby Law, adopted and adapted for Tri Tag Rugby. Where this law set does not cover a situation, the Rugby Australia Junior and Youth Laws for the same age group apply. Where those are also silent, World Rugby Law applies.
World Rugby law / Tri Tag rule book+
Not a World Rugby Law.
Playing Numbers
12 players on the field.
World Rugby law / Tri Tag rule book+
Law 3.1 sets the senior maximum at 15 players; Law 3.2 allows a match organiser to authorise matches with fewer.
On-Field Player Numbers
Teams must match numbers, unless a player is sanctioned with a Yellow Card or Red Card.
World Rugby law / Tri Tag rule book+
Law 3.1 to 3.2 (team numbers).
Minimum Numbers Required for a Game To Take Place
Minimum numbers for a game is 10 players per team. 6 person scrum (front row, second row and No8). The scrum must always have 6 players, at every team size from 10 to 12 players.
Suggested Maximum Squad Size
17
World Rugby law / Tri Tag rule book+
Not a World Rugby Law. Squad size is an administrative and participation guideline.
Replacements
Unlimited movements. Replacements may occur at any stoppage in play, except at a Free Kick or Penalty. This is a Rugby Australia junior variation; under World Rugby Law replacements are made when the ball is dead.
World Rugby law / Tri Tag rule book+
Law 3.4 to 3.5. Law 3.34 caps rolling and tactical replacements at 12 where a match organiser permits them.
Playing Area
Full field. All field markings are used and referred to as painted.
World Rugby law / Tri Tag rule book+
Law 1.3: senior field dimensions are a maximum of 100m x 70m (minimum 94m x 68m).
Ball Size
Size 4 (male and female).
World Rugby law / Tri Tag rule book+
Law 2.3 to 2.4.
Playing Equipment and Belt Check
Every player wears an official three tag belt or approved apparel, with all three tags hanging freely and none falsely attached. The referee checks belts before the match and may prevent a player taking part where equipment is unsafe.
World Rugby law / Tri Tag rule book+
Tri Tag rule book, Section 3.
Recommended Playing Time
50 mins.
World Rugby law / Tri Tag rule book+
Law 5.1 sets the senior maximum at 80 minutes (2 x 40); Law 5.3 allows the match organiser to reduce match length.
Maximum Warm-Up Time
30 mins maximum.
World Rugby law / Tri Tag rule book+
Not a World Rugby Law. A match day logistics provision.
Maximum Playing Time within a Day
100 minutes
World Rugby law / Tri Tag rule book+
Not a World Rugby Law. A player welfare load provision, not set by the Laws of the Game.
Injury Time
No injury time is played. This applies at every age group from U8 to U18.
World Rugby law / Tri Tag rule book+
Law 5.5(a): the referee may stop play for up to one minute for a player injury.
Scoring & Conversions
World Rugby Law. Try, conversion, penalty goal and dropped goal all apply.
World Rugby law / Tri Tag rule book+
Law 8.1 sets senior points values (try 5, conversion 2, penalty goal 3, dropped goal 3).
Field Support – On-Field Coach
No on-field coach. On-field coaching applies at U8 to U10 only. It is recommended that the coach stands behind the player's bench, inside the field enclosure.
World Rugby law / Tri Tag rule book+
Not a World Rugby Law.
Contact Prohibition
No forceful contact at any point. A defender must not impede the ball carrier with their body, move into their path without playing at the tag, or hold a tag or the uniform longer than necessary. Accidental contact can occur.
World Rugby law / Tri Tag rule book+
Tri Tag rule book, Sections 2, 5 and 10.
Deliberate Contact
Deliberate contact by either team is foul play and is dealt with under the card framework for the age group, not as a technical offence.
World Rugby law / Tri Tag rule book+
Law 9 (Foul Play).
Yellow Card
Any player shown a yellow card in a Competition Tri Tag match shall be suspended for a period of: - Five (5) minutes of playing time, when the match is scheduled to be 50 minutes or less in length; - Ten (10) minutes of playing time, when the match is scheduled to be more than 50 minutes in length.
World Rugby law / Tri Tag rule book+
Law 9.29 sets the senior sin bin period at 10 minutes.
Red Card
Any player shown a red card in a Competition Tri Tag match is immediately suspended until they attend a judicial hearing. They may be replaced after; - Ten (10) minutes of playing time, when the match is scheduled to be 50 minutes or less in length; - Twenty (20) minutes of playing time, when the match is scheduled to be more than 50 minutes in length. The red carded player cannot return. All Red Cards must be recorded in Rugby Xplorer.
World Rugby law / Tri Tag rule book+
Law 9.30.
Blue Card
Blue Card. Managed by the Referee in consultation with the medic, first aid officer or trainer. All Blue Cards must be recorded in Rugby Xplorer.
World Rugby law / Tri Tag rule book+
Not a World Rugby Law. Governed under World Rugby Concussion Guidance and the RA Concussion Management Procedure.
Concussion Protocol (RA CMP)
The RA Concussion Management Procedure (CMP) applies to all rugby at all ages. Any player with signs or symptoms of suspected concussion must leave the field immediately. No person (medic, first aid officer, trainer, coach or doctor) can override this. The player can be replaced. Graduated Return to Play: minimum 21 days for players aged 18 and under. Source: RA Concussion Management Procedure, australia.rugby/about/codes-and-policies/safety-and-welfare/concussion-management
World Rugby law / Tri Tag rule book+
Not a World Rugby Law. Governed under World Rugby Concussion Guidance (Regulation 10, Law 3.11) and the RA Concussion Management Procedure.
Bleeding Player
A bleeding player leaves the field and must receive medical attention before rejoining.
World Rugby law / Tri Tag rule book+
Tri Tag rule book, Section 3.
Game Balance Law
Maximum points difference: 60 points. Once the threshold is reached the coach of the team that is losing chooses one of three options. Option 1 - Teams are mixed and players are shared Option 2 - Play continues. No changes to teams Option 3 - The game is ended. The Referee's own authority to stop play for safety reasons is unaffected and exists independently of this law. The score must be known on the field at every age group so that this law can operate.
World Rugby law / Tri Tag rule book+
Not a World Rugby Law. This is an RA specific mechanic.
Mouthguards
Not mandatory under Rugby Australia law. The XV recommendation that all contact players wear a mouthguard does not extend to the tag contest because there is no tackle. Some competitions make them compulsory. Check local competition rules.
World Rugby law / Tri Tag rule book+
Law 4.3(f): a mouthguard is a permitted item of clothing.
Kick Off & Restarts (after a try)
Non-try-scoring team restarts the game by drop kick (World Rugby Law). Defenders back 10m. If the ball goes dead in goal or over the sideline on the full, play restarts on halfway. A contest for possession is permitted Players must stay on their feet; the diving law applies, so no player may dive on or slide towards a loose ball.
World Rugby law / Tri Tag rule book+
Law 12.4 (restart after a score).
Penalty / Free Kick Options (general mechanic)
Defenders retreat 10 metres back from the mark set by the Referee. Penalty and Free Kick options are as per World Rugby Law. This is the mechanic referenced by every sanction on the Sanctions tab. Penalty Kicks and Free Kicks may be taken quickly, as per World Rugby Law. Turnover restarts cannot be taken quickly.
World Rugby law / Tri Tag rule book+
Law 20 (penalty and free kick); Law 20.12 (the opposing team must retreat 10m).
Knock-On / Forward Pass Restart
Scrum, to the team not in possession at the time of the knock on or forward pass throwing the ball in. The scrum is set at the mark under World Rugby Law.
World Rugby law / Tri Tag rule book+
Law 11.1 to 11.2 (a knock on is sanctioned with a scrum); Law 19.1 sets out which team throws in.
Turnover Restart
Possession turns over where the ruck is not cleaned out, or after the seventh tag. The new attacking team restarts at the mark. This cannot be taken quickly.
World Rugby law / Tri Tag rule book+
Not a World Rugby Law. Tag specific restart.
Advantage
Where foul play meets the Penalty Kick threshold, the Referee may play advantage to allow continuity and flow. If in doubt, award the penalty. Where foul play meets the Yellow Card threshold or higher, including Dangerous Play (WR Laws 9.11 to 9.25) and Misconduct (WR Laws 9.27 and 9.28), advantage is not played. The Referee stops play immediately, except in the act of scoring a try.
World Rugby law / Tri Tag rule book+
Law 7 (Advantage).
Goal Line Drop Out
Try line drop out if: - the attacking team is tagged in goal - the ball is grounded or made dead by the defending team. Otherwise World Rugby Law, including the goal line drop out applying from 2027.
World Rugby law / Tri Tag rule book+
Law 12.11 to 12.13.
50m / 22m Kick
Permitted. World Rugby Law.
World Rugby law / Tri Tag rule book+
Law 18.8(a).
Scrum – Set-Up / Numbers
6 players per team: 2 props, 1 hooker and 2 second rowers and a No8 with 6 players in the scrum at all times. The scrum must be engaged and stable with crouch, bind, set. No deliberate push is permitted. The hooker strikes for the ball with their foot and the team feeding the ball must win the scrum.
World Rugby law / Tri Tag rule book+
Law 19.5 to 19.6 (8 players in the senior game).
Scrum – Players Removed for Card
Not applicable. The scrum is never contested in Competition Tri Tag, so uncontested scrum orders do not apply. Teams keep six in the scrum and take any reduction from the backline.
World Rugby law / Tri Tag rule book+
Law 3.15 to 3.20 (uncontested scrums following a card or injury).
Scrum – May Day
Players must know the May Day procedure.
World Rugby law / Tri Tag rule book+
Not a World Rugby Law. A scrum safety procedure.
Lineout – Set-Up / Numbers
6 players per team, plus a receiver (halfback) who is additional to the six. Attacking: 1 thrower and 5 lineout participants. Defending: 1 hooker in the channel and 5 lineout participants. The front of the lineout is 5m in from the touch line. The lineout cannot be closer than 5m from the goal line. A quick throw in is permitted under World Rugby Law. Where a quick throw is taken, no lineout forms and the throw, jump and lift requirement does not apply.
World Rugby law / Tri Tag rule book+
Law 18.10 to 18.16 (forming a lineout; minimum of 2 players per team).
Lineout – Lifting
Only the attacking team may jump. Lifting is by the legs or shorts. The defending team must not compete for the ball. The attacking team must make an effort to jump and lift a player.
World Rugby law / Tri Tag rule book+
Law 18.19 and 18.29(c).
Lineout – Players Removed for Card
Teams must match numbers in the lineout at all times, in order to create space on the field. Where a team is reduced by a card, both teams match the reduced number. The lineout is contested with equal numbers. The card takes effect in the backline, where the non-offending team has one additional player.
World Rugby law / Tri Tag rule book+
Law 18.13 to 18.14.
Age Group Window
• U13: Players turning 12 or 13 years of age in the calendar year can participate (acceptable practice / eligible age grades). • U14: Players turning 13 or 14 years of age in the calendar year can participate (acceptable practice / eligible age grades). There are no age grade dispensations in Competition Tri Tag. Any exception is managed through the Competition Rules.
World Rugby law / Tri Tag rule book+
WR Player Welfare Guidelines, Age Differential Playing Guideline. Rugby Australia Tri Tag variation: age window only.
Gender Participation
Single gender by default. Boys and girls play in separate competitions. Mixed gender teams may be offered only where the Competition Rules provide for them.
World Rugby law / Tri Tag rule book+
Not a World Rugby Law. Gender divisions set by Rugby Australia for Tri Tag; mixed teams at U13 to U16 only where Competition Rules provide.
Gender Identity
Rugby Australia supports a player's participation in the gender competition with which they identify. A player wishing to play in a gender competition different to the sex listed on their birth certificate must follow the Gender Identity Dispensation Procedure. Approval rests with the Competition Manager.
World Rugby law / Tri Tag rule book+
Not a World Rugby Law. Governed by the Rugby Australia Gender Identity Dispensation Procedure.