Every provision across all three age bands, side by side. Pick an age group above to see just that band, its sanctions and its game management guidelines.

Game Parameters

Playing Numbers

U13&14

7 players on the field

U15&16

7 players on the field

U17&18

7 players on the field

Minimum Numbers To Start a Game

U13&14

5 players per team. Teams must match numbers, unless player is sanctioned with YC/RC.

U15&16

5 players per team. Teams are not required to match numbers (World Rugby Law).

U17&18

5 players per team. Teams are not required to match numbers (World Rugby Law).

Suggested Maximum Match Day Squad Size

U13&14

12

U15&16

12

U17&18

12

Replacements

U13&14

Unlimited movements. Replacements can be made at any stoppage where the ball is dead and only with the permission of the referee. A replacement can take place at a FK or PK but the ball must be made dead prior to this happening and with the permission of the referee. The ball is dead when the referee blows the whistle to stop play; or when the ball is in touch; or following an unsuccessful conversion.

U15&16

Unlimited movements. Replacements can be made at any stoppage where the ball is dead and only with the permission of the referee. A replacement can take place at a FK or PK but the ball must be made dead prior to this happening and with the permission of the referee. The ball is dead when the referee blows the whistle to stop play; or when the ball is in touch; or following an unsuccessful conversion.

U17&18

Unlimited movements. Replacements can be made at any stoppage where the ball is dead and only with the permission of the referee. A replacement can take place at a FK or PK but the ball must be made dead prior to this happening and with the permission of the referee. The ball is dead when the referee blows the whistle to stop play; or when the ball is in touch; or following an unsuccessful conversion.

Field Size

U13&14

Full field. World Rugby Sevens is played on a full size field.

U15&16

Full field. World Rugby Sevens is played on a full size field.

U17&18

Full field. World Rugby Sevens is played on a full size field.

Ball Size

U13&14

Size 4.

U15&16

Size 5 - male Size 4.5 - female

U17&18

Size 5 - male Size 4.5 - female

Recommended Playing Time

U13&14

14 mins (2 x 7 min halves). Half time 2 mins.

U15&16

14 mins (2 x 7 min halves). Half time 2 mins.

U17&18

14 mins (2 x 7 min halves). Half time 2 mins.

Maximum Warm-Up Time

U13&14

20 minutes before the first match of the day. 10 minutes before each subsequent match.

U15&16

20 minutes before the first match of the day. 10 minutes before each subsequent match.

U17&18

20 minutes before the first match of the day. 10 minutes before each subsequent match.

On-Field Coach

U13&14

No on-field coach. It is recommended that the coach stands behind the player's bench, inside the field enclosure.

U15&16

No on-field coach. Coaches may coach from behind the player's bench or outside the playing enclosure.

U17&18

No on-field coach. Coaches may coach from behind the player's bench or outside the playing enclosure.

Match Load

Maximum Playing Time within a Day

U13&14

84 minutes (6 x 14min matches)

U15&16

84 minutes (6 x 14min matches)

U17&18

84 minutes (6 x 14min matches)

Maximum Matches within a Day

U13&14

Maximum 6 matches in a day.

U15&16

Maximum 6 matches in a day.

U17&18

Maximum 6 matches in a day.

Minimum Recovery Between Matches

U13&14

Minimum 30 minutes between the end of one match and the start of the next.

U15&16

Minimum 30 minutes between the end of one match and the start of the next.

U17&18

Minimum 30 minutes between the end of one match and the start of the next.

Heat and Hydration

U13&14

The competition organiser must apply the Rugby Australia heat policy and provide scheduled hydration breaks. Where the heat policy requires it, match length is reduced before matches are cancelled.

U15&16

The competition organiser must apply the Rugby Australia heat policy and provide scheduled hydration breaks. Where the heat policy requires it, match length is reduced before matches are cancelled.

U17&18

The competition organiser must apply the Rugby Australia heat policy and provide scheduled hydration breaks. Where the heat policy requires it, match length is reduced before matches are cancelled.

Extra Time and Drawn Matches

U13&14

No extra time. A drawn match stands as a draw. Where a final is drawn, the result is determined by Competition Rules.

U15&16

No extra time. A drawn match stands as a draw. Where a final is drawn, the result is determined by Competition Rules.

U17&18

No extra time. A drawn match stands as a draw. Where a final is drawn, the result is determined by Competition Rules.

Tackle/Ruck/Maul

Tackle Height

U13&14

Below the base of the sternum. Sling tackle and squeeze ball are dealt with under World Rugby foul play (Law 9).

U15&16

Below the base of the sternum. Sling tackle and squeeze ball are dealt with under World Rugby foul play (Law 9).

U17&18

Below the base of the sternum. Sling tackle and squeeze ball are dealt with under World Rugby foul play (Law 9).

Numbers at the Tackle/Ruck/Maul

U13&14

World Rugby Law. There is no limit on the number of players who may join the tackle contest.

U15&16

World Rugby Law. There is no limit on the number of players who may join the tackle contest.

U17&18

World Rugby Law. There is no limit on the number of players who may join the tackle contest.

Maul

U13&14

World Rugby Law.

U15&16

World Rugby Law.

U17&18

World Rugby Law.

Scrums

Scrum Numbers

U13&14

3 players per team: 2 props and a hooker. All three must stay bound until the scrum ends (Sevens Variation 19.5). Teams must have 3 players in the scrum at all times and must match numbers.

U15&16

3 players per team: 2 props and a hooker. All three must stay bound until the scrum ends (Sevens Variation 19.5). Teams must have 3 players in the scrum at all times and must match numbers.

U17&18

3 players per team: 2 props and a hooker. All three must stay bound until the scrum ends (Sevens Variation 19.5). Teams must have 3 players in the scrum at all times and must match numbers.

Scrum Engagement

U13&14

World Rugby Law engagement sequence (crouch, bind, set).

U15&16

World Rugby Law engagement sequence (crouch, bind, set).

U17&18

World Rugby Law engagement sequence (crouch, bind, set).

Scrum Push Length

U13&14

1.5m. Both teams must stop pushing once 1.5m has been reached. The scrum may not be unintentionally wheeled through more than 45 degrees. Hookers must have a brake foot positioned to help stability and to avoid axial loading.

U15&16

1.5m. Both teams must stop pushing once 1.5m has been reached. The scrum may not be unintentionally wheeled through more than 45 degrees. Hookers must have a brake foot positioned to help stability and to avoid axial loading.

U17&18

1.5m. Both teams must stop pushing once 1.5m has been reached. The scrum may not be unintentionally wheeled through more than 45 degrees. Hookers must have a brake foot positioned to help stability and to avoid axial loading.

Binds

U13&14

Crutch binding is allowed in all junior and youth age groups. Any team may choose to waist bind, but the opposition may continue to crutch bind. Within your own team, either crutch or waist bind must be used, there cannot be a mix. Sanction: Penalty Kick.

U15&16

Crutch binding is allowed in all junior and youth age groups. Any team may choose to waist bind, but the opposition may continue to crutch bind. Within your own team, either crutch or waist bind must be used, there cannot be a mix. Sanction: Penalty Kick.

U17&18

Crutch binding is allowed in all junior and youth age groups. Any team may choose to waist bind, but the opposition may continue to crutch bind. Within your own team, either crutch or waist bind must be used, there cannot be a mix. Sanction: Penalty Kick.

May Day

U13&14

Players must know the May Day procedure.

U15&16

Players must know the May Day procedure.

U17&18

Players must know the May Day procedure.

Uncontested Scrums

U13&14

Where a team can start the match with a contested scrum and then needs to go uncontested due to injury or foul play, the team does not need to drop a player from the number of players in the Field of Play. The scrum remains 3 players per team.

U15&16

Where a team can start the match with a contested scrum and then needs to go uncontested due to injury or foul play, the team must drop a player from the number of players in the Field of Play. The scrum remains 3 players per team.

U17&18

A team must start the match with a contested scrum and have at least 1 prop and 1 hooker on the bench. Where a team cannot do this, it must drop a player from the number of players in the Field of Play. The scrum remains 3 players per team.

Scrum Formation Time

U13&14

Teams must be ready to form the scrum within 15 seconds of the mark being made or at the referees discretion. Sanction: Free Kick.

U15&16

Teams must be ready to form the scrum within 15 seconds of the mark being made or at the referees discretion. Sanction: Free Kick.

U17&18

Teams must be ready to form the scrum within 15 seconds of the mark being made or at the referees discretion. Sanction: Free Kick.

End of the Scrum

U13&14

The scrum ends when the ball is played by that team's halfback, or when the ball leaves the scrum in any direction other than the tunnel.

U15&16

The scrum ends when the ball is played by that team's halfback, or when the ball leaves the scrum in any direction other than the tunnel.

U17&18

The scrum ends when the ball is played by that team's halfback, or when the ball leaves the scrum in any direction other than the tunnel.

Lineouts

Lineout Numbers

U13&14

Minimum of 2 players per team, plus a receiver who is additional to the two. Teams must match numbers in the lineout. The lineout must be formed within 15 seconds of the mark of touch being indicated, or at the referees discretion.

U15&16

Minimum of 2 players per team, plus a receiver who is additional to the two. Teams must match numbers in the lineout. The lineout must be formed within 15 seconds of the mark of touch being indicated, or at the referees discretion.

U17&18

Minimum of 2 players per team, plus a receiver who is additional to the two. Teams must match numbers in the lineout. The lineout must be formed within 15 seconds of the mark of touch being indicated, or at the referees discretion.

Lineout Lifting

U13&14

World Rugby Law. Both teams may lift and contest.

U15&16

World Rugby Law. Both teams may lift and contest.

U17&18

World Rugby Law. Both teams may lift and contest.

Restarting the Game

Kick Offs

U13&14

Drop kick by the try scoring team, taken within 30 seconds of the conversion being taken or declined or at the discretion of the referee. A contest for possession is permitted. Defenders back 10m. The ball must reach the 10m line and must not go directly into touch. Sanction: Free Kick.

U15&16

Drop kick by the try scoring team, taken within 30 seconds of the conversion being taken or declined or at the discretion of the referee. A contest for possession is permitted. Defenders back 10m. The ball must reach the 10m line and must not go directly into touch. Sanction: Free Kick.

U17&18

Drop kick by the try scoring team, taken within 30 seconds of the conversion being taken or declined or at the discretion of the referee. A contest for possession is permitted. Defenders back 10m. The ball must reach the 10m line and must not go directly into touch. Sanction: Free Kick.

Knock-On / Forward Pass Restart

U13&14

Scrum to the non-offending team not in possession at the time of the offence, set at the mark under World Rugby Law.

U15&16

Scrum to the non-offending team not in possession at the time of the offence, set at the mark under World Rugby Law.

U17&18

Scrum to the non-offending team not in possession at the time of the offence, set at the mark under World Rugby Law.

In-Goal Restart

U13&14

Where the ball is played or taken into in goal by an attacking player and is made dead by an opponent, play restarts with a 22m drop out. Where a player is held up in in goal, play restarts with a 5m scrum to the attacking team.

U15&16

Where the ball is played or taken into in goal by an attacking player and is made dead by an opponent, play restarts with a 22m drop out. Where a player is held up in in goal, play restarts with a 5m scrum to the attacking team.

U17&18

Where the ball is played or taken into in goal by an attacking player and is made dead by an opponent, play restarts with a 22m drop out. Where a player is held up in in goal, play restarts with a 5m scrum to the attacking team.

Try Line Drop Out

U13&14

Not applicable in 7s. Sevens Variation 12.11 restarts with a 22m drop out where an attacker takes the ball into in goal and it is made dead by an opponent. The try line drop out that applies in XV from 2027 does not apply.

U15&16

Not applicable in 7s. Sevens Variation 12.11 restarts with a 22m drop out where an attacker takes the ball into in goal and it is made dead by an opponent. The try line drop out that applies in XV from 2027 does not apply.

U17&18

Not applicable in 7s. Sevens Variation 12.11 restarts with a 22m drop out where an attacker takes the ball into in goal and it is made dead by an opponent. The try line drop out that applies in XV from 2027 does not apply.

Offside

Penalties & Taps

U13&14

10 metres back from the mark set by the Referee (WR Law).

U15&16

10 metres back from the mark set by the Referee (WR Law).

U17&18

10 metres back from the mark set by the Referee (WR Law).

Tackle/Ruck/Maul

U13&14

Hindmost point. World Rugby Law.

U15&16

Hindmost point. World Rugby Law.

U17&18

Hindmost point. World Rugby Law.

Scrums

U13&14

5 metres from the last feet. The defending halfback must start at the midpoint of the scrum, on the same side as the ball is fed and next to the opposition halfback. Once the ball is fed, the defending halfback must not move beyond the midpoint of the scrum.

U15&16

5 metres from the last feet. The defending halfback must start at the midpoint of the scrum, on the same side as the ball is fed and next to the opposition halfback. Once the ball is fed, the defending halfback must not move beyond the midpoint of the scrum.

U17&18

5 metres from the last feet. The defending halfback must start at the midpoint of the scrum, on the same side as the ball is fed and next to the opposition halfback. Once the ball is fed, the defending halfback must not move beyond the midpoint of the scrum.

Lineouts

U13&14

10 metres

U15&16

10 metres

U17&18

10 metres

Restarts / Kick Offs

U13&14

10 metres

U15&16

10 metres

U17&18

10 metres

Playing the Ball

Scoring & Conversions

U13&14

Try and conversion. The conversion must be a drop kick and must be taken within 30 seconds of the try being awarded or at the discretion of the referee. The kick is disallowed if not taken within 30 seconds. Opposing players assemble close to their own 10m line (Sevens Variation 8.14). Penalty goals and dropped goals are permitted and must be drop kicked (Sevens Variation 20.8 and 8.24).

U15&16

Try and conversion. The conversion must be a drop kick and must be taken within 30 seconds of the try being awarded or at the discretion of the referee. The kick is disallowed if not taken within 30 seconds. Opposing players assemble close to their own 10m line (Sevens Variation 8.14). Penalty goals and dropped goals are permitted and must be drop kicked (Sevens Variation 20.8 and 8.24).

U17&18

Try and conversion. The conversion must be a drop kick and must be taken within 30 seconds of the try being awarded or at the discretion of the referee. The kick is disallowed if not taken within 30 seconds. Opposing players assemble close to their own 10m line (Sevens Variation 8.14). Penalty goals and dropped goals are permitted and must be drop kicked (Sevens Variation 20.8 and 8.24).

Kicking (General Play)

U13&14

World Rugby Law. Drop goals are permitted.

U15&16

World Rugby Law. Drop goals are permitted.

U17&18

World Rugby Law. Drop goals are permitted.

Foul Play & Cards

Yellow Card

U13&14

Any player shown a Yellow Card shall be suspended for a period of 2 minutes of actual playing time (Sevens Variation 9.29). The player is not replaced. A second yellow card offence by the same player is a send off.

U15&16

Any player shown a Yellow Card shall be suspended for a period of 2 minutes of actual playing time (Sevens Variation 9.29). The player is not replaced. A second yellow card offence by the same player is a send off.

U17&18

Any player shown a Yellow Card shall be suspended for a period of 2 minutes of actual playing time (Sevens Variation 9.29). The player is not replaced. A second yellow card offence by the same player is a send off.

Red Card

U13&14

Any player shown a red card is immediately suspended until they attend a judicial hearing. The player takes no further part in the tournament pending that hearing. The player is not replaced for the remainder of that match and the team plays with six. The team returns to seven players for its next match. All Red Cards must be recorded in Rugby Xplorer.

U15&16

Any player shown a red card is immediately suspended until they attend a judicial hearing. The player takes no further part in the tournament pending that hearing. The player is not replaced for the remainder of that match and the team plays with six. The team returns to seven players for its next match. All Red Cards must be recorded in Rugby Xplorer.

U17&18

Any player shown a red card is immediately suspended until they attend a judicial hearing. The player takes no further part in the tournament pending that hearing. The player is not replaced for the remainder of that match and the team plays with six. The team returns to seven players for its next match. All Red Cards must be recorded in Rugby Xplorer.

Advantage

U13&14

Where foul play meets the Penalty Kick threshold, the Referee may play advantage to allow continuity and flow. If in doubt, award the penalty. Where foul play meets the Yellow Card threshold or higher, including Dangerous Play (WR Laws 9.11 to 9.25) and Misconduct (WR Laws 9.27 and 9.28), advantage is not played. The Referee stops play immediately, except in the act of scoring a try.

U15&16

Where foul play meets the Penalty Kick threshold, the Referee may play advantage to allow continuity and flow. If in doubt, award the penalty. Where foul play meets the Yellow Card threshold or higher, including Dangerous Play (WR Laws 9.11 to 9.25) and Misconduct (WR Laws 9.27 and 9.28), advantage is not played. The Referee stops play immediately, except in the act of scoring a try.

U17&18

World Rugby Law.

Blue Card

U13&14

Blue Card. Managed by the Referee in consultation with the medic, first aid officer or trainer. Player Welfare is the number one consideration: if in doubt, sit them out (and apply the CMP)

U15&16

Blue Card. Managed by the Referee in consultation with the medic, first aid officer or trainer. Player Welfare is the number one consideration: if in doubt, sit them out (and apply the CMP)

U17&18

Blue Card. Managed by the Referee in consultation with the medic, first aid officer or trainer. Player Welfare is the number one consideration: if in doubt, sit them out (and apply the CMP)

Game Balance

Game Balance Law

U13&14

A maximum 40 point difference.

Once the threshold is reached, the coach of the team that is losing chooses one of three options: • Option 1: Teams are mixed and players are shared. • Option 2: Play continues. No changes to teams. • Option 3: The game is ended. Whichever option is chosen, the result is recorded as the score at the moment the threshold was reached. The Referee's own authority to stop play for safety reasons is unaffected and exists independently of this law. The score must be known on the field at every age group so that this law can operate.

U15&16

Not applicable unless determined by local Competition Rules.

U17&18

Not applicable unless determined by local Competition Rules.

Competition Laws

Injury Time

U13&14

No injury time is played.

U15&16

No injury time is played.

U17&18

No injury time is played.

Mouthguards

U13&14

Not mandatory under Rugby Australia youth law, but Rugby Australia strongly recommends all contact players wear a properly fitted mouthguard. Some competitions make them compulsory - check local rules.

U15&16

Not mandatory under Rugby Australia youth law, but Rugby Australia strongly recommends all contact players wear a properly fitted mouthguard. Some competitions make them compulsory - check local rules.

U17&18

Not mandatory under Rugby Australia youth law, but Rugby Australia strongly recommends all contact players wear a properly fitted mouthguard. Some competitions make them compulsory - check local rules.

Concussion (RA CMP)

U13&14

The RA Concussion Management Procedure applies to all rugby at all ages. Any player with signs or symptoms of suspected concussion must leave the field immediately. No person (medic, first aid officer, trainer, coach or doctor) can override this. The player can be replaced. Graduated Return to Play: minimum 21 days for players aged 18 and under.

U15&16

The RA Concussion Management Procedure applies to all rugby at all ages. Any player with signs or symptoms of suspected concussion must leave the field immediately. No person (medic, first aid officer, trainer, coach or doctor) can override this. The player can be replaced. Graduated Return to Play: minimum 21 days for players aged 18 and under.

U17&18

The RA Concussion Management Procedure applies to all rugby at all ages. Any player with signs or symptoms of suspected concussion must leave the field immediately. No person (medic, first aid officer, trainer, coach or doctor) can override this. The player can be replaced. Graduated Return to Play: minimum 21 days for players aged 18 and under.

Age Group Window

U13&14

• U13: Players turning 12 or 13 years of age in the calendar year can participate (acceptable practice / eligible age grades). • U14: Players turning 13 or 14 years of age in the calendar year can participate (acceptable practice / eligible age grades). Rugby Australia's Size for Age guidelines will also apply. Rugby Australia's Mixed Gender Dispensation Procedure will also apply.

U15&16

• U15: Players turning 14 or 15 years of age in the calendar year can participate (acceptable practice / eligible age grades). • U16: Players turning 15 or 16 years of age in the calendar year can participate (acceptable practice / eligible age grades). Rugby Australia's Size for Age guidelines will also apply (U15 only). Rugby Australia's Mixed Gender Dispensation Procedure will also apply (U15 only). U16 and above must be single gender competitions.

U17&18

• U17: Players turning 16 or 17 years of age in the calendar year can participate (acceptable practice / eligible age grades). • U18: Players turning 17 or 18 years of age in the calendar year can participate (acceptable practice / eligible age grades). Rugby Australia's Size for Age guidelines do not apply at U17 or U18. U17 and U18 must be single gender competitions. A player turning 18 in the calendar year who wishes to play senior 7s must complete a Senior Rugby Dispensation.

Participation

Gender Participation

U13&14

Single gender by default. Boys and girls play in separate competitions. Mixed gender participation at U13 and U14 is available only through the Rugby Australia Mixed Gender Dispensation Procedure, except for a player turning 12 in the calendar year who plays up in U13. That player remains within the mixed gender starting position and does not need a dispensation.

Source: Rugby Australia Participation Policy (Starting Policy Positions) and the Mixed Gender Dispensation Procedure, both held in the Rugby Australia policy register. Referenced rather than restated in full so this law set does not go stale when the policy is revised.

U15&16

Single gender by default. Boys and girls play in separate competitions. Mixed gender participation is available by dispensation at U15 only. It is not available at U16.

FLAG. This age band straddles the dispensation boundary. The Mixed Gender Dispensation Procedure covers U13, U14 and U15 as individual age grades, so a single U15&16 position would be wrong for half the band. Competition rules and education material must state the split explicitly.

U17&18

Single gender. Boys and girls play in separate competitions. Mixed gender dispensation is not available at U17 or U18.

Source: Rugby Australia Mixed Gender Dispensation Procedure, which extends to the year a player turns 15 and no further.

Mixed Gender Dispensation

U13&14

Available. A girl over 12 years of age may play in a mixed gender team at U13 or U14 where no other opportunity to play regular rugby exists. The Rugby Australia Mixed Gender Dispensation Procedure must be followed and approval rests with the Competition Manager. A player turning 12 in the calendar year who plays up in U13 does not need a dispensation.

Requires a completed consent form, written support from a medical practitioner who knows the player, and assessment by an Independent Qualified Assessing Coach. Ad hoc tournaments and development programs are not treated as regular rugby. Schedule B (Exception for Front Row) is not required for Sevens Rugby.

U15&16

Available at U15 only. A girl may play in a mixed gender team up to and including the calendar year in which she turns 15. Dispensation is not available at U16.

FLAG. The dispensation boundary falls inside this age band. Any 7s competition drawing a combined U15&16 grade must confirm how mixed gender dispensation is administered across the split before the draw is published.

U17&18

Not available. The Mixed Gender Dispensation Procedure does not extend beyond the calendar year in which a player turns 15.

Source: Rugby Australia Mixed Gender Dispensation Procedure.

Gender Identity

U13&14

Rugby Australia supports a player's participation in the gender competition with which they identify. A player wishing to play in a gender competition different to the sex listed on their birth certificate must follow the Gender Identity Dispensation Procedure. Approval rests with the Competition Manager.

Requires a consent form, confirmation from a medical specialist known to the player, and assessment by an Independent Qualified Assessing Coach. Dispensation granted for an age grade competition is valid for that season and must be sought again each season. Schedule B (Exception for Front Row) is not required for Sevens Rugby.

U15&16

Rugby Australia supports a player's participation in the gender competition with which they identify. A player wishing to play in a gender competition different to the sex listed on their birth certificate must follow the Gender Identity Dispensation Procedure. Approval rests with the Competition Manager.

Requires a consent form, confirmation from a medical specialist known to the player, and assessment by an Independent Qualified Assessing Coach. Dispensation granted for an age grade competition is valid for that season and must be sought again each season. Schedule B (Exception for Front Row) is not required for Sevens Rugby.

U17&18

Rugby Australia supports a player's participation in the gender competition with which they identify. A player wishing to play in a gender competition different to the sex listed on their birth certificate must follow the Gender Identity Dispensation Procedure. Approval rests with the Competition Manager.

Requires a consent form, confirmation from a medical specialist known to the player, and assessment by an Independent Qualified Assessing Coach. Dispensation granted for an age grade competition is valid for that season and must be sought again each season. Schedule B (Exception for Front Row) is not required for Sevens Rugby.

Game Parameters

Playing Numbers

7 players on the field

Minimum Numbers To Start a Game

5 players per team. Teams must match numbers, unless player is sanctioned with YC/RC.

Suggested Maximum Match Day Squad Size

12

Replacements

Unlimited movements. Replacements can be made at any stoppage where the ball is dead and only with the permission of the referee. A replacement can take place at a FK or PK but the ball must be made dead prior to this happening and with the permission of the referee. The ball is dead when the referee blows the whistle to stop play; or when the ball is in touch; or following an unsuccessful conversion.

Field Size

Full field. World Rugby Sevens is played on a full size field.

Ball Size

Size 4.

Recommended Playing Time

14 mins (2 x 7 min halves). Half time 2 mins.

Maximum Warm-Up Time

20 minutes before the first match of the day. 10 minutes before each subsequent match.

On-Field Coach

No on-field coach. It is recommended that the coach stands behind the player's bench, inside the field enclosure.

Match Load

Maximum Playing Time within a Day

84 minutes (6 x 14min matches)

Maximum Matches within a Day

Maximum 6 matches in a day.

Minimum Recovery Between Matches

Minimum 30 minutes between the end of one match and the start of the next.

Heat and Hydration

The competition organiser must apply the Rugby Australia heat policy and provide scheduled hydration breaks. Where the heat policy requires it, match length is reduced before matches are cancelled.

Extra Time and Drawn Matches

No extra time. A drawn match stands as a draw. Where a final is drawn, the result is determined by Competition Rules.

Tackle/Ruck/Maul

Tackle Height

Below the base of the sternum. Sling tackle and squeeze ball are dealt with under World Rugby foul play (Law 9).

Numbers at the Tackle/Ruck/Maul

World Rugby Law. There is no limit on the number of players who may join the tackle contest.

Maul

World Rugby Law.

Scrums

Scrum Numbers

3 players per team: 2 props and a hooker. All three must stay bound until the scrum ends (Sevens Variation 19.5). Teams must have 3 players in the scrum at all times and must match numbers.

Scrum Engagement

World Rugby Law engagement sequence (crouch, bind, set).

Scrum Push Length

1.5m. Both teams must stop pushing once 1.5m has been reached. The scrum may not be unintentionally wheeled through more than 45 degrees. Hookers must have a brake foot positioned to help stability and to avoid axial loading.

Binds

Crutch binding is allowed in all junior and youth age groups. Any team may choose to waist bind, but the opposition may continue to crutch bind. Within your own team, either crutch or waist bind must be used, there cannot be a mix. Sanction: Penalty Kick.

May Day

Players must know the May Day procedure.

Uncontested Scrums

Where a team can start the match with a contested scrum and then needs to go uncontested due to injury or foul play, the team does not need to drop a player from the number of players in the Field of Play. The scrum remains 3 players per team.

Scrum Formation Time

Teams must be ready to form the scrum within 15 seconds of the mark being made or at the referees discretion. Sanction: Free Kick.

End of the Scrum

The scrum ends when the ball is played by that team's halfback, or when the ball leaves the scrum in any direction other than the tunnel.

Lineouts

Lineout Numbers

Minimum of 2 players per team, plus a receiver who is additional to the two. Teams must match numbers in the lineout. The lineout must be formed within 15 seconds of the mark of touch being indicated, or at the referees discretion.

Lineout Lifting

World Rugby Law. Both teams may lift and contest.

Restarting the Game

Kick Offs

Drop kick by the try scoring team, taken within 30 seconds of the conversion being taken or declined or at the discretion of the referee. A contest for possession is permitted. Defenders back 10m. The ball must reach the 10m line and must not go directly into touch. Sanction: Free Kick.

Knock-On / Forward Pass Restart

Scrum to the non-offending team not in possession at the time of the offence, set at the mark under World Rugby Law.

In-Goal Restart

Where the ball is played or taken into in goal by an attacking player and is made dead by an opponent, play restarts with a 22m drop out. Where a player is held up in in goal, play restarts with a 5m scrum to the attacking team.

Try Line Drop Out

Not applicable in 7s. Sevens Variation 12.11 restarts with a 22m drop out where an attacker takes the ball into in goal and it is made dead by an opponent. The try line drop out that applies in XV from 2027 does not apply.

Offside

Penalties & Taps

10 metres back from the mark set by the Referee (WR Law).

Tackle/Ruck/Maul

Hindmost point. World Rugby Law.

Scrums

5 metres from the last feet. The defending halfback must start at the midpoint of the scrum, on the same side as the ball is fed and next to the opposition halfback. Once the ball is fed, the defending halfback must not move beyond the midpoint of the scrum.

Lineouts

10 metres

Restarts / Kick Offs

10 metres

Playing the Ball

Scoring & Conversions

Try and conversion. The conversion must be a drop kick and must be taken within 30 seconds of the try being awarded or at the discretion of the referee. The kick is disallowed if not taken within 30 seconds. Opposing players assemble close to their own 10m line (Sevens Variation 8.14). Penalty goals and dropped goals are permitted and must be drop kicked (Sevens Variation 20.8 and 8.24).

Kicking (General Play)

World Rugby Law. Drop goals are permitted.

Foul Play & Cards

Yellow Card

Any player shown a Yellow Card shall be suspended for a period of 2 minutes of actual playing time (Sevens Variation 9.29). The player is not replaced. A second yellow card offence by the same player is a send off.

Red Card

Any player shown a red card is immediately suspended until they attend a judicial hearing. The player takes no further part in the tournament pending that hearing. The player is not replaced for the remainder of that match and the team plays with six. The team returns to seven players for its next match. All Red Cards must be recorded in Rugby Xplorer.

Advantage

Where foul play meets the Penalty Kick threshold, the Referee may play advantage to allow continuity and flow. If in doubt, award the penalty. Where foul play meets the Yellow Card threshold or higher, including Dangerous Play (WR Laws 9.11 to 9.25) and Misconduct (WR Laws 9.27 and 9.28), advantage is not played. The Referee stops play immediately, except in the act of scoring a try.

Blue Card

Blue Card. Managed by the Referee in consultation with the medic, first aid officer or trainer. Player Welfare is the number one consideration: if in doubt, sit them out (and apply the CMP)

Game Balance

Game Balance Law

A maximum 40 point difference.

Once the threshold is reached, the coach of the team that is losing chooses one of three options: • Option 1: Teams are mixed and players are shared. • Option 2: Play continues. No changes to teams. • Option 3: The game is ended. Whichever option is chosen, the result is recorded as the score at the moment the threshold was reached. The Referee's own authority to stop play for safety reasons is unaffected and exists independently of this law. The score must be known on the field at every age group so that this law can operate.

Competition Laws

Injury Time

No injury time is played.

Mouthguards

Not mandatory under Rugby Australia youth law, but Rugby Australia strongly recommends all contact players wear a properly fitted mouthguard. Some competitions make them compulsory - check local rules.

Concussion (RA CMP)

The RA Concussion Management Procedure applies to all rugby at all ages. Any player with signs or symptoms of suspected concussion must leave the field immediately. No person (medic, first aid officer, trainer, coach or doctor) can override this. The player can be replaced. Graduated Return to Play: minimum 21 days for players aged 18 and under.

Age Group Window

• U13: Players turning 12 or 13 years of age in the calendar year can participate (acceptable practice / eligible age grades). • U14: Players turning 13 or 14 years of age in the calendar year can participate (acceptable practice / eligible age grades). Rugby Australia's Size for Age guidelines will also apply. Rugby Australia's Mixed Gender Dispensation Procedure will also apply.

Participation

Gender Participation

Single gender by default. Boys and girls play in separate competitions. Mixed gender participation at U13 and U14 is available only through the Rugby Australia Mixed Gender Dispensation Procedure, except for a player turning 12 in the calendar year who plays up in U13. That player remains within the mixed gender starting position and does not need a dispensation.

Source: Rugby Australia Participation Policy (Starting Policy Positions) and the Mixed Gender Dispensation Procedure, both held in the Rugby Australia policy register. Referenced rather than restated in full so this law set does not go stale when the policy is revised.

Mixed Gender Dispensation

Available. A girl over 12 years of age may play in a mixed gender team at U13 or U14 where no other opportunity to play regular rugby exists. The Rugby Australia Mixed Gender Dispensation Procedure must be followed and approval rests with the Competition Manager. A player turning 12 in the calendar year who plays up in U13 does not need a dispensation.

Requires a completed consent form, written support from a medical practitioner who knows the player, and assessment by an Independent Qualified Assessing Coach. Ad hoc tournaments and development programs are not treated as regular rugby. Schedule B (Exception for Front Row) is not required for Sevens Rugby.

Gender Identity

Rugby Australia supports a player's participation in the gender competition with which they identify. A player wishing to play in a gender competition different to the sex listed on their birth certificate must follow the Gender Identity Dispensation Procedure. Approval rests with the Competition Manager.

Requires a consent form, confirmation from a medical specialist known to the player, and assessment by an Independent Qualified Assessing Coach. Dispensation granted for an age grade competition is valid for that season and must be sought again each season. Schedule B (Exception for Front Row) is not required for Sevens Rugby.

Game Parameters

Playing Numbers

7 players on the field

Minimum Numbers To Start a Game

5 players per team. Teams are not required to match numbers (World Rugby Law).

Suggested Maximum Match Day Squad Size

12

Replacements

Unlimited movements. Replacements can be made at any stoppage where the ball is dead and only with the permission of the referee. A replacement can take place at a FK or PK but the ball must be made dead prior to this happening and with the permission of the referee. The ball is dead when the referee blows the whistle to stop play; or when the ball is in touch; or following an unsuccessful conversion.

Field Size

Full field. World Rugby Sevens is played on a full size field.

Ball Size

Size 5 - male Size 4.5 - female

Recommended Playing Time

14 mins (2 x 7 min halves). Half time 2 mins.

Maximum Warm-Up Time

20 minutes before the first match of the day. 10 minutes before each subsequent match.

On-Field Coach

No on-field coach. Coaches may coach from behind the player's bench or outside the playing enclosure.

Match Load

Maximum Playing Time within a Day

84 minutes (6 x 14min matches)

Maximum Matches within a Day

Maximum 6 matches in a day.

Minimum Recovery Between Matches

Minimum 30 minutes between the end of one match and the start of the next.

Heat and Hydration

The competition organiser must apply the Rugby Australia heat policy and provide scheduled hydration breaks. Where the heat policy requires it, match length is reduced before matches are cancelled.

Extra Time and Drawn Matches

No extra time. A drawn match stands as a draw. Where a final is drawn, the result is determined by Competition Rules.

Tackle/Ruck/Maul

Tackle Height

Below the base of the sternum. Sling tackle and squeeze ball are dealt with under World Rugby foul play (Law 9).

Numbers at the Tackle/Ruck/Maul

World Rugby Law. There is no limit on the number of players who may join the tackle contest.

Maul

World Rugby Law.

Scrums

Scrum Numbers

3 players per team: 2 props and a hooker. All three must stay bound until the scrum ends (Sevens Variation 19.5). Teams must have 3 players in the scrum at all times and must match numbers.

Scrum Engagement

World Rugby Law engagement sequence (crouch, bind, set).

Scrum Push Length

1.5m. Both teams must stop pushing once 1.5m has been reached. The scrum may not be unintentionally wheeled through more than 45 degrees. Hookers must have a brake foot positioned to help stability and to avoid axial loading.

Binds

Crutch binding is allowed in all junior and youth age groups. Any team may choose to waist bind, but the opposition may continue to crutch bind. Within your own team, either crutch or waist bind must be used, there cannot be a mix. Sanction: Penalty Kick.

May Day

Players must know the May Day procedure.

Uncontested Scrums

Where a team can start the match with a contested scrum and then needs to go uncontested due to injury or foul play, the team must drop a player from the number of players in the Field of Play. The scrum remains 3 players per team.

Scrum Formation Time

Teams must be ready to form the scrum within 15 seconds of the mark being made or at the referees discretion. Sanction: Free Kick.

End of the Scrum

The scrum ends when the ball is played by that team's halfback, or when the ball leaves the scrum in any direction other than the tunnel.

Lineouts

Lineout Numbers

Minimum of 2 players per team, plus a receiver who is additional to the two. Teams must match numbers in the lineout. The lineout must be formed within 15 seconds of the mark of touch being indicated, or at the referees discretion.

Lineout Lifting

World Rugby Law. Both teams may lift and contest.

Restarting the Game

Kick Offs

Drop kick by the try scoring team, taken within 30 seconds of the conversion being taken or declined or at the discretion of the referee. A contest for possession is permitted. Defenders back 10m. The ball must reach the 10m line and must not go directly into touch. Sanction: Free Kick.

Knock-On / Forward Pass Restart

Scrum to the non-offending team not in possession at the time of the offence, set at the mark under World Rugby Law.

In-Goal Restart

Where the ball is played or taken into in goal by an attacking player and is made dead by an opponent, play restarts with a 22m drop out. Where a player is held up in in goal, play restarts with a 5m scrum to the attacking team.

Try Line Drop Out

Not applicable in 7s. Sevens Variation 12.11 restarts with a 22m drop out where an attacker takes the ball into in goal and it is made dead by an opponent. The try line drop out that applies in XV from 2027 does not apply.

Offside

Penalties & Taps

10 metres back from the mark set by the Referee (WR Law).

Tackle/Ruck/Maul

Hindmost point. World Rugby Law.

Scrums

5 metres from the last feet. The defending halfback must start at the midpoint of the scrum, on the same side as the ball is fed and next to the opposition halfback. Once the ball is fed, the defending halfback must not move beyond the midpoint of the scrum.

Lineouts

10 metres

Restarts / Kick Offs

10 metres

Playing the Ball

Scoring & Conversions

Try and conversion. The conversion must be a drop kick and must be taken within 30 seconds of the try being awarded or at the discretion of the referee. The kick is disallowed if not taken within 30 seconds. Opposing players assemble close to their own 10m line (Sevens Variation 8.14). Penalty goals and dropped goals are permitted and must be drop kicked (Sevens Variation 20.8 and 8.24).

Kicking (General Play)

World Rugby Law. Drop goals are permitted.

Foul Play & Cards

Yellow Card

Any player shown a Yellow Card shall be suspended for a period of 2 minutes of actual playing time (Sevens Variation 9.29). The player is not replaced. A second yellow card offence by the same player is a send off.

Red Card

Any player shown a red card is immediately suspended until they attend a judicial hearing. The player takes no further part in the tournament pending that hearing. The player is not replaced for the remainder of that match and the team plays with six. The team returns to seven players for its next match. All Red Cards must be recorded in Rugby Xplorer.

Advantage

Where foul play meets the Penalty Kick threshold, the Referee may play advantage to allow continuity and flow. If in doubt, award the penalty. Where foul play meets the Yellow Card threshold or higher, including Dangerous Play (WR Laws 9.11 to 9.25) and Misconduct (WR Laws 9.27 and 9.28), advantage is not played. The Referee stops play immediately, except in the act of scoring a try.

Blue Card

Blue Card. Managed by the Referee in consultation with the medic, first aid officer or trainer. Player Welfare is the number one consideration: if in doubt, sit them out (and apply the CMP)

Game Balance

Game Balance Law

Not applicable unless determined by local Competition Rules.

Competition Laws

Injury Time

No injury time is played.

Mouthguards

Not mandatory under Rugby Australia youth law, but Rugby Australia strongly recommends all contact players wear a properly fitted mouthguard. Some competitions make them compulsory - check local rules.

Concussion (RA CMP)

The RA Concussion Management Procedure applies to all rugby at all ages. Any player with signs or symptoms of suspected concussion must leave the field immediately. No person (medic, first aid officer, trainer, coach or doctor) can override this. The player can be replaced. Graduated Return to Play: minimum 21 days for players aged 18 and under.

Age Group Window

• U15: Players turning 14 or 15 years of age in the calendar year can participate (acceptable practice / eligible age grades). • U16: Players turning 15 or 16 years of age in the calendar year can participate (acceptable practice / eligible age grades). Rugby Australia's Size for Age guidelines will also apply (U15 only). Rugby Australia's Mixed Gender Dispensation Procedure will also apply (U15 only). U16 and above must be single gender competitions.

Participation

Gender Participation

Single gender by default. Boys and girls play in separate competitions. Mixed gender participation is available by dispensation at U15 only. It is not available at U16.

FLAG. This age band straddles the dispensation boundary. The Mixed Gender Dispensation Procedure covers U13, U14 and U15 as individual age grades, so a single U15&16 position would be wrong for half the band. Competition rules and education material must state the split explicitly.

Mixed Gender Dispensation

Available at U15 only. A girl may play in a mixed gender team up to and including the calendar year in which she turns 15. Dispensation is not available at U16.

FLAG. The dispensation boundary falls inside this age band. Any 7s competition drawing a combined U15&16 grade must confirm how mixed gender dispensation is administered across the split before the draw is published.

Gender Identity

Rugby Australia supports a player's participation in the gender competition with which they identify. A player wishing to play in a gender competition different to the sex listed on their birth certificate must follow the Gender Identity Dispensation Procedure. Approval rests with the Competition Manager.

Requires a consent form, confirmation from a medical specialist known to the player, and assessment by an Independent Qualified Assessing Coach. Dispensation granted for an age grade competition is valid for that season and must be sought again each season. Schedule B (Exception for Front Row) is not required for Sevens Rugby.

Game Parameters

Playing Numbers

7 players on the field

Minimum Numbers To Start a Game

5 players per team. Teams are not required to match numbers (World Rugby Law).

Suggested Maximum Match Day Squad Size

12

Replacements

Unlimited movements. Replacements can be made at any stoppage where the ball is dead and only with the permission of the referee. A replacement can take place at a FK or PK but the ball must be made dead prior to this happening and with the permission of the referee. The ball is dead when the referee blows the whistle to stop play; or when the ball is in touch; or following an unsuccessful conversion.

Field Size

Full field. World Rugby Sevens is played on a full size field.

Ball Size

Size 5 - male Size 4.5 - female

Recommended Playing Time

14 mins (2 x 7 min halves). Half time 2 mins.

Maximum Warm-Up Time

20 minutes before the first match of the day. 10 minutes before each subsequent match.

On-Field Coach

No on-field coach. Coaches may coach from behind the player's bench or outside the playing enclosure.

Match Load

Maximum Playing Time within a Day

84 minutes (6 x 14min matches)

Maximum Matches within a Day

Maximum 6 matches in a day.

Minimum Recovery Between Matches

Minimum 30 minutes between the end of one match and the start of the next.

Heat and Hydration

The competition organiser must apply the Rugby Australia heat policy and provide scheduled hydration breaks. Where the heat policy requires it, match length is reduced before matches are cancelled.

Extra Time and Drawn Matches

No extra time. A drawn match stands as a draw. Where a final is drawn, the result is determined by Competition Rules.

Tackle/Ruck/Maul

Tackle Height

Below the base of the sternum. Sling tackle and squeeze ball are dealt with under World Rugby foul play (Law 9).

Numbers at the Tackle/Ruck/Maul

World Rugby Law. There is no limit on the number of players who may join the tackle contest.

Maul

World Rugby Law.

Scrums

Scrum Numbers

3 players per team: 2 props and a hooker. All three must stay bound until the scrum ends (Sevens Variation 19.5). Teams must have 3 players in the scrum at all times and must match numbers.

Scrum Engagement

World Rugby Law engagement sequence (crouch, bind, set).

Scrum Push Length

1.5m. Both teams must stop pushing once 1.5m has been reached. The scrum may not be unintentionally wheeled through more than 45 degrees. Hookers must have a brake foot positioned to help stability and to avoid axial loading.

Binds

Crutch binding is allowed in all junior and youth age groups. Any team may choose to waist bind, but the opposition may continue to crutch bind. Within your own team, either crutch or waist bind must be used, there cannot be a mix. Sanction: Penalty Kick.

May Day

Players must know the May Day procedure.

Uncontested Scrums

A team must start the match with a contested scrum and have at least 1 prop and 1 hooker on the bench. Where a team cannot do this, it must drop a player from the number of players in the Field of Play. The scrum remains 3 players per team.

Scrum Formation Time

Teams must be ready to form the scrum within 15 seconds of the mark being made or at the referees discretion. Sanction: Free Kick.

End of the Scrum

The scrum ends when the ball is played by that team's halfback, or when the ball leaves the scrum in any direction other than the tunnel.

Lineouts

Lineout Numbers

Minimum of 2 players per team, plus a receiver who is additional to the two. Teams must match numbers in the lineout. The lineout must be formed within 15 seconds of the mark of touch being indicated, or at the referees discretion.

Lineout Lifting

World Rugby Law. Both teams may lift and contest.

Restarting the Game

Kick Offs

Drop kick by the try scoring team, taken within 30 seconds of the conversion being taken or declined or at the discretion of the referee. A contest for possession is permitted. Defenders back 10m. The ball must reach the 10m line and must not go directly into touch. Sanction: Free Kick.

Knock-On / Forward Pass Restart

Scrum to the non-offending team not in possession at the time of the offence, set at the mark under World Rugby Law.

In-Goal Restart

Where the ball is played or taken into in goal by an attacking player and is made dead by an opponent, play restarts with a 22m drop out. Where a player is held up in in goal, play restarts with a 5m scrum to the attacking team.

Try Line Drop Out

Not applicable in 7s. Sevens Variation 12.11 restarts with a 22m drop out where an attacker takes the ball into in goal and it is made dead by an opponent. The try line drop out that applies in XV from 2027 does not apply.

Offside

Penalties & Taps

10 metres back from the mark set by the Referee (WR Law).

Tackle/Ruck/Maul

Hindmost point. World Rugby Law.

Scrums

5 metres from the last feet. The defending halfback must start at the midpoint of the scrum, on the same side as the ball is fed and next to the opposition halfback. Once the ball is fed, the defending halfback must not move beyond the midpoint of the scrum.

Lineouts

10 metres

Restarts / Kick Offs

10 metres

Playing the Ball

Scoring & Conversions

Try and conversion. The conversion must be a drop kick and must be taken within 30 seconds of the try being awarded or at the discretion of the referee. The kick is disallowed if not taken within 30 seconds. Opposing players assemble close to their own 10m line (Sevens Variation 8.14). Penalty goals and dropped goals are permitted and must be drop kicked (Sevens Variation 20.8 and 8.24).

Kicking (General Play)

World Rugby Law. Drop goals are permitted.

Foul Play & Cards

Yellow Card

Any player shown a Yellow Card shall be suspended for a period of 2 minutes of actual playing time (Sevens Variation 9.29). The player is not replaced. A second yellow card offence by the same player is a send off.

Red Card

Any player shown a red card is immediately suspended until they attend a judicial hearing. The player takes no further part in the tournament pending that hearing. The player is not replaced for the remainder of that match and the team plays with six. The team returns to seven players for its next match. All Red Cards must be recorded in Rugby Xplorer.

Advantage

World Rugby Law.

Blue Card

Blue Card. Managed by the Referee in consultation with the medic, first aid officer or trainer. Player Welfare is the number one consideration: if in doubt, sit them out (and apply the CMP)

Game Balance

Game Balance Law

Not applicable unless determined by local Competition Rules.

Competition Laws

Injury Time

No injury time is played.

Mouthguards

Not mandatory under Rugby Australia youth law, but Rugby Australia strongly recommends all contact players wear a properly fitted mouthguard. Some competitions make them compulsory - check local rules.

Concussion (RA CMP)

The RA Concussion Management Procedure applies to all rugby at all ages. Any player with signs or symptoms of suspected concussion must leave the field immediately. No person (medic, first aid officer, trainer, coach or doctor) can override this. The player can be replaced. Graduated Return to Play: minimum 21 days for players aged 18 and under.

Age Group Window

• U17: Players turning 16 or 17 years of age in the calendar year can participate (acceptable practice / eligible age grades). • U18: Players turning 17 or 18 years of age in the calendar year can participate (acceptable practice / eligible age grades). Rugby Australia's Size for Age guidelines do not apply at U17 or U18. U17 and U18 must be single gender competitions. A player turning 18 in the calendar year who wishes to play senior 7s must complete a Senior Rugby Dispensation.

Participation

Gender Participation

Single gender. Boys and girls play in separate competitions. Mixed gender dispensation is not available at U17 or U18.

Source: Rugby Australia Mixed Gender Dispensation Procedure, which extends to the year a player turns 15 and no further.

Mixed Gender Dispensation

Not available. The Mixed Gender Dispensation Procedure does not extend beyond the calendar year in which a player turns 15.

Source: Rugby Australia Mixed Gender Dispensation Procedure.

Gender Identity

Rugby Australia supports a player's participation in the gender competition with which they identify. A player wishing to play in a gender competition different to the sex listed on their birth certificate must follow the Gender Identity Dispensation Procedure. Approval rests with the Competition Manager.

Requires a consent form, confirmation from a medical specialist known to the player, and assessment by an Independent Qualified Assessing Coach. Dispensation granted for an age grade competition is valid for that season and must be sought again each season. Schedule B (Exception for Front Row) is not required for Sevens Rugby.

Sanctionable laws for U13&14. Each card sets out the Rugby Australia youth 7s law, how it can be broken, the sanction that follows, and how play restarts.

Tackle

U13&14
Rugby Australia youth 7s law

Below the base of the sternum, (Referee cue = below the ball). Tackle height is the same at every age group from U8 to U18. Sling tackle and squeeze ball are dealt with under World Rugby foul play (Law 9).

How the law can be broken

• Tackle contact made at or above the base line of the sternum (chest, shoulder, neck or head). • The tackler fails to release the ball carrier immediately once the tackle is complete. • The tackler fails to move away from the tackled player and the ball after completing the tackle. • Dangerous play in the tackle under Law 9, including a sling tackle or a dangerous body position on the ground.

Sanction

Penalty Kick (PK) to the non-offending team. Where the offence meets the Penalty Kick threshold, the Referee may play advantage. Where it meets the Yellow Card threshold or higher, advantage is not played, except in the act of scoring a try.

Restart post-sanction

Non-offending team may choose any penalty option. Defenders retreat 10m. World Rugby Law.

World Rugby law (Sevens Variations)

Law 14 (Tackle). No Sevens Variation. World Rugby Law applies as written.

Fend / Palm

U13&14
Rugby Australia youth 7s law

A fend must not be made to the face or neck of the defending player.

How the law can be broken

• A fend or palm directed at the face or neck of the opponent. • A fend or palm delivered with excessive or disproportionate force.

Sanction

Penalty Kick (PK) to the non-offending team.

Restart post-sanction

Non-offending team may choose any penalty option. Defenders retreat 10m. World Rugby Law.

World Rugby law (Sevens Variations)

Law 9.24 (Foul Play). No Sevens Variation. World Rugby Law applies as written.

Tackle/Ruck – World Rugby Offences

U13&14
Rugby Australia youth 7s law

World Rugby Law applies in full. There is no limit on the number of players who may join the tackle contest.

How the law can be broken

• The tackler fails to release the ball carrier or fails to roll away. • A player enters the contest other than through the gate. • A player in the contest is not on their feet. • A player at the contest has no bind on another player. • The ball is played with the hand or hands after a ruck has formed. • A player intentionally falls on or over the ball, or deliberately collapses the ruck. • A player picks up or attempts to play the ball with the feet. • A player attempts to kick the ball out of the ruck

Sanction

Penalty Kick (PK) to the non-offending team.

Restart post-sanction

Non-offending team may choose any penalty option. Defenders retreat 10m. World Rugby Law.

World Rugby law (Sevens Variations)

Law 15 (Ruck) and Law 16 (Maul). No Sevens Variation. World Rugby Law applies as written.

Maul

U13&14
Rugby Australia youth 7s law

World Rugby Law applies in full. Players abide by World Rugby Maul law and the Game Management Guidelines focus areas.

How the law can be broken

• Deliberately collapsing a maul. • Joining a maul other than through the gate. • A player on the ground in or around the maul while the ball is being used. • Obstruction: preventing opponents from reaching the maul without binding. • Pulling an opponent into the maul who is not already in contact. • Failure to use the ball within 5 seconds after the referee calls use it. • A team takes the ball into a maul and the maul does not emerge.

Sanction

Per World Rugby Law. Scrum where the maul does not emerge or the ball is not used. Penalty Kick for an offence at the maul.

Restart post-sanction

Non-offending team may choose any penalty option. Defenders retreat 10m. World Rugby Law.

World Rugby law (Sevens Variations)

Law 16 (Maul). No Sevens Variation. World Rugby Law applies as written.

Offside

U13&14
Rugby Australia youth 7s law

World Rugby Law applies in full. The offside line at the tackle contest is the hindmost point. The scrum offside line is 5m from the last feet. The lineout offside line is 10m from the line of touch.

How the law can be broken

• A defending player advances beyond the offside line before the ball has been played from the tackle contest, scrum or lineout. • A player in front of the ball participates in play.

Sanction

Penalty Kick (PK) to the non-offending team.

Restart post-sanction

Non-offending team may choose any penalty option. Defenders retreat 10m. World Rugby Law.

World Rugby law (Sevens Variations)

Offside lines are defined within each phase law. No Sevens Variation. World Rugby Law applies as written.

Kicking (General Play)

U13&14
Rugby Australia youth 7s law

World Rugby Law applies in full. Kicking in general play is permitted, including drop goals.

How the law can be broken

Not applicable. Kicking is not restricted at this age group.

Sanction

Not applicable

Restart post-sanction

Not applicable

World Rugby law (Sevens Variations)

Law 20.8 as varied by Sevens Variation 20.8: a kicker may punt or drop kick but may not place kick.

Scrum – Engagement

U13&14
Rugby Australia youth 7s law

World Rugby Law engagement sequence: crouch, bind, set. The scrum is 3 players per team: 2 props and a hooker. Teams must be ready within 15 seconds of the mark being made or at the Referee's discretion.

How the law can be broken

• A prop does not crouch, bind and set correctly before engagement. • A team engages early. • A team is not ready to form the scrum within 15 seconds of the mark.

Sanction

Free Kick (FK) to the non-offending team.

Restart post-sanction

Free Kick to the non-offending team. Defenders retreat 10m. World Rugby Law.

World Rugby law (Sevens Variations)

Law 19 (Scrum) engagement sequence at 19.10 to 19.12, and Sevens Variation 19.4: teams must be ready to form the scrum within 15 seconds of the mark.

Scrum – Push

U13&14
Rugby Australia youth 7s law

Maximum 1.5m push. Both teams must stop pushing once 1.5m has been reached. The scrum may not be unintentionally wheeled through more than 45 degrees. Hookers must have a brake foot positioned to help stability and to avoid axial loading

How the law can be broken

• The scrum is pushed or driven forward more than 1.5m from the point of engagement. • A team does not push straight. • The scrum is unintentionally wheeled through more than 45 degrees (WR U19 Variation 19.34c).

Sanction

Free Kick (FK) to the non-offending team. Penalty Kick where the push is deemed dangerous, or on repeat offence.

Restart post-sanction

Free Kick to the non-offending team. Defenders retreat 10m. World Rugby Law.

World Rugby law (Sevens Variations)

Law 19.19 (players must push straight). No Sevens Variation on push length; the 1.5m cap is a Rugby Australia junior variation.

Scrum – Binds

U13&14
Rugby Australia youth 7s law

Crutch binding is allowed in all junior and youth age groups. Any team may choose to waist bind, but the opposition may continue to crutch bind. Within your own team, either crutch or waist bind must be used, there cannot be a mix. All other binding requirements are as per World Rugby Law. All three players must stay bound to the scrum until the scrum ends.

How the law can be broken

• A player binds other than by the crutch or the waist of the opponent. • Players within the same team do not use the same bind. • A player drops or releases their bind before the ball leaves the scrum. • Elbows are not maintained in an upward position during the bind. • A player binds with only one arm rather than a full two arm bind. • A player unbinds from the scrum before the scrum ends.

Sanction

Penalty Kick (PK) to the non-offending team.

Restart post-sanction

Non-offending team may choose any penalty option. Defenders retreat 10m. World Rugby Law.

World Rugby law (Sevens Variations)

Law 19.7 and 19.11 (scrum binding requirements), as varied by Sevens Variation 19.5: all three players must stay bound until the scrum ends.

Scrum – Ball Use

U13&14
Rugby Australia youth 7s law

From the back of the scrum the halfback may pass, run or kick. No other player may lift the ball from the base of the scrum. There is no No.8 in a 3 person scrum. The scrum ends when the ball is played by that team's halfback, or when the ball leaves the scrum in any direction other than the tunnel.

How the law can be broken

• A player other than the halfback lifts the ball from the base of the scrum.

Sanction

Penalty Kick (PK) to the non-offending team.

Restart post-sanction

Non-offending team may choose any penalty option. Defenders retreat 10m. World Rugby Law.

World Rugby law (Sevens Variations)

Law 19.36 as varied by Sevens Variation 19.36: the scrum ends when the ball is played by that team's halfback. The No.8 pick up provision is deleted.

Scrum – Use It Call

U13&14
Rugby Australia youth 7s law

The Referee calls “Use it!” when the ball has been clearly won by a team at the scrum and the ball is available. The team in possession then has 5 seconds to play the ball.

How the law can be broken

• The halfback does not play the ball within 5 seconds of the “Use it!” call from the Referee.

Sanction

Free Kick (FK) to the non-offending team.

Restart post-sanction

Free Kick to the non-offending team. Defenders retreat 10m. World Rugby Law.

World Rugby law (Sevens Variations)

Law 19.36 and Law 15.16 (the use it call and the five second requirement). No Sevens Variation. World Rugby Law applies as written.

Scrum – Crooked Feed

U13&14
Rugby Australia youth 7s law

The ball needs to be fed into the scrum so that it can be hooked back by the hooker.

How the law can be broken

• The halfback throws the ball not straight, directing it towards their own hooker's side rather than down the centre of the tunnel. • The ball fails to touch the ground first in the middle of the tunnel before the hooker plays it. • The ball is not hooked by the attacking hooker.

Sanction

Free Kick (FK) to the non-offending team.

Restart post-sanction

Free kick to the non-offending team. Defenders retreat 10m. In line with or behind of where the offence occurred.

World Rugby law (Sevens Variations)

Law 19.15(f) (the ball must be thrown straight down the middle of the tunnel). No Sevens Variation. World Rugby Law applies as written.

Scrum – Offside Line

U13&14
Rugby Australia youth 7s law

The offside line is 5m from the last feet of the scrum. The defending halfback must start at the midpoint of the scrum, on the same side as the ball is fed and next to the opposition halfback. Once the ball is fed, the defending halfback must not move beyond the midpoint of the scrum.

How the law can be broken

• A defending player advances beyond the 5m offside line before the ball is out. • A player breaks from the scrum before the scrum ends. • The defending halfback does not start at the midpoint of the scrum. • Once the ball is fed, the defending halfback moves beyond the midpoint of the scrum.

Sanction

Penalty Kick (PK) to the non-offending team.

Restart post-sanction

Non-offending team may choose any penalty option. Defenders retreat 10m. World Rugby Law.

World Rugby law (Sevens Variations)

Law 19.27 to 19.33 (offside at a scrum). No Sevens Variation. World Rugby Law applies as written.

Lineout – Lifting and Support

U13&14
Rugby Australia youth 7s law

World Rugby Law applies in full. The lineout is contested. Both teams may jump and lift. The lineout is a minimum of 2 players per team, plus a receiver who is additional to the two. Teams must match numbers in the lineout. The lineout must be formed within 15 seconds of the mark of touch being indicated, or at the Referee's discretion (Sevens Variation 18.12).

How the law can be broken

• Lifting occurs other than by the legs or shorts. • A lifted player is not brought safely back to the ground after the ball has been played. • A player levers on or pulls down an opponent who is jumping or supported.

Sanction

Penalty Kick (PK) to the non-offending team.

Restart post-sanction

Non-offending team may choose any penalty option. Defenders retreat 10m. World Rugby Law.

World Rugby law (Sevens Variations)

Law 18.19 and 18.29(c) (lifting or supporting a jumper). No Sevens Variation. World Rugby Law applies as written.

Lineout – Throw

U13&14
Rugby Australia youth 7s law

Rugby Australia variation. World Rugby Law applies to the lineout except as set out below. The throw must be straight down the middle of the lineout and must travel 5m. Where the throw is not straight and the defending team does not lift to compete for the ball, play continues and no sanction applies. A lift at any position in the lineout, front, middle or back, is deemed a contest regardless of where the throw goes. The throw must still be attempted straight. Deliberately throwing the ball not straight is not permitted. The throw must be to a player in the lineout, not to the halfback or first receiver. Over-throws beyond 15m and short throws to the front player must still be straight.

How the law can be broken

• The throw is not straight and the defending team lifts to compete. • The throw is deliberately not straight. • The throw does not travel 5m. • The throw is directed to a player outside the lineout. Where the ball is not taken cleanly and goes forward, this is a knock on and the restart is a scrum.

Sanction

Free Kick to the non-offending team, taken on the 15m line along the line of touch. Tap or kick only. The scrum option is not available.

Restart post-sanction

Free Kick on the 15m line along the line of touch. Defenders retreat 10m.

World Rugby law (Sevens Variations)

Law 18.23 (the throw must be straight). No Sevens Variation. World Rugby Law applies as written.

Lineout – Ball Use

U13&14
Rugby Australia youth 7s law

World Rugby Law applies in full. There is no restriction on the receiver (halfback) at this age group.

How the law can be broken

Not applicable

Sanction

Not applicable

Restart post-sanction

Not applicable

World Rugby law (Sevens Variations)

Governed by general lineout play under Law 18. No Sevens Variation. World Rugby Law applies as written.

Lineout – Offside Line

U13&14
Rugby Australia youth 7s law

Players not in the lineout stand 10m back from the line of touch.

How the law can be broken

• A player not in the lineout advances beyond the 10m line before the lineout has ended. • A lineout participant steps forward across the line of touch before the ball has been thrown in.

Sanction

Penalty Kick (PK) to the non-offending team.

Restart post-sanction

Non-offending team may choose any penalty option. Defenders retreat 10m. World Rugby Law.

World Rugby law (Sevens Variations)

Law 18.30 to 18.32 (offside at a lineout). No Sevens Variation. World Rugby Law applies as written.

Restart – Timing and Accuracy

U13&14
Rugby Australia youth 7s law

The try scoring team restarts with a drop kick, taken within 30 seconds of the conversion being taken or declined or at the discretion of the Referee. A contest for possession is permitted. Defenders back 10m. The ball must reach the 10m line and must not go directly into touch.

How the law can be broken

• The restart is not taken within 30 seconds. • The ball does not reach the 10m line. • The ball goes directly into touch from the restart.

Sanction

Free Kick (FK) to the non-offending team.

Restart post-sanction

Free kick to the non-offending team. Defenders retreat 10m.

World Rugby law (Sevens Variations)

Law 12.4, 12.6 and 12.8 as varied by Sevens Variation 12.4, 12.6 and 12.8.

Conversion – Timing

U13&14
Rugby Australia youth 7s law

The conversion must be a drop kick, taken within 30 seconds of the try being awarded or at the discretion of the Referee. Opposing players assemble close to their own 10m line.

How the law can be broken

• The conversion is not taken within 30 seconds. • The kicker attempts a place kick.

Sanction

Kick is disallowed.

Restart post-sanction

The try scoring team restarts play.

World Rugby law (Sevens Variations)

Law 8.7 and 8.8(c) as varied by Sevens Variation 8.7 and 8.8(c).

Game set up, restarts and management for U13&14. These are guidelines for coaches, managers and competition administrators rather than sanctionable laws.

Playing Numbers

7 players on the field.

World Rugby law (Sevens Variations)

Law 3.1 as varied by Sevens Variation 3.1: each team has no more than seven players in the playing area during play.

On-Field Player Numbers

Teams must match numbers, unless a player is sanctioned with a Yellow Card or Red Card.

World Rugby law (Sevens Variations)

Law 3.1 to 3.2.

Minimum Numbers Required for a Game To Take Place

5 players per team. Teams must match numbers, unless player is sanctioned with YC/RC.

World Rugby law (Sevens Variations)

Not a World Rugby Law.

Suggested Maximum Match Day Squad Size

12. World Rugby Sevens caps the squad at 12 (7 plus 5 replacements).

World Rugby law (Sevens Variations)

Sevens Variation 3.4 and 3.5: a maximum of five replacements may be nominated and used.

Replacements

Unlimited movements. Replacements can be made at any stoppage where the ball is dead and only with the permission of the referee. A replacement can take place at a FK or PK but the ball must be made dead prior to this happening and with the permission of the referee. The ball is dead when the referee blows the whistle to stop play; or when the ball is in touch; or following an unsuccessful conversion. This is a Rugby Australia junior variation and differs from Sevens Variation 3.4 and 3.5, which cap replacements at five.

World Rugby law (Sevens Variations)

Sevens Variation 3.4 and 3.5 cap replacements at five.

Playing Area

Full field. World Rugby Sevens is played on a full size field.

World Rugby law (Sevens Variations)

Law 1.3. No Sevens Variation. Sevens is played on a full size field.

Ball Size

Size 4 (male and female).

World Rugby law (Sevens Variations)

Law 2.3 to 2.4. No Sevens Variation. World Rugby Law applies as written.

Recommended Playing Time

14 mins (2 x 7 min halves). Half time 2 mins.

World Rugby law (Sevens Variations)

Sevens Variation 5.1: a match lasts 14 minutes (2 x 7) plus time lost. Sevens Variation 5.2: half time does not exceed two minutes.

Maximum Matches within a Day

Maximum 6 matches in a day.

World Rugby law (Sevens Variations)

Not a World Rugby Law.

Maximum Playing Time within a Day

84 minutes (6 x 14min matches)

World Rugby law (Sevens Variations)

Not a World Rugby Law.

Minimum Recovery Between Matches

Minimum 30 minutes between the end of one match and the start of the next.

World Rugby law (Sevens Variations)

Not a World Rugby Law.

Maximum Warm-Up Time

20 minutes before the first match of the day. 10 minutes before each subsequent match.

World Rugby law (Sevens Variations)

Not a World Rugby Law.

Extra Time and Drawn Matches

No extra time. A drawn match stands as a draw. Where a final is drawn, the result is determined by Competition Rules.

World Rugby law (Sevens Variations)

Sevens Variation 5.1 and 8.30: extra time is played in periods of no more than five minutes and the first team to score wins.

Injury Time

No injury time is played. This applies at every age group from U8 to U18.

World Rugby law (Sevens Variations)

Law 5.5(a).

Scoring & Conversions

Try and conversion. The conversion must be a drop kick and must be taken within 30 seconds of the try being awarded or at the discretion of the referee. The kick is disallowed if not taken within 30 seconds. Opposing players assemble close to their own 10m line (Sevens Variation 8.14). Penalty goals and dropped goals are permitted and must be drop kicked (Sevens Variation 20.8 and 8.24).

World Rugby law (Sevens Variations)

Law 8 as varied by Sevens Variation 8.7, 8.8(c), 8.14, 8.21 and 8.24.

Field Support – On-Field Coach

No on-field coach. On-field coaching applies at U8 to U10 only. It is recommended that the coach stands behind the player's bench, inside the field enclosure.

World Rugby law (Sevens Variations)

Not a World Rugby Law.

Coaching Accreditation (Recommended)

Option 1: Junior Coach (Junior Coach Course). Option 2: Community Coach (Essential Coaching Skills) Smart Rugby Season Ready

World Rugby law (Sevens Variations)

Not a World Rugby Law.

Yellow Card

Any player shown a Yellow Card shall be suspended for a period of 2 minutes of actual playing time (Sevens Variation 9.29). The player is not replaced. A second yellow card offence by the same player is a send off.

World Rugby law (Sevens Variations)

Law 9.29 as varied by Sevens Variation 9.29: the suspension is two minutes.

Red Card

Any player shown a red card is immediately suspended until they attend a judicial hearing. The player takes no further part in the tournament pending that hearing. The player is not replaced for the remainder of that match and the team plays with six. The team returns to seven players for its next match. All Red Cards must be recorded in Rugby Xplorer.

World Rugby law (Sevens Variations)

Law 9.30. No Sevens Variation. World Rugby Law applies as written.

Blue Card

Blue Card. Managed by the Referee in consultation with the medic, first aid officer or trainer. Player Welfare is the number one consideration: if in doubt, sit them out (and apply the CMP)

World Rugby law (Sevens Variations)

Not a World Rugby Law.

Concussion Protocol (RA CMP)

The RA Concussion Management Procedure (CMP) applies to all rugby at all ages. Any player with signs or symptoms of suspected concussion must leave the field immediately. No person (medic, first aid officer, trainer, coach or doctor) can override this. The player can be replaced. Graduated Return to Play: minimum 21 days for players aged 18 and under. Source: RA Concussion Management Procedure, australia.rugby/about/codes-and-policies/safety-and-welfare/concussion-management

World Rugby law (Sevens Variations)

Not a World Rugby Law.

Game Balance Law

A maximum 40 point difference. Once the threshold is reached, the coach of the team that is losing chooses one of three options: • Option 1: Teams are mixed and players are shared. • Option 2: Play continues. No changes to teams. • Option 3: The game is ended. Whichever option is chosen, the result is recorded as the score at the moment the threshold was reached. The Referee's own authority to stop play for safety reasons is unaffected and exists independently of this law. The score must be known on the field at every age group so that this law can operate.

World Rugby law (Sevens Variations)

Not a World Rugby Law.

Mouthguards

Not mandatory under Rugby Australia youth law, but Rugby Australia strongly recommends all contact players wear a properly fitted mouthguard. Some competitions make them compulsory - check local rules.

World Rugby law (Sevens Variations)

Law 4.3(f).

Kick Off & Restarts (after a try)

Drop kick by the try scoring team, taken within 30 seconds of the conversion being taken or declined or at the discretion of the referee. A contest for possession is permitted. Defenders back 10m. The ball must reach the 10m line and must not go directly into touch. Sanction: Free Kick.

World Rugby law (Sevens Variations)

Law 12.4, 12.5, 12.6, 12.8 and 12.9 as varied for Sevens: the scoring team restarts and every infringement at the restart is a free kick.

Penalty / Free Kick Options (general mechanic)

Penalty Kick: the non-offending team may choose any penalty option other than a place kick at goal. Any kick at goal must be a drop kick.

World Rugby law (Sevens Variations)

Law 20.8 as varied by Sevens Variation 20.8: the kicker may punt or drop kick but may not place kick.

Advantage

Where foul play meets the Penalty Kick threshold, the Referee may play advantage to allow continuity and flow. If in doubt, award the penalty. Where foul play meets the Yellow Card threshold or higher, including Dangerous Play (WR Laws 9.11 to 9.25) and Misconduct (WR Laws 9.27 and 9.28), advantage is not played. The Referee stops play immediately, except in the act of scoring a try.

World Rugby law (Sevens Variations)

Law 7 (Advantage). No Sevens Variation. World Rugby Law applies as written.

In-Goal Restart

Where the ball is played or taken into in goal by an attacking player and is made dead by an opponent, play restarts with a 22m drop out. Where a player is held up in in goal, play restarts with a 5m scrum to the attacking team.

World Rugby law (Sevens Variations)

Law 12.11 and Law 21.16 as varied by Sevens Variation 12.11 and 21.16.

Try Line Drop Out

Not applicable in 7s. Sevens Variation 12.11 restarts with a 22m drop out where an attacker takes the ball into in goal and it is made dead by an opponent. The try line drop out that applies in XV from 2027 does not apply.

World Rugby law (Sevens Variations)

Sevens Variation 12.11 restarts with a 22m drop out.

Knock-On / Forward Pass Restart

Scrum to the non-offending team not in possession at the time of the offence, set at the mark under World Rugby Law.

World Rugby law (Sevens Variations)

Law 11.1 to 11.2 and Law 19.1.

Scrum – Set-Up / Numbers

3 players per team: 2 props and a hooker. All three must stay bound until the scrum ends (Sevens Variation 19.5). Teams must have 3 players in the scrum at all times and must match numbers.

World Rugby law (Sevens Variations)

Law 19.5 as varied by Sevens Variation 19.5: a scrum must have three players from each team, all of whom stay bound until the scrum ends.

Scrum – Uncontested Scrums

The scrum remains 3 players per team at all times (Sevens Variation 19.5). Where a front row player is carded or injured, the team fills the position from its remaining players. Where a team can start the match with a contested scrum and then needs to go uncontested due to injury or foul play, the team does not need to drop a player from the number of players in the Field of Play. The scrum remains 3 players per team.

World Rugby law (Sevens Variations)

Law 3.15 to 3.20 (uncontested scrums following a card or injury).

Lineout – Set-Up / Numbers

Minimum of 2 players per team, plus a receiver who is additional to the two. Teams must match numbers in the lineout. The lineout must be formed within 15 seconds of the mark of touch being indicated, or at the referees discretion.

World Rugby law (Sevens Variations)

Law 18.12 as varied by Sevens Variation 18.12: the lineout is formed within 15 seconds of the mark of touch being indicated.

Lineout – Lifting

World Rugby Law. Both teams may lift and contest.

World Rugby law (Sevens Variations)

Law 18.19 and 18.29(c). No Sevens Variation. World Rugby Law applies as written.

Match Officials

World Rugby Sevens is officiated by a referee and two assistant referees. At community carnivals a single referee is acceptable, with touch judges provided by the competing teams.

World Rugby law (Sevens Variations)

Sevens Variation to Law 6 sets the match official complement for Sevens.

Age Group Window

• U13: Players turning 12 or 13 years of age in the calendar year can participate (acceptable practice / eligible age grades). • U14: Players turning 13 or 14 years of age in the calendar year can participate (acceptable practice / eligible age grades). Rugby Australia's Size for Age guidelines will also apply. Rugby Australia's Mixed Gender Dispensation Procedure will also apply.

World Rugby law (Sevens Variations)

WR Player Welfare Guidelines Age Differential Playing Guideline: Best Practice = play within a one year "age window" Acceptable Practice = play within a two year "age window" Exceptional Practice = play within a three year "age window" following a specific criteria in Union policy (including consent and assessment)

Heat and Hydration

The competition organiser must apply the Rugby Australia heat policy and provide scheduled hydration breaks. Where the heat policy requires it, match length is reduced before matches are cancelled.

World Rugby law (Sevens Variations)

Not a World Rugby Law.

May Day

Players must know the May Day procedure.

World Rugby law (Sevens Variations)

Not a World Rugby Law.

Gender Participation

Single gender by default. Boys and girls play in separate competitions. Mixed gender participation at U13 and U14 is available only through the Rugby Australia Mixed Gender Dispensation Procedure, except for a player turning 12 in the calendar year who plays up in U13. That player remains within the mixed gender starting position and does not need a dispensation.

World Rugby law (Sevens Variations)

Not a World Rugby Law.

Mixed Gender Dispensation

Available. A girl over 12 years of age may play in a mixed gender team at U13 or U14 where no other opportunity to play regular rugby exists. The Rugby Australia Mixed Gender Dispensation Procedure must be followed and approval rests with the Competition Manager. A player turning 12 in the calendar year who plays up in U13 does not need a dispensation.

World Rugby law (Sevens Variations)

Not a World Rugby Law.

Gender Identity

Rugby Australia supports a player's participation in the gender competition with which they identify. A player wishing to play in a gender competition different to the sex listed on their birth certificate must follow the Gender Identity Dispensation Procedure. Approval rests with the Competition Manager.

World Rugby law (Sevens Variations)

Not a World Rugby Law.

Sanctionable laws for U15&16. Each card sets out the Rugby Australia youth 7s law, how it can be broken, the sanction that follows, and how play restarts.

Tackle

U15&16
Rugby Australia youth 7s law

Below the base of the sternum, (Referee cue = below the ball). Tackle height is the same at every age group from U8 to U18. Sling tackle and squeeze ball are dealt with under World Rugby foul play (Law 9).

How the law can be broken

• Tackle contact made at or above the base line of the sternum (chest, shoulder, neck or head). • The tackler fails to release the ball carrier immediately once the tackle is complete. • The tackler fails to move away from the tackled player and the ball after completing the tackle. • Dangerous play in the tackle under Law 9, including a sling tackle or a dangerous body position on the ground.

Sanction

Penalty Kick (PK) to the non-offending team. Where the offence meets the Penalty Kick threshold, the Referee may play advantage. Where it meets the Yellow Card threshold or higher, advantage is not played, except in the act of scoring a try.

Restart post-sanction

Non-offending team may choose any penalty option. Defenders retreat 10m. World Rugby Law.

World Rugby law (Sevens Variations)

Law 14 (Tackle). No Sevens Variation. World Rugby Law applies as written.

Fend / Palm

U15&16
Rugby Australia youth 7s law

A fend must not be made to the face or neck of the defending player.

How the law can be broken

• A fend or palm directed at the face or neck of the opponent. • A fend or palm delivered with excessive or disproportionate force.

Sanction

Penalty Kick (PK) to the non-offending team.

Restart post-sanction

Non-offending team may choose any penalty option. Defenders retreat 10m. World Rugby Law.

World Rugby law (Sevens Variations)

Law 9.24 (Foul Play). No Sevens Variation. World Rugby Law applies as written.

Tackle/Ruck – World Rugby Offences

U15&16
Rugby Australia youth 7s law

World Rugby Law applies in full. There is no limit on the number of players who may join the tackle contest.

How the law can be broken

• The tackler fails to release the ball carrier or fails to roll away. • A player enters the contest other than through the gate. • A player in the contest is not on their feet. • A player at the contest has no bind on another player. • The ball is played with the hand or hands after a ruck has formed. • A player intentionally falls on or over the ball, or deliberately collapses the ruck. • A player picks up or attempts to play the ball with the feet. • A player attempts to kick the ball out of the ruck

Sanction

Penalty Kick (PK) to the non-offending team.

Restart post-sanction

Non-offending team may choose any penalty option. Defenders retreat 10m. World Rugby Law.

World Rugby law (Sevens Variations)

Law 15 (Ruck) and Law 16 (Maul). No Sevens Variation. World Rugby Law applies as written.

Maul

U15&16
Rugby Australia youth 7s law

World Rugby Law applies in full. Players abide by World Rugby Maul law and the Game Management Guidelines focus areas.

How the law can be broken

• Deliberately collapsing a maul. • Joining a maul other than through the gate. • A player on the ground in or around the maul while the ball is being used. • Obstruction: preventing opponents from reaching the maul without binding. • Pulling an opponent into the maul who is not already in contact. • Failure to use the ball within 5 seconds after the referee calls use it. • A team takes the ball into a maul and the maul does not emerge.

Sanction

Per World Rugby Law. Scrum where the maul does not emerge or the ball is not used. Penalty Kick for an offence at the maul.

Restart post-sanction

Non-offending team may choose any penalty option. Defenders retreat 10m. World Rugby Law.

World Rugby law (Sevens Variations)

Law 16 (Maul). No Sevens Variation. World Rugby Law applies as written.

Offside

U15&16
Rugby Australia youth 7s law

World Rugby Law applies in full. The offside line at the tackle contest is the hindmost point. The scrum offside line is 5m from the last feet. The lineout offside line is 10m from the line of touch.

How the law can be broken

• A defending player advances beyond the offside line before the ball has been played from the tackle contest, scrum or lineout. • A player in front of the ball participates in play.

Sanction

Penalty Kick (PK) to the non-offending team.

Restart post-sanction

Non-offending team may choose any penalty option. Defenders retreat 10m. World Rugby Law.

World Rugby law (Sevens Variations)

Offside lines are defined within each phase law. No Sevens Variation. World Rugby Law applies as written.

Kicking (General Play)

U15&16
Rugby Australia youth 7s law

World Rugby Law applies in full. Kicking in general play is permitted, including drop goals.

How the law can be broken

Not applicable. Kicking is not restricted at this age group.

Sanction

Not applicable

Restart post-sanction

Not applicable

World Rugby law (Sevens Variations)

Law 20.8 as varied by Sevens Variation 20.8: a kicker may punt or drop kick but may not place kick.

Scrum – Engagement

U15&16
Rugby Australia youth 7s law

World Rugby Law engagement sequence: crouch, bind, set. The scrum is 3 players per team: 2 props and a hooker. Teams must be ready within 15 seconds of the mark being made or at the Referee's discretion.

How the law can be broken

• A prop does not crouch, bind and set correctly before engagement. • A team engages early. • A team is not ready to form the scrum within 15 seconds of the mark.

Sanction

Free Kick (FK) to the non-offending team.

Restart post-sanction

Free Kick to the non-offending team. Defenders retreat 10m. World Rugby Law.

World Rugby law (Sevens Variations)

Law 19 (Scrum) engagement sequence at 19.10 to 19.12, and Sevens Variation 19.4: teams must be ready to form the scrum within 15 seconds of the mark.

Scrum – Push

U15&16
Rugby Australia youth 7s law

Maximum 1.5m push. Both teams must stop pushing once 1.5m has been reached. The scrum may not be unintentionally wheeled through more than 45 degrees. Hookers must have a brake foot positioned to help stability and to avoid axial loading

How the law can be broken

• The scrum is pushed or driven forward more than 1.5m from the point of engagement. • A team does not push straight. • The scrum is unintentionally wheeled through more than 45 degrees (WR U19 Variation 19.34c).

Sanction

Free Kick (FK) to the non-offending team. Penalty Kick where the push is deemed dangerous, or on repeat offence.

Restart post-sanction

Free Kick to the non-offending team. Defenders retreat 10m. World Rugby Law.

World Rugby law (Sevens Variations)

Law 19.19 (players must push straight). No Sevens Variation on push length; the 1.5m cap is a Rugby Australia junior variation.

Scrum – Binds

U15&16
Rugby Australia youth 7s law

Crutch binding is allowed in all junior and youth age groups. Any team may choose to waist bind, but the opposition may continue to crutch bind. Within your own team, either crutch or waist bind must be used, there cannot be a mix. All other binding requirements are as per World Rugby Law. All three players must stay bound to the scrum until the scrum ends.

How the law can be broken

• A player binds other than by the crutch or the waist of the opponent. • Players within the same team do not use the same bind. • A player drops or releases their bind before the ball leaves the scrum. • Elbows are not maintained in an upward position during the bind. • A player binds with only one arm rather than a full two arm bind. • A player unbinds from the scrum before the scrum ends.

Sanction

Penalty Kick (PK) to the non-offending team.

Restart post-sanction

Non-offending team may choose any penalty option. Defenders retreat 10m. World Rugby Law.

World Rugby law (Sevens Variations)

Law 19.7 and 19.11 (scrum binding requirements), as varied by Sevens Variation 19.5: all three players must stay bound until the scrum ends.

Scrum – Ball Use

U15&16
Rugby Australia youth 7s law

From the back of the scrum the halfback may pass, run or kick. No other player may lift the ball from the base of the scrum. There is no No.8 in a 3 person scrum. The scrum ends when the ball is played by that team's halfback, or when the ball leaves the scrum in any direction other than the tunnel.

How the law can be broken

• A player other than the halfback lifts the ball from the base of the scrum.

Sanction

Penalty Kick (PK) to the non-offending team.

Restart post-sanction

Non-offending team may choose any penalty option. Defenders retreat 10m. World Rugby Law.

World Rugby law (Sevens Variations)

Law 19.36 as varied by Sevens Variation 19.36: the scrum ends when the ball is played by that team's halfback. The No.8 pick up provision is deleted.

Scrum – Use It Call

U15&16
Rugby Australia youth 7s law

The Referee calls “Use it!” when the ball has been clearly won by a team at the scrum and the ball is available. The team in possession then has 5 seconds to play the ball.

How the law can be broken

• The halfback does not play the ball within 5 seconds of the “Use it!” call from the Referee.

Sanction

Free Kick (FK) to the non-offending team.

Restart post-sanction

Free Kick to the non-offending team. Defenders retreat 10m. World Rugby Law.

World Rugby law (Sevens Variations)

Law 19.36 and Law 15.16 (the use it call and the five second requirement). No Sevens Variation. World Rugby Law applies as written.

Scrum – Crooked Feed

U15&16
Rugby Australia youth 7s law

The ball needs to be fed into the scrum so that it can be hooked back by the hooker.

How the law can be broken

• The halfback throws the ball not straight, directing it towards their own hooker's side rather than down the centre of the tunnel. • The ball fails to touch the ground first in the middle of the tunnel before the hooker plays it. • The ball is not hooked by the attacking hooker.

Sanction

Free Kick (FK) to the non-offending team.

Restart post-sanction

Free kick to the non-offending team. Defenders retreat 10m. In line with or behind of where the offence occurred.

World Rugby law (Sevens Variations)

Law 19.15(f) (the ball must be thrown straight down the middle of the tunnel). No Sevens Variation. World Rugby Law applies as written.

Scrum – Offside Line

U15&16
Rugby Australia youth 7s law

The offside line is 5m from the last feet of the scrum. The defending halfback must start at the midpoint of the scrum, on the same side as the ball is fed and next to the opposition halfback. Once the ball is fed, the defending halfback must not move beyond the midpoint of the scrum.

How the law can be broken

• A defending player advances beyond the 5m offside line before the ball is out. • A player breaks from the scrum before the scrum ends. • The defending halfback does not start at the midpoint of the scrum. • Once the ball is fed, the defending halfback moves beyond the midpoint of the scrum.

Sanction

Penalty Kick (PK) to the non-offending team.

Restart post-sanction

Non-offending team may choose any penalty option. Defenders retreat 10m. World Rugby Law.

World Rugby law (Sevens Variations)

Law 19.27 to 19.33 (offside at a scrum). No Sevens Variation. World Rugby Law applies as written.

Lineout – Lifting and Support

U15&16
Rugby Australia youth 7s law

World Rugby Law applies in full. The lineout is contested. Both teams may jump and lift. The lineout is a minimum of 2 players per team, plus a receiver who is additional to the two. Teams must match numbers in the lineout. The lineout must be formed within 15 seconds of the mark of touch being indicated, or at the Referee's discretion (Sevens Variation 18.12).

How the law can be broken

• Lifting occurs other than by the legs or shorts. • A lifted player is not brought safely back to the ground after the ball has been played. • A player levers on or pulls down an opponent who is jumping or supported.

Sanction

Penalty Kick (PK) to the non-offending team.

Restart post-sanction

Non-offending team may choose any penalty option. Defenders retreat 10m. World Rugby Law.

World Rugby law (Sevens Variations)

Law 18.19 and 18.29(c) (lifting or supporting a jumper). No Sevens Variation. World Rugby Law applies as written.

Lineout – Throw

U15&16
Rugby Australia youth 7s law

Rugby Australia variation. World Rugby Law applies to the lineout except as set out below. The throw must be straight down the middle of the lineout and must travel 5m. Where the throw is not straight and the defending team does not lift to compete for the ball, play continues and no sanction applies. A lift at any position in the lineout, front, middle or back, is deemed a contest regardless of where the throw goes. The throw must still be attempted straight. Deliberately throwing the ball not straight is not permitted. The throw must be to a player in the lineout, not to the halfback or first receiver. Over-throws beyond 15m and short throws to the front player must still be straight.

How the law can be broken

• The throw is not straight and the defending team lifts to compete. • The throw is deliberately not straight. • The throw does not travel 5m. • The throw is directed to a player outside the lineout. Where the ball is not taken cleanly and goes forward, this is a knock on and the restart is a scrum.

Sanction

Free Kick to the non-offending team, taken on the 15m line along the line of touch. Tap or kick only. The scrum option is not available.

Restart post-sanction

Free Kick on the 15m line along the line of touch. Defenders retreat 10m.

World Rugby law (Sevens Variations)

Law 18.23 (the throw must be straight). No Sevens Variation. World Rugby Law applies as written.

Lineout – Ball Use

U15&16
Rugby Australia youth 7s law

World Rugby Law applies in full. There is no restriction on the receiver (halfback) at this age group.

How the law can be broken

Not applicable

Sanction

Not applicable

Restart post-sanction

Not applicable

World Rugby law (Sevens Variations)

Governed by general lineout play under Law 18. No Sevens Variation. World Rugby Law applies as written.

Lineout – Offside Line

U15&16
Rugby Australia youth 7s law

Players not in the lineout stand 10m back from the line of touch.

How the law can be broken

• A player not in the lineout advances beyond the 10m line before the lineout has ended. • A lineout participant steps forward across the line of touch before the ball has been thrown in.

Sanction

Penalty Kick (PK) to the non-offending team.

Restart post-sanction

Non-offending team may choose any penalty option. Defenders retreat 10m. World Rugby Law.

World Rugby law (Sevens Variations)

Law 18.30 to 18.32 (offside at a lineout). No Sevens Variation. World Rugby Law applies as written.

Restart – Timing and Accuracy

U15&16
Rugby Australia youth 7s law

The try scoring team restarts with a drop kick, taken within 30 seconds of the conversion being taken or declined or at the discretion of the Referee. A contest for possession is permitted. Defenders back 10m. The ball must reach the 10m line and must not go directly into touch.

How the law can be broken

• The restart is not taken within 30 seconds. • The ball does not reach the 10m line. • The ball goes directly into touch from the restart.

Sanction

Free Kick (FK) to the non-offending team.

Restart post-sanction

Free kick to the non-offending team. Defenders retreat 10m.

World Rugby law (Sevens Variations)

Law 12.4, 12.6 and 12.8 as varied by Sevens Variation 12.4, 12.6 and 12.8.

Conversion – Timing

U15&16
Rugby Australia youth 7s law

The conversion must be a drop kick, taken within 30 seconds of the try being awarded or at the discretion of the Referee. Opposing players assemble close to their own 10m line.

How the law can be broken

• The conversion is not taken within 30 seconds. • The kicker attempts a place kick.

Sanction

Kick is disallowed.

Restart post-sanction

The try scoring team restarts play.

World Rugby law (Sevens Variations)

Law 8.7 and 8.8(c) as varied by Sevens Variation 8.7 and 8.8(c).

Game set up, restarts and management for U15&16. These are guidelines for coaches, managers and competition administrators rather than sanctionable laws.

Playing Numbers

7 players on the field.

World Rugby law (Sevens Variations)

Law 3.1 as varied by Sevens Variation 3.1: each team has no more than seven players in the playing area during play.

On-Field Player Numbers

Teams are not required to match numbers (World Rugby Law).

World Rugby law (Sevens Variations)

Law 3.1 to 3.2.

Minimum Numbers Required for a Game To Take Place

5 players per team. Teams are not required to match numbers (World Rugby Law).

World Rugby law (Sevens Variations)

Not a World Rugby Law.

Suggested Maximum Match Day Squad Size

12. World Rugby Sevens caps the squad at 12 (7 plus 5 replacements).

World Rugby law (Sevens Variations)

Sevens Variation 3.4 and 3.5: a maximum of five replacements may be nominated and used.

Replacements

Unlimited movements. Replacements can be made at any stoppage where the ball is dead and only with the permission of the referee. A replacement can take place at a FK or PK but the ball must be made dead prior to this happening and with the permission of the referee. The ball is dead when the referee blows the whistle to stop play; or when the ball is in touch; or following an unsuccessful conversion. This is a Rugby Australia junior variation and differs from Sevens Variation 3.4 and 3.5, which cap replacements at five.

World Rugby law (Sevens Variations)

Sevens Variation 3.4 and 3.5 cap replacements at five.

Playing Area

Full field. World Rugby Sevens is played on a full size field.

World Rugby law (Sevens Variations)

Law 1.3. No Sevens Variation. Sevens is played on a full size field.

Ball Size

Size 5 (male). Size 4.5 for female competitions.

World Rugby law (Sevens Variations)

Law 2.3 to 2.4. No Sevens Variation. World Rugby Law applies as written.

Recommended Playing Time

14 mins (2 x 7 min halves). Half time 2 mins.

World Rugby law (Sevens Variations)

Sevens Variation 5.1: a match lasts 14 minutes (2 x 7) plus time lost. Sevens Variation 5.2: half time does not exceed two minutes.

Maximum Matches within a Day

Maximum 6 matches in a day.

World Rugby law (Sevens Variations)

Not a World Rugby Law.

Maximum Playing Time within a Day

84 minutes (6 x 14min matches)

World Rugby law (Sevens Variations)

Not a World Rugby Law.

Minimum Recovery Between Matches

Minimum 30 minutes between the end of one match and the start of the next.

World Rugby law (Sevens Variations)

Not a World Rugby Law.

Maximum Warm-Up Time

20 minutes before the first match of the day. 10 minutes before each subsequent match.

World Rugby law (Sevens Variations)

Not a World Rugby Law.

Extra Time and Drawn Matches

No extra time. A drawn match stands as a draw. Where a final is drawn, the result is determined by Competition Rules.

World Rugby law (Sevens Variations)

Sevens Variation 5.1 and 8.30: extra time is played in periods of no more than five minutes and the first team to score wins.

Injury Time

No injury time is played. This applies at every age group from U8 to U18.

World Rugby law (Sevens Variations)

Law 5.5(a).

Scoring & Conversions

Try and conversion. The conversion must be a drop kick and must be taken within 30 seconds of the try being awarded or at the discretion of the referee. The kick is disallowed if not taken within 30 seconds. Opposing players assemble close to their own 10m line (Sevens Variation 8.14). Penalty goals and dropped goals are permitted and must be drop kicked (Sevens Variation 20.8 and 8.24).

World Rugby law (Sevens Variations)

Law 8 as varied by Sevens Variation 8.7, 8.8(c), 8.14, 8.21 and 8.24.

Field Support – On-Field Coach

No on-field coach. On-field coaching applies at U8 to U10 only. Coaches may coach from behind the player's bench or outside the playing enclosure.

World Rugby law (Sevens Variations)

Not a World Rugby Law.

Coaching Accreditation (Recommended)

Community Coach (either Essential Coaching Skills or Community Coach courses) Smart Rugby Season Ready

World Rugby law (Sevens Variations)

Not a World Rugby Law.

Yellow Card

Any player shown a Yellow Card shall be suspended for a period of 2 minutes of actual playing time (Sevens Variation 9.29). The player is not replaced. A second yellow card offence by the same player is a send off.

World Rugby law (Sevens Variations)

Law 9.29 as varied by Sevens Variation 9.29: the suspension is two minutes.

Red Card

Any player shown a red card is immediately suspended until they attend a judicial hearing. The player takes no further part in the tournament pending that hearing. The player is not replaced for the remainder of that match and the team plays with six. The team returns to seven players for its next match. All Red Cards must be recorded in Rugby Xplorer.

World Rugby law (Sevens Variations)

Law 9.30. No Sevens Variation. World Rugby Law applies as written.

Blue Card

Blue Card. Managed by the Referee in consultation with the medic, first aid officer or trainer. Player Welfare is the number one consideration: if in doubt, sit them out (and apply the CMP)

World Rugby law (Sevens Variations)

Not a World Rugby Law.

Concussion Protocol (RA CMP)

The RA Concussion Management Procedure (CMP) applies to all rugby at all ages. Any player with signs or symptoms of suspected concussion must leave the field immediately. No person (medic, first aid officer, trainer, coach or doctor) can override this. The player can be replaced. Graduated Return to Play: minimum 21 days for players aged 18 and under. Source: RA Concussion Management Procedure, australia.rugby/about/codes-and-policies/safety-and-welfare/concussion-management

World Rugby law (Sevens Variations)

Not a World Rugby Law.

Game Balance Law

Not applicable unless determined by local Competition Rules.

World Rugby law (Sevens Variations)

Not a World Rugby Law.

Mouthguards

Not mandatory under Rugby Australia youth law, but Rugby Australia strongly recommends all contact players wear a properly fitted mouthguard. Some competitions make them compulsory - check local rules.

World Rugby law (Sevens Variations)

Law 4.3(f).

Kick Off & Restarts (after a try)

Drop kick by the try scoring team, taken within 30 seconds of the conversion being taken or declined or at the discretion of the referee. A contest for possession is permitted. Defenders back 10m. The ball must reach the 10m line and must not go directly into touch. Sanction: Free Kick.

World Rugby law (Sevens Variations)

Law 12.4, 12.5, 12.6, 12.8 and 12.9 as varied for Sevens: the scoring team restarts and every infringement at the restart is a free kick.

Penalty / Free Kick Options (general mechanic)

Penalty Kick: the non-offending team may choose any penalty option other than a place kick at goal. Any kick at goal must be a drop kick.

World Rugby law (Sevens Variations)

Law 20.8 as varied by Sevens Variation 20.8: the kicker may punt or drop kick but may not place kick.

Advantage

Where foul play meets the Penalty Kick threshold, the Referee may play advantage to allow continuity and flow. If in doubt, award the penalty. Where foul play meets the Yellow Card threshold or higher, including Dangerous Play (WR Laws 9.11 to 9.25) and Misconduct (WR Laws 9.27 and 9.28), advantage is not played. The Referee stops play immediately, except in the act of scoring a try.

World Rugby law (Sevens Variations)

Law 7 (Advantage). No Sevens Variation. World Rugby Law applies as written.

In-Goal Restart

Where the ball is played or taken into in goal by an attacking player and is made dead by an opponent, play restarts with a 22m drop out. Where a player is held up in in goal, play restarts with a 5m scrum to the attacking team.

World Rugby law (Sevens Variations)

Law 12.11 and Law 21.16 as varied by Sevens Variation 12.11 and 21.16.

Try Line Drop Out

Not applicable in 7s. Sevens Variation 12.11 restarts with a 22m drop out where an attacker takes the ball into in goal and it is made dead by an opponent. The try line drop out that applies in XV from 2027 does not apply.

World Rugby law (Sevens Variations)

Sevens Variation 12.11 restarts with a 22m drop out.

Knock-On / Forward Pass Restart

Scrum to the non-offending team not in possession at the time of the offence, set at the mark under World Rugby Law.

World Rugby law (Sevens Variations)

Law 11.1 to 11.2 and Law 19.1.

Scrum – Set-Up / Numbers

3 players per team: 2 props and a hooker. All three must stay bound until the scrum ends (Sevens Variation 19.5). Teams must have 3 players in the scrum at all times and must match numbers.

World Rugby law (Sevens Variations)

Law 19.5 as varied by Sevens Variation 19.5: a scrum must have three players from each team, all of whom stay bound until the scrum ends.

Scrum – Uncontested Scrums

The scrum remains 3 players per team at all times (Sevens Variation 19.5). Where a front row player is carded or injured, the team fills the position from its remaining players. Where a team can start the match with a contested scrum and then needs to go uncontested due to injury or foul play, the team must drop a player from the number of players in the Field of Play. The scrum remains 3 players per team.

World Rugby law (Sevens Variations)

Law 3.15 to 3.20 (uncontested scrums following a card or injury).

Lineout – Set-Up / Numbers

Minimum of 2 players per team, plus a receiver who is additional to the two. Teams must match numbers in the lineout. The lineout must be formed within 15 seconds of the mark of touch being indicated, or at the referees discretion.

World Rugby law (Sevens Variations)

Law 18.12 as varied by Sevens Variation 18.12: the lineout is formed within 15 seconds of the mark of touch being indicated.

Lineout – Lifting

World Rugby Law. Both teams may lift and contest.

World Rugby law (Sevens Variations)

Law 18.19 and 18.29(c). No Sevens Variation. World Rugby Law applies as written.

Match Officials

World Rugby Sevens is officiated by a referee and two assistant referees. At community carnivals a single referee is acceptable, with touch judges provided by the competing teams.

World Rugby law (Sevens Variations)

Sevens Variation to Law 6 sets the match official complement for Sevens.

Age Group Window

• U15: Players turning 14 or 15 years of age in the calendar year can participate (acceptable practice / eligible age grades). • U16: Players turning 15 or 16 years of age in the calendar year can participate (acceptable practice / eligible age grades). Rugby Australia's Size for Age guidelines will also apply (U15 only). Rugby Australia's Mixed Gender Dispensation Procedure will also apply (U15 only). U16 and above must be single gender competitions.

World Rugby law (Sevens Variations)

WR Player Welfare Guidelines Age Differential Playing Guideline: Best Practice = play within a one year "age window" Acceptable Practice = play within a two year "age window" Exceptional Practice = play within a three year "age window" following a specific criteria in Union policy (including consent and assessment)

Heat and Hydration

The competition organiser must apply the Rugby Australia heat policy and provide scheduled hydration breaks. Where the heat policy requires it, match length is reduced before matches are cancelled.

World Rugby law (Sevens Variations)

Not a World Rugby Law.

May Day

Players must know the May Day procedure.

World Rugby law (Sevens Variations)

Not a World Rugby Law.

Gender Participation

Single gender by default. Boys and girls play in separate competitions. Mixed gender participation is available by dispensation at U15 only. It is not available at U16.

World Rugby law (Sevens Variations)

Not a World Rugby Law.

Mixed Gender Dispensation

Available at U15 only. A girl may play in a mixed gender team up to and including the calendar year in which she turns 15. Dispensation is not available at U16.

World Rugby law (Sevens Variations)

Not a World Rugby Law.

Gender Identity

Rugby Australia supports a player's participation in the gender competition with which they identify. A player wishing to play in a gender competition different to the sex listed on their birth certificate must follow the Gender Identity Dispensation Procedure. Approval rests with the Competition Manager.

World Rugby law (Sevens Variations)

Not a World Rugby Law.

Sanctionable laws for U17&18. Each card sets out the Rugby Australia youth 7s law, how it can be broken, the sanction that follows, and how play restarts.

Tackle

U17&18
Rugby Australia youth 7s law

Below the base of the sternum, (Referee cue = below the ball). Tackle height is the same at every age group from U8 to U18. Sling tackle and squeeze ball are dealt with under World Rugby foul play (Law 9).

How the law can be broken

• Tackle contact made at or above the base line of the sternum (chest, shoulder, neck or head). • The tackler fails to release the ball carrier immediately once the tackle is complete. • The tackler fails to move away from the tackled player and the ball after completing the tackle. • Dangerous play in the tackle under Law 9, including a sling tackle or a dangerous body position on the ground.

Sanction

Penalty Kick (PK) to the non-offending team. Advantage per World Rugby Law.

Restart post-sanction

Non-offending team may choose any penalty option. Defenders retreat 10m. World Rugby Law.

World Rugby law (Sevens Variations)

Law 14 (Tackle). No Sevens Variation. World Rugby Law applies as written.

Fend / Palm

U17&18
Rugby Australia youth 7s law

A fend must not be made to the face or neck of the defending player.

How the law can be broken

• A fend or palm directed at the face or neck of the opponent. • A fend or palm delivered with excessive or disproportionate force.

Sanction

Penalty Kick (PK) to the non-offending team.

Restart post-sanction

Non-offending team may choose any penalty option. Defenders retreat 10m. World Rugby Law.

World Rugby law (Sevens Variations)

Law 9.24 (Foul Play). No Sevens Variation. World Rugby Law applies as written.

Tackle/Ruck – World Rugby Offences

U17&18
Rugby Australia youth 7s law

World Rugby Law applies in full. There is no limit on the number of players who may join the tackle contest.

How the law can be broken

• The tackler fails to release the ball carrier or fails to roll away. • A player enters the contest other than through the gate. • A player in the contest is not on their feet. • A player at the contest has no bind on another player. • The ball is played with the hand or hands after a ruck has formed. • A player intentionally falls on or over the ball, or deliberately collapses the ruck. • A player picks up or attempts to play the ball with the feet. • A player attempts to kick the ball out of the ruck

Sanction

Penalty Kick (PK) to the non-offending team.

Restart post-sanction

Non-offending team may choose any penalty option. Defenders retreat 10m. World Rugby Law.

World Rugby law (Sevens Variations)

Law 15 (Ruck) and Law 16 (Maul). No Sevens Variation. World Rugby Law applies as written.

Maul

U17&18
Rugby Australia youth 7s law

World Rugby Law applies in full. Players abide by World Rugby Maul law and the Game Management Guidelines focus areas.

How the law can be broken

• Deliberately collapsing a maul. • Joining a maul other than through the gate. • A player on the ground in or around the maul while the ball is being used. • Obstruction: preventing opponents from reaching the maul without binding. • Pulling an opponent into the maul who is not already in contact. • Failure to use the ball within 5 seconds after the referee calls use it. • A team takes the ball into a maul and the maul does not emerge.

Sanction

Per World Rugby Law. Scrum where the maul does not emerge or the ball is not used. Penalty Kick for an offence at the maul.

Restart post-sanction

Non-offending team may choose any penalty option. Defenders retreat 10m. World Rugby Law.

World Rugby law (Sevens Variations)

Law 16 (Maul). No Sevens Variation. World Rugby Law applies as written.

Offside

U17&18
Rugby Australia youth 7s law

World Rugby Law applies in full. The offside line at the tackle contest is the hindmost point. The scrum offside line is 5m from the last feet. The lineout offside line is 10m from the line of touch.

How the law can be broken

• A defending player advances beyond the offside line before the ball has been played from the tackle contest, scrum or lineout. • A player in front of the ball participates in play.

Sanction

Penalty Kick (PK) to the non-offending team.

Restart post-sanction

Non-offending team may choose any penalty option. Defenders retreat 10m. World Rugby Law.

World Rugby law (Sevens Variations)

Offside lines are defined within each phase law. No Sevens Variation. World Rugby Law applies as written.

Kicking (General Play)

U17&18
Rugby Australia youth 7s law

World Rugby Law applies in full. Kicking in general play is permitted, including drop goals.

How the law can be broken

Not applicable. Kicking is not restricted at this age group.

Sanction

Not applicable

Restart post-sanction

Not applicable

World Rugby law (Sevens Variations)

Law 20.8 as varied by Sevens Variation 20.8: a kicker may punt or drop kick but may not place kick.

Scrum – Engagement

U17&18
Rugby Australia youth 7s law

World Rugby Law engagement sequence: crouch, bind, set. The scrum is 3 players per team: 2 props and a hooker. Teams must be ready within 15 seconds of the mark being made or at the Referee's discretion.

How the law can be broken

• A prop does not crouch, bind and set correctly before engagement. • A team engages early. • A team is not ready to form the scrum within 15 seconds of the mark.

Sanction

Free Kick (FK) to the non-offending team.

Restart post-sanction

Free Kick to the non-offending team. Defenders retreat 10m. World Rugby Law.

World Rugby law (Sevens Variations)

Law 19 (Scrum) engagement sequence at 19.10 to 19.12, and Sevens Variation 19.4: teams must be ready to form the scrum within 15 seconds of the mark.

Scrum – Push

U17&18
Rugby Australia youth 7s law

Maximum 1.5m push. Both teams must stop pushing once 1.5m has been reached. The scrum may not be unintentionally wheeled through more than 45 degrees. Hookers must have a brake foot positioned to help stability and to avoid axial loading

How the law can be broken

• The scrum is pushed or driven forward more than 1.5m from the point of engagement. • A team does not push straight. • The scrum is unintentionally wheeled through more than 45 degrees (WR U19 Variation 19.34c).

Sanction

Free Kick (FK) to the non-offending team. Penalty Kick where the push is deemed dangerous, or on repeat offence.

Restart post-sanction

Free Kick to the non-offending team. Defenders retreat 10m. World Rugby Law.

World Rugby law (Sevens Variations)

Law 19.19 (players must push straight). No Sevens Variation on push length; the 1.5m cap is a Rugby Australia junior variation.

Scrum – Binds

U17&18
Rugby Australia youth 7s law

Crutch binding is allowed in all junior and youth age groups. Any team may choose to waist bind, but the opposition may continue to crutch bind. Within your own team, either crutch or waist bind must be used, there cannot be a mix. All other binding requirements are as per World Rugby Law. All three players must stay bound to the scrum until the scrum ends.

How the law can be broken

• A player binds other than by the crutch or the waist of the opponent. • Players within the same team do not use the same bind. • A player drops or releases their bind before the ball leaves the scrum. • Elbows are not maintained in an upward position during the bind. • A player binds with only one arm rather than a full two arm bind. • A player unbinds from the scrum before the scrum ends.

Sanction

Penalty Kick (PK) to the non-offending team.

Restart post-sanction

Non-offending team may choose any penalty option. Defenders retreat 10m. World Rugby Law.

World Rugby law (Sevens Variations)

Law 19.7 and 19.11 (scrum binding requirements), as varied by Sevens Variation 19.5: all three players must stay bound until the scrum ends.

Scrum – Ball Use

U17&18
Rugby Australia youth 7s law

From the back of the scrum the halfback may pass, run or kick. No other player may lift the ball from the base of the scrum. There is no No.8 in a 3 person scrum. The scrum ends when the ball is played by that team's halfback, or when the ball leaves the scrum in any direction other than the tunnel.

How the law can be broken

• A player other than the halfback lifts the ball from the base of the scrum.

Sanction

Penalty Kick (PK) to the non-offending team.

Restart post-sanction

Non-offending team may choose any penalty option. Defenders retreat 10m. World Rugby Law.

World Rugby law (Sevens Variations)

Law 19.36 as varied by Sevens Variation 19.36: the scrum ends when the ball is played by that team's halfback. The No.8 pick up provision is deleted.

Scrum – Use It Call

U17&18
Rugby Australia youth 7s law

The Referee calls “Use it!” when the ball has been clearly won by a team at the scrum and the ball is available. The team in possession then has 5 seconds to play the ball.

How the law can be broken

• The halfback does not play the ball within 5 seconds of the “Use it!” call from the Referee.

Sanction

Free Kick (FK) to the non-offending team.

Restart post-sanction

Free Kick to the non-offending team. Defenders retreat 10m. World Rugby Law.

World Rugby law (Sevens Variations)

Law 19.36 and Law 15.16 (the use it call and the five second requirement). No Sevens Variation. World Rugby Law applies as written.

Scrum – Crooked Feed

U17&18
Rugby Australia youth 7s law

The ball needs to be fed into the scrum so that it can be hooked back by the hooker.

How the law can be broken

• The halfback throws the ball not straight, directing it towards their own hooker's side rather than down the centre of the tunnel. • The ball fails to touch the ground first in the middle of the tunnel before the hooker plays it. • The ball is not hooked by the attacking hooker.

Sanction

Free Kick (FK) to the non-offending team.

Restart post-sanction

Free kick to the non-offending team. Defenders retreat 10m. In line with or behind of where the offence occurred.

World Rugby law (Sevens Variations)

Law 19.15(f) (the ball must be thrown straight down the middle of the tunnel). No Sevens Variation. World Rugby Law applies as written.

Scrum – Offside Line

U17&18
Rugby Australia youth 7s law

The offside line is 5m from the last feet of the scrum. The defending halfback must start at the midpoint of the scrum, on the same side as the ball is fed and next to the opposition halfback. Once the ball is fed, the defending halfback must not move beyond the midpoint of the scrum.

How the law can be broken

• A defending player advances beyond the 5m offside line before the ball is out. • A player breaks from the scrum before the scrum ends. • The defending halfback does not start at the midpoint of the scrum. • Once the ball is fed, the defending halfback moves beyond the midpoint of the scrum.

Sanction

Penalty Kick (PK) to the non-offending team.

Restart post-sanction

Non-offending team may choose any penalty option. Defenders retreat 10m. World Rugby Law.

World Rugby law (Sevens Variations)

Law 19.27 to 19.33 (offside at a scrum). No Sevens Variation. World Rugby Law applies as written.

Lineout – Lifting and Support

U17&18
Rugby Australia youth 7s law

World Rugby Law applies in full. The lineout is contested. Both teams may jump and lift. The lineout is a minimum of 2 players per team, plus a receiver who is additional to the two. Teams must match numbers in the lineout. The lineout must be formed within 15 seconds of the mark of touch being indicated, or at the Referee's discretion (Sevens Variation 18.12).

How the law can be broken

• Lifting occurs other than by the legs or shorts. • A lifted player is not brought safely back to the ground after the ball has been played. • A player levers on or pulls down an opponent who is jumping or supported.

Sanction

Penalty Kick (PK) to the non-offending team.

Restart post-sanction

Non-offending team may choose any penalty option. Defenders retreat 10m. World Rugby Law.

World Rugby law (Sevens Variations)

Law 18.19 and 18.29(c) (lifting or supporting a jumper). No Sevens Variation. World Rugby Law applies as written.

Lineout – Throw

U17&18
Rugby Australia youth 7s law

Rugby Australia variation. World Rugby Law applies to the lineout except as set out below. The throw must be straight down the middle of the lineout and must travel 5m. Where the throw is not straight and the defending team does not lift to compete for the ball, play continues and no sanction applies. A lift at any position in the lineout, front, middle or back, is deemed a contest regardless of where the throw goes. The throw must still be attempted straight. Deliberately throwing the ball not straight is not permitted. The throw must be to a player in the lineout, not to the halfback or first receiver. Over-throws beyond 15m and short throws to the front player must still be straight.

How the law can be broken

• The throw is not straight and the defending team lifts to compete. • The throw is deliberately not straight. • The throw does not travel 5m. • The throw is directed to a player outside the lineout. Where the ball is not taken cleanly and goes forward, this is a knock on and the restart is a scrum.

Sanction

Free Kick to the non-offending team, taken on the 15m line along the line of touch. Tap or kick only. The scrum option is not available.

Restart post-sanction

Free Kick on the 15m line along the line of touch. Defenders retreat 10m.

World Rugby law (Sevens Variations)

Law 18.23 (the throw must be straight). No Sevens Variation. World Rugby Law applies as written.

Lineout – Ball Use

U17&18
Rugby Australia youth 7s law

World Rugby Law applies in full. There is no restriction on the receiver (halfback) at this age group.

How the law can be broken

Not applicable

Sanction

Not applicable

Restart post-sanction

Not applicable

World Rugby law (Sevens Variations)

Governed by general lineout play under Law 18. No Sevens Variation. World Rugby Law applies as written.

Lineout – Offside Line

U17&18
Rugby Australia youth 7s law

Players not in the lineout stand 10m back from the line of touch.

How the law can be broken

• A player not in the lineout advances beyond the 10m line before the lineout has ended. • A lineout participant steps forward across the line of touch before the ball has been thrown in.

Sanction

Penalty Kick (PK) to the non-offending team.

Restart post-sanction

Non-offending team may choose any penalty option. Defenders retreat 10m. World Rugby Law.

World Rugby law (Sevens Variations)

Law 18.30 to 18.32 (offside at a lineout). No Sevens Variation. World Rugby Law applies as written.

Restart – Timing and Accuracy

U17&18
Rugby Australia youth 7s law

The try scoring team restarts with a drop kick, taken within 30 seconds of the conversion being taken or declined or at the discretion of the Referee. A contest for possession is permitted. Defenders back 10m. The ball must reach the 10m line and must not go directly into touch.

How the law can be broken

• The restart is not taken within 30 seconds. • The ball does not reach the 10m line. • The ball goes directly into touch from the restart.

Sanction

Free Kick (FK) to the non-offending team.

Restart post-sanction

Free kick to the non-offending team. Defenders retreat 10m.

World Rugby law (Sevens Variations)

Law 12.4, 12.6 and 12.8 as varied by Sevens Variation 12.4, 12.6 and 12.8.

Conversion – Timing

U17&18
Rugby Australia youth 7s law

The conversion must be a drop kick, taken within 30 seconds of the try being awarded or at the discretion of the Referee. Opposing players assemble close to their own 10m line.

How the law can be broken

• The conversion is not taken within 30 seconds. • The kicker attempts a place kick.

Sanction

Kick is disallowed.

Restart post-sanction

The try scoring team restarts play.

World Rugby law (Sevens Variations)

Law 8.7 and 8.8(c) as varied by Sevens Variation 8.7 and 8.8(c).

Game set up, restarts and management for U17&18. These are guidelines for coaches, managers and competition administrators rather than sanctionable laws.

Playing Numbers

7 players on the field.

World Rugby law (Sevens Variations)

Law 3.1 as varied by Sevens Variation 3.1: each team has no more than seven players in the playing area during play.

On-Field Player Numbers

Teams are not required to match numbers (World Rugby Law).

World Rugby law (Sevens Variations)

Law 3.1 to 3.2.

Minimum Numbers Required for a Game To Take Place

5 players per team. Teams are not required to match numbers (World Rugby Law).

World Rugby law (Sevens Variations)

Not a World Rugby Law.

Suggested Maximum Match Day Squad Size

12. World Rugby Sevens caps the squad at 12 (7 plus 5 replacements).

World Rugby law (Sevens Variations)

Sevens Variation 3.4 and 3.5: a maximum of five replacements may be nominated and used.

Replacements

Unlimited movements. Replacements can be made at any stoppage where the ball is dead and only with the permission of the referee. A replacement can take place at a FK or PK but the ball must be made dead prior to this happening and with the permission of the referee. The ball is dead when the referee blows the whistle to stop play; or when the ball is in touch; or following an unsuccessful conversion. This is a Rugby Australia junior variation and differs from Sevens Variation 3.4 and 3.5, which cap replacements at five.

World Rugby law (Sevens Variations)

Sevens Variation 3.4 and 3.5 cap replacements at five.

Playing Area

Full field. World Rugby Sevens is played on a full size field.

World Rugby law (Sevens Variations)

Law 1.3. No Sevens Variation. Sevens is played on a full size field.

Ball Size

Size 5 (male). Size 4.5 for female competitions.

World Rugby law (Sevens Variations)

Law 2.3 to 2.4. No Sevens Variation. World Rugby Law applies as written.

Recommended Playing Time

14 mins (2 x 7 min halves). Half time 2 mins.

World Rugby law (Sevens Variations)

Sevens Variation 5.1: a match lasts 14 minutes (2 x 7) plus time lost. Sevens Variation 5.2: half time does not exceed two minutes.

Maximum Matches within a Day

Maximum 6 matches in a day.

World Rugby law (Sevens Variations)

Not a World Rugby Law.

Maximum Playing Time within a Day

84 minutes (6 x 14min matches)

World Rugby law (Sevens Variations)

Not a World Rugby Law.

Minimum Recovery Between Matches

Minimum 30 minutes between the end of one match and the start of the next.

World Rugby law (Sevens Variations)

Not a World Rugby Law.

Maximum Warm-Up Time

20 minutes before the first match of the day. 10 minutes before each subsequent match.

World Rugby law (Sevens Variations)

Not a World Rugby Law.

Extra Time and Drawn Matches

No extra time. A drawn match stands as a draw. Where a final is drawn, the result is determined by Competition Rules.

World Rugby law (Sevens Variations)

Sevens Variation 5.1 and 8.30: extra time is played in periods of no more than five minutes and the first team to score wins.

Injury Time

No injury time is played. This applies at every age group from U8 to U18.

World Rugby law (Sevens Variations)

Law 5.5(a).

Scoring & Conversions

Try and conversion. The conversion must be a drop kick and must be taken within 30 seconds of the try being awarded or at the discretion of the referee. The kick is disallowed if not taken within 30 seconds. Opposing players assemble close to their own 10m line (Sevens Variation 8.14). Penalty goals and dropped goals are permitted and must be drop kicked (Sevens Variation 20.8 and 8.24).

World Rugby law (Sevens Variations)

Law 8 as varied by Sevens Variation 8.7, 8.8(c), 8.14, 8.21 and 8.24.

Field Support – On-Field Coach

No on-field coach. On-field coaching applies at U8 to U10 only. Coaches may coach from behind the player's bench or outside the playing enclosure.

World Rugby law (Sevens Variations)

Not a World Rugby Law.

Coaching Accreditation (Recommended)

Community Coach (either Essential Coaching Skills or Community Coach courses) Smart Rugby Season Ready

World Rugby law (Sevens Variations)

Not a World Rugby Law.

Yellow Card

Any player shown a Yellow Card shall be suspended for a period of 2 minutes of actual playing time (Sevens Variation 9.29). The player is not replaced. A second yellow card offence by the same player is a send off.

World Rugby law (Sevens Variations)

Law 9.29 as varied by Sevens Variation 9.29: the suspension is two minutes.

Red Card

Any player shown a red card is immediately suspended until they attend a judicial hearing. The player takes no further part in the tournament pending that hearing. The player is not replaced for the remainder of that match and the team plays with six. The team returns to seven players for its next match. All Red Cards must be recorded in Rugby Xplorer.

World Rugby law (Sevens Variations)

Law 9.30. No Sevens Variation. World Rugby Law applies as written.

Blue Card

Blue Card. Managed by the Referee in consultation with the medic, first aid officer or trainer. Player Welfare is the number one consideration: if in doubt, sit them out (and apply the CMP)

World Rugby law (Sevens Variations)

Not a World Rugby Law.

Concussion Protocol (RA CMP)

The RA Concussion Management Procedure (CMP) applies to all rugby at all ages. Any player with signs or symptoms of suspected concussion must leave the field immediately. No person (medic, first aid officer, trainer, coach or doctor) can override this. The player can be replaced. Graduated Return to Play: minimum 21 days for players aged 18 and under. Source: RA Concussion Management Procedure, australia.rugby/about/codes-and-policies/safety-and-welfare/concussion-management

World Rugby law (Sevens Variations)

Not a World Rugby Law.

Game Balance Law

Not applicable unless determined by local Competition Rules.

World Rugby law (Sevens Variations)

Not a World Rugby Law.

Mouthguards

Not mandatory under Rugby Australia youth law, but Rugby Australia strongly recommends all contact players wear a properly fitted mouthguard. Some competitions make them compulsory - check local rules.

World Rugby law (Sevens Variations)

Law 4.3(f).

Kick Off & Restarts (after a try)

Drop kick by the try scoring team, taken within 30 seconds of the conversion being taken or declined or at the discretion of the referee. A contest for possession is permitted. Defenders back 10m. The ball must reach the 10m line and must not go directly into touch. Sanction: Free Kick.

World Rugby law (Sevens Variations)

Law 12.4, 12.5, 12.6, 12.8 and 12.9 as varied for Sevens: the scoring team restarts and every infringement at the restart is a free kick.

Penalty / Free Kick Options (general mechanic)

Penalty Kick: the non-offending team may choose any penalty option other than a place kick at goal. Any kick at goal must be a drop kick.

World Rugby law (Sevens Variations)

Law 20.8 as varied by Sevens Variation 20.8: the kicker may punt or drop kick but may not place kick.

Advantage

World Rugby Law.

World Rugby law (Sevens Variations)

Law 7 (Advantage). No Sevens Variation. World Rugby Law applies as written.

In-Goal Restart

Where the ball is played or taken into in goal by an attacking player and is made dead by an opponent, play restarts with a 22m drop out. Where a player is held up in in goal, play restarts with a 5m scrum to the attacking team.

World Rugby law (Sevens Variations)

Law 12.11 and Law 21.16 as varied by Sevens Variation 12.11 and 21.16.

Try Line Drop Out

Not applicable in 7s. Sevens Variation 12.11 restarts with a 22m drop out where an attacker takes the ball into in goal and it is made dead by an opponent. The try line drop out that applies in XV from 2027 does not apply.

World Rugby law (Sevens Variations)

Sevens Variation 12.11 restarts with a 22m drop out.

Knock-On / Forward Pass Restart

Scrum to the non-offending team not in possession at the time of the offence, set at the mark under World Rugby Law.

World Rugby law (Sevens Variations)

Law 11.1 to 11.2 and Law 19.1.

Scrum – Set-Up / Numbers

3 players per team: 2 props and a hooker. All three must stay bound until the scrum ends (Sevens Variation 19.5). Teams must have 3 players in the scrum at all times and must match numbers.

World Rugby law (Sevens Variations)

Law 19.5 as varied by Sevens Variation 19.5: a scrum must have three players from each team, all of whom stay bound until the scrum ends.

Scrum – Uncontested Scrums

The scrum remains 3 players per team at all times (Sevens Variation 19.5). Where a front row player is carded or injured, the team fills the position from its remaining players. A team must start the match with a contested scrum and have at least 1 prop and 1 hooker on the bench. Where a team cannot do this, it must drop a player from the number of players in the Field of Play. The scrum remains 3 players per team.

World Rugby law (Sevens Variations)

Law 3.15 to 3.20 (uncontested scrums following a card or injury).

Lineout – Set-Up / Numbers

Minimum of 2 players per team, plus a receiver who is additional to the two. Teams must match numbers in the lineout. The lineout must be formed within 15 seconds of the mark of touch being indicated, or at the referees discretion.

World Rugby law (Sevens Variations)

Law 18.12 as varied by Sevens Variation 18.12: the lineout is formed within 15 seconds of the mark of touch being indicated.

Lineout – Lifting

World Rugby Law. Both teams may lift and contest.

World Rugby law (Sevens Variations)

Law 18.19 and 18.29(c). No Sevens Variation. World Rugby Law applies as written.

Match Officials

World Rugby Sevens is officiated by a referee and two assistant referees. At community carnivals a single referee is acceptable, with touch judges provided by the competing teams.

World Rugby law (Sevens Variations)

Sevens Variation to Law 6 sets the match official complement for Sevens.

Age Group Window

• U17: Players turning 16 or 17 years of age in the calendar year can participate (acceptable practice / eligible age grades). • U18: Players turning 17 or 18 years of age in the calendar year can participate (acceptable practice / eligible age grades). Rugby Australia's Size for Age guidelines do not apply at U17 or U18. U17 and U18 must be single gender competitions. A player turning 18 in the calendar year who wishes to play senior 7s must complete a Senior Rugby Dispensation.

World Rugby law (Sevens Variations)

WR Player Welfare Guidelines Age Differential Playing Guideline: Best Practice = play within a one year "age window" Acceptable Practice = play within a two year "age window" Exceptional Practice = play within a three year "age window" following a specific criteria in Union policy (including consent and assessment)

Heat and Hydration

The competition organiser must apply the Rugby Australia heat policy and provide scheduled hydration breaks. Where the heat policy requires it, match length is reduced before matches are cancelled.

World Rugby law (Sevens Variations)

Not a World Rugby Law.

May Day

Players must know the May Day procedure.

World Rugby law (Sevens Variations)

Not a World Rugby Law.

Gender Participation

Single gender. Boys and girls play in separate competitions. Mixed gender dispensation is not available at U17 or U18.

World Rugby law (Sevens Variations)

Not a World Rugby Law.

Mixed Gender Dispensation

Not available. The Mixed Gender Dispensation Procedure does not extend beyond the calendar year in which a player turns 15.

World Rugby law (Sevens Variations)

Not a World Rugby Law.

Gender Identity

Rugby Australia supports a player's participation in the gender competition with which they identify. A player wishing to play in a gender competition different to the sex listed on their birth certificate must follow the Gender Identity Dispensation Procedure. Approval rests with the Competition Manager.

World Rugby law (Sevens Variations)

Not a World Rugby Law.

Rugby Australia Junior & Youth 7s Laws 2027Where a law is not varied here, World Rugby Law applies.