Game set up, restarts and management for U13&14. These are guidelines for coaches, managers and competition administrators rather than sanctionable laws.
Playing Numbers
7 players on the field.
World Rugby law (Sevens Variations)+
Law 3.1 as varied by Sevens Variation 3.1: each team has no more than seven players in the playing area during play.
On-Field Player Numbers
Teams must match numbers, unless a player is sanctioned with a Yellow Card or Red Card.
World Rugby law (Sevens Variations)+
Law 3.1 to 3.2.
Minimum Numbers Required for a Game To Take Place
5 players per team. Teams must match numbers, unless player is sanctioned with YC/RC.
World Rugby law (Sevens Variations)+
Not a World Rugby Law.
Suggested Maximum Match Day Squad Size
12. World Rugby Sevens caps the squad at 12 (7 plus 5 replacements).
World Rugby law (Sevens Variations)+
Sevens Variation 3.4 and 3.5: a maximum of five replacements may be nominated and used.
Replacements
Unlimited movements. Replacements can be made at any stoppage where the ball is dead and only with the permission of the referee. A replacement can take place at a FK or PK but the ball must be made dead prior to this happening and with the permission of the referee. The ball is dead when the referee blows the whistle to stop play; or when the ball is in touch; or following an unsuccessful conversion. This is a Rugby Australia junior variation and differs from Sevens Variation 3.4 and 3.5, which cap replacements at five.
World Rugby law (Sevens Variations)+
Sevens Variation 3.4 and 3.5 cap replacements at five.
Playing Area
Full field. World Rugby Sevens is played on a full size field.
World Rugby law (Sevens Variations)+
Law 1.3. No Sevens Variation. Sevens is played on a full size field.
Ball Size
Size 4 (male and female).
World Rugby law (Sevens Variations)+
Law 2.3 to 2.4. No Sevens Variation. World Rugby Law applies as written.
Recommended Playing Time
14 mins (2 x 7 min halves). Half time 2 mins.
World Rugby law (Sevens Variations)+
Sevens Variation 5.1: a match lasts 14 minutes (2 x 7) plus time lost. Sevens Variation 5.2: half time does not exceed two minutes.
Maximum Matches within a Day
Maximum 6 matches in a day.
World Rugby law (Sevens Variations)+
Not a World Rugby Law.
Maximum Playing Time within a Day
84 minutes (6 x 14min matches)
World Rugby law (Sevens Variations)+
Not a World Rugby Law.
Minimum Recovery Between Matches
Minimum 30 minutes between the end of one match and the start of the next.
World Rugby law (Sevens Variations)+
Not a World Rugby Law.
Maximum Warm-Up Time
20 minutes before the first match of the day. 10 minutes before each subsequent match.
World Rugby law (Sevens Variations)+
Not a World Rugby Law.
Extra Time and Drawn Matches
No extra time. A drawn match stands as a draw. Where a final is drawn, the result is determined by Competition Rules.
World Rugby law (Sevens Variations)+
Sevens Variation 5.1 and 8.30: extra time is played in periods of no more than five minutes and the first team to score wins.
Injury Time
No injury time is played. This applies at every age group from U8 to U18.
World Rugby law (Sevens Variations)+
Law 5.5(a).
Scoring & Conversions
Try and conversion. The conversion must be a drop kick and must be taken within 30 seconds of the try being awarded or at the discretion of the referee. The kick is disallowed if not taken within 30 seconds. Opposing players assemble close to their own 10m line (Sevens Variation 8.14). Penalty goals and dropped goals are permitted and must be drop kicked (Sevens Variation 20.8 and 8.24).
World Rugby law (Sevens Variations)+
Law 8 as varied by Sevens Variation 8.7, 8.8(c), 8.14, 8.21 and 8.24.
Field Support – On-Field Coach
No on-field coach. On-field coaching applies at U8 to U10 only. It is recommended that the coach stands behind the player's bench, inside the field enclosure.
World Rugby law (Sevens Variations)+
Not a World Rugby Law.
Coaching Accreditation (Recommended)
Option 1: Junior Coach (Junior Coach Course). Option 2: Community Coach (Essential Coaching Skills) Smart Rugby Season Ready
World Rugby law (Sevens Variations)+
Not a World Rugby Law.
Yellow Card
Any player shown a Yellow Card shall be suspended for a period of 2 minutes of actual playing time (Sevens Variation 9.29). The player is not replaced. A second yellow card offence by the same player is a send off.
World Rugby law (Sevens Variations)+
Law 9.29 as varied by Sevens Variation 9.29: the suspension is two minutes.
Red Card
Any player shown a red card is immediately suspended until they attend a judicial hearing. The player takes no further part in the tournament pending that hearing. The player is not replaced for the remainder of that match and the team plays with six. The team returns to seven players for its next match. All Red Cards must be recorded in Rugby Xplorer.
World Rugby law (Sevens Variations)+
Law 9.30. No Sevens Variation. World Rugby Law applies as written.
Blue Card
Blue Card. Managed by the Referee in consultation with the medic, first aid officer or trainer. Player Welfare is the number one consideration: if in doubt, sit them out (and apply the CMP)
World Rugby law (Sevens Variations)+
Not a World Rugby Law.
Concussion Protocol (RA CMP)
The RA Concussion Management Procedure (CMP) applies to all rugby at all ages. Any player with signs or symptoms of suspected concussion must leave the field immediately. No person (medic, first aid officer, trainer, coach or doctor) can override this. The player can be replaced. Graduated Return to Play: minimum 21 days for players aged 18 and under. Source: RA Concussion Management Procedure, australia.rugby/about/codes-and-policies/safety-and-welfare/concussion-management
World Rugby law (Sevens Variations)+
Not a World Rugby Law.
Game Balance Law
A maximum 40 point difference. Once the threshold is reached, the coach of the team that is losing chooses one of three options: • Option 1: Teams are mixed and players are shared. • Option 2: Play continues. No changes to teams. • Option 3: The game is ended. Whichever option is chosen, the result is recorded as the score at the moment the threshold was reached. The Referee's own authority to stop play for safety reasons is unaffected and exists independently of this law. The score must be known on the field at every age group so that this law can operate.
World Rugby law (Sevens Variations)+
Not a World Rugby Law.
Mouthguards
Not mandatory under Rugby Australia youth law, but Rugby Australia strongly recommends all contact players wear a properly fitted mouthguard. Some competitions make them compulsory - check local rules.
World Rugby law (Sevens Variations)+
Law 4.3(f).
Kick Off & Restarts (after a try)
Drop kick by the try scoring team, taken within 30 seconds of the conversion being taken or declined or at the discretion of the referee. A contest for possession is permitted. Defenders back 10m. The ball must reach the 10m line and must not go directly into touch. Sanction: Free Kick.
World Rugby law (Sevens Variations)+
Law 12.4, 12.5, 12.6, 12.8 and 12.9 as varied for Sevens: the scoring team restarts and every infringement at the restart is a free kick.
Penalty / Free Kick Options (general mechanic)
Penalty Kick: the non-offending team may choose any penalty option other than a place kick at goal. Any kick at goal must be a drop kick.
World Rugby law (Sevens Variations)+
Law 20.8 as varied by Sevens Variation 20.8: the kicker may punt or drop kick but may not place kick.
Advantage
Where foul play meets the Penalty Kick threshold, the Referee may play advantage to allow continuity and flow. If in doubt, award the penalty. Where foul play meets the Yellow Card threshold or higher, including Dangerous Play (WR Laws 9.11 to 9.25) and Misconduct (WR Laws 9.27 and 9.28), advantage is not played. The Referee stops play immediately, except in the act of scoring a try.
World Rugby law (Sevens Variations)+
Law 7 (Advantage). No Sevens Variation. World Rugby Law applies as written.
In-Goal Restart
Where the ball is played or taken into in goal by an attacking player and is made dead by an opponent, play restarts with a 22m drop out. Where a player is held up in in goal, play restarts with a 5m scrum to the attacking team.
World Rugby law (Sevens Variations)+
Law 12.11 and Law 21.16 as varied by Sevens Variation 12.11 and 21.16.
Try Line Drop Out
Not applicable in 7s. Sevens Variation 12.11 restarts with a 22m drop out where an attacker takes the ball into in goal and it is made dead by an opponent. The try line drop out that applies in XV from 2027 does not apply.
World Rugby law (Sevens Variations)+
Sevens Variation 12.11 restarts with a 22m drop out.
Knock-On / Forward Pass Restart
Scrum to the non-offending team not in possession at the time of the offence, set at the mark under World Rugby Law.
World Rugby law (Sevens Variations)+
Law 11.1 to 11.2 and Law 19.1.
Scrum – Set-Up / Numbers
3 players per team: 2 props and a hooker. All three must stay bound until the scrum ends (Sevens Variation 19.5). Teams must have 3 players in the scrum at all times and must match numbers.
World Rugby law (Sevens Variations)+
Law 19.5 as varied by Sevens Variation 19.5: a scrum must have three players from each team, all of whom stay bound until the scrum ends.
Scrum – Uncontested Scrums
The scrum remains 3 players per team at all times (Sevens Variation 19.5). Where a front row player is carded or injured, the team fills the position from its remaining players. Where a team can start the match with a contested scrum and then needs to go uncontested due to injury or foul play, the team does not need to drop a player from the number of players in the Field of Play. The scrum remains 3 players per team.
World Rugby law (Sevens Variations)+
Law 3.15 to 3.20 (uncontested scrums following a card or injury).
Lineout – Set-Up / Numbers
Minimum of 2 players per team, plus a receiver who is additional to the two. Teams must match numbers in the lineout. The lineout must be formed within 15 seconds of the mark of touch being indicated, or at the referees discretion.
World Rugby law (Sevens Variations)+
Law 18.12 as varied by Sevens Variation 18.12: the lineout is formed within 15 seconds of the mark of touch being indicated.
Lineout – Lifting
World Rugby Law. Both teams may lift and contest.
World Rugby law (Sevens Variations)+
Law 18.19 and 18.29(c). No Sevens Variation. World Rugby Law applies as written.
Match Officials
World Rugby Sevens is officiated by a referee and two assistant referees. At community carnivals a single referee is acceptable, with touch judges provided by the competing teams.
World Rugby law (Sevens Variations)+
Sevens Variation to Law 6 sets the match official complement for Sevens.
Age Group Window
• U13: Players turning 12 or 13 years of age in the calendar year can participate (acceptable practice / eligible age grades). • U14: Players turning 13 or 14 years of age in the calendar year can participate (acceptable practice / eligible age grades). Rugby Australia's Size for Age guidelines will also apply. Rugby Australia's Mixed Gender Dispensation Procedure will also apply.
World Rugby law (Sevens Variations)+
WR Player Welfare Guidelines Age Differential Playing Guideline: Best Practice = play within a one year "age window" Acceptable Practice = play within a two year "age window" Exceptional Practice = play within a three year "age window" following a specific criteria in Union policy (including consent and assessment)
Heat and Hydration
The competition organiser must apply the Rugby Australia heat policy and provide scheduled hydration breaks. Where the heat policy requires it, match length is reduced before matches are cancelled.
World Rugby law (Sevens Variations)+
Not a World Rugby Law.
May Day
Players must know the May Day procedure.
World Rugby law (Sevens Variations)+
Not a World Rugby Law.
Gender Participation
Single gender by default. Boys and girls play in separate competitions. Mixed gender participation at U13 and U14 is available only through the Rugby Australia Mixed Gender Dispensation Procedure, except for a player turning 12 in the calendar year who plays up in U13. That player remains within the mixed gender starting position and does not need a dispensation.
World Rugby law (Sevens Variations)+
Not a World Rugby Law.
Mixed Gender Dispensation
Available. A girl over 12 years of age may play in a mixed gender team at U13 or U14 where no other opportunity to play regular rugby exists. The Rugby Australia Mixed Gender Dispensation Procedure must be followed and approval rests with the Competition Manager. A player turning 12 in the calendar year who plays up in U13 does not need a dispensation.
World Rugby law (Sevens Variations)+
Not a World Rugby Law.
Gender Identity
Rugby Australia supports a player's participation in the gender competition with which they identify. A player wishing to play in a gender competition different to the sex listed on their birth certificate must follow the Gender Identity Dispensation Procedure. Approval rests with the Competition Manager.
World Rugby law (Sevens Variations)+
Not a World Rugby Law.