Game set up, restarts and management for U9&10. These are guidelines for coaches, managers and competition administrators rather than sanctionable laws.
Playing Numbers
10 players on the field.
World Rugby law+
Law 3.1 sets the senior maximum at 15 players; Law 3.2 allows a match organiser to authorise matches with fewer.
On-Field Player Numbers
Teams must match numbers. Teams must share players to reach maximum playing numbers.
World Rugby law+
Law 3.1 to 3.2 (team numbers; a match organiser may authorise fewer than 15 players).
Minimum Numbers Required for a Game To Take Place
Minimum numbers for a game is 7 players per team - 3x person scrum If 8 players per team - 3x person scrum If 9 players per team - 5x person scrum
Suggested Maximum Squad Size
13
World Rugby law+
Not a World Rugby Law. Squad size is an administrative and participation guideline, not set by the Laws of the Game.
Replacements
Unlimited movements. Replacements can be made at any stoppage where the ball is dead and only with the permission of the referee. A replacement can take place at a FK or PK but the ball must be made dead prior to this happening and with the permission of the referee. The ball is dead when the Referee blows the whistle to stop play, or when the ball goes into touch.
World Rugby law+
Law 3.4 to 3.5 (match organiser decides replacement numbers). Law 3.34 caps rolling and tactical replacements at 12 where a match organiser permits them.
Playing Area
Approximately a half field: 35m wide x 60m long.
World Rugby law+
Law 1.3: senior field dimensions are a maximum of 100m x 70m (minimum 94m x 68m); Law 1.3(b) allows variations approved by the relevant union.
Ball Size
Size 3.
World Rugby law+
Law 2.3 to 2.4: the standard ball weighs 410 to 460g; smaller balls are explicitly permitted for matches between young players.
Recommended Playing Time
40 mins (2 x 20 min halves).
World Rugby law+
Law 5.1 sets the senior maximum at 80 minutes (2 x 40); Law 5.3 allows the match organiser to reduce match length for non-international matches.
Maximum Warm-Up Time
20 mins.
World Rugby law+
Not a World Rugby Law. A match day logistics provision, not set by the Laws of the Game.
Injury Time
No injury time is played. This applies at every age group from U8 to U18.
World Rugby law+
Law 5.5(a): the referee may stop play for up to one minute for a player injury.
Scoring & Conversions
Try only. No conversions, penalty goals or field goals. Whether the score is recorded is a competition decision. Rugby Australia recommends the score is kept but is not published. The score must be known on the field by the Referee and the coaches so that the Game Balance Law can operate.
World Rugby law+
Law 8.1 sets senior points values (try 5, conversion 2, penalty goal 3, dropped goal 3). Restricting scoring at younger ages is a participation modification, not itself a Law variation.
Field Support – On-Field Coach
Each team has one on field coach, on the field for the full duration of every match across the season. The on field coach is present to guide players and to reinforce the decisions of the Referee. They are a coach on the field, not a second Referee. The on field coach may: - Give short, in the moment guidance to players of their own team, and to opposition players where it helps play continue safely. - Explain a Referee's decision to players in language they understand, after the decision has been made. - Reposition players, prompt them into the correct formation, and help them get set for a restart. - Alert the Referee to a safety concern at any time. The on field coach may not: - Overturn, reverse, question or debate a decision of the Referee. - Award or signal any decision, sanction or score. - Direct play from within either team's defensive line, or interfere with the ball, players or space in a way that affects the contest. - Coach the opposition's tactics, or delay a restart to give instruction.
World Rugby law+
Not a World Rugby Law. On-field coaching is a junior development and participation provision, outside the Laws of the Game.
Coaching Accreditation (Recommended)
Junior Coach (Coaching Kids Rugby). Smart Rugby Season Ready Junior Law Facilitation Workshop (includes Smart Rugby)
World Rugby law+
Not a World Rugby Law. A coaching accreditation and workforce matter, not set by the Laws of the Game.
Yellow Card
Player management by the Team Coach, Manager and the Referee. The player spends time on the sideline, during which the coach explains why they have been removed from play. The period is at the discretion of the coach and team officials. The player can be replaced.
World Rugby law+
Law 9.29 sets the senior sin bin period at 10 minutes. Reduced junior time penalties are a modification.
Red Card
Player management by the Team Coach, Manager and the Referee. The player spends time on the sideline, during which the coach explains why they have been removed from play. The period is at the discretion of the coach and team officials. The player can be replaced.
World Rugby law+
Law 9.30.
Blue Card
No Blue Card can be shown. Managed by the Referee in consultation with the on-field coach and the medic, first aid officer or trainer.
World Rugby law+
Not a World Rugby Law. Governed under World Rugby Concussion Guidance and the RA Concussion Management Procedure.
Concussion Protocol (RA CMP)
The RA Concussion Management Procedure (CMP) applies to all rugby at all ages. No Blue Card is shown by the Referee at U8 to U12; the Referee Blue Card applies from U13 and older only. Any player with signs or symptoms of suspected concussion must leave the field immediately. No person (medic, first aid officer, trainer, coach or doctor) can override this. The player can be replaced. Graduated Return to Play: minimum 21 days for players aged 18 and under. Source: RA Concussion Management Procedure, australia.rugby/about/codes-and-policies/safety-and-welfare/concussion-management
World Rugby law+
Not a World Rugby Law. Governed under World Rugby Concussion Guidance (Regulation 10, Law 3.11) and Rugby Australia's Concussion Management Procedure (CMP).
Game Balance Law
Maximum points difference: 50 points. Once the threshold is reached the coach of the team that is losing chooses one of three options. Option 1 - Teams are mixed and players are shared Option 2 - Play continues. No changes to teams Option 3 - The game is ended. The Referee's own authority to stop play for safety reasons is unaffected and exists independently of this law. The score must be known on the field at every age group so that this law can operate.
World Rugby law+
Not a World Rugby Law. This is an RA specific mechanic with no World Rugby Law equivalent.
Mouthguards
Not mandatory under the Rugby Australia Junior and Youth Laws, but Rugby Australia strongly recommends all contact players wear a properly fitted mouthguard. Competitions may choose to make them compulsory, and players are advised to consult local competition rules.
World Rugby law+
Law 4.3(f): a mouthguard is a permitted item of clothing. The senior Law does not mandate it.
Restart Positioning
Restart positioning. A restart must be taken no closer than 5m from the goal line, and no closer than 3m from the touch line. The 3m touch line minimum does not apply to a restart taken from touch, which is taken on the line of touch. Where the mark falls outside these limits, the restart is taken at the nearest permissible point. This applies to every restart that is not a set piece. Scrums are set at the mark under World Rugby Law.
World Rugby law+
Law 19.2 to 19.4 (the mark and position of the scrum); Law 20 (penalty and free kick).
Kick Off & Restarts (after a try)
Drop kick by the try-scoring team from the halfway point. A drop kick must be attempted. The kicking team must be behind the kicker. The receiving team must start 5m back from the point where the ball is kicked from. Once the ball is kicked, the kicking team may advance in line with the Referee. The receiving team must take possession of the ball without contact from any player of the kicking team. Where the ball is kicked dead, the receiving team restarts with a tap on the halfway point, with defenders back 5m. A second attempt may be permitted at the Referee's discretion.
World Rugby law+
Law 12.4 (restart after a score).
Penalty / Free Kick Options (general mechanic)
Tap and pass, taken in line with or behind the mark. Defenders back 5m. Defenders must wait until an attempt is made to catch the ball. The restart must be no closer than 3m from the touch line and 5m from the goal line. This is the mechanic referenced by every sanction on the Sanctions tab. An incorrect tap is brought back and retaken correctly.
World Rugby law+
Law 20.3 to 20.4 (option of a scrum instead of a penalty or free kick), 20.8 (kick options), and 20.12 (the opposing team must retreat 10m).
Advantage
Advantage is not played for any foul play under World Rugby Law 9, except in the act of scoring a try, where a penalty try is awarded. Where foul play occurs, the Referee must immediately stop play and award the Penalty Kick to the non-offending team. Advantage is played in all other circumstances, including knock-ons and forward passes.
World Rugby law+
Law 7 (Advantage) permits advantage in the senior game. This junior modification removes advantage for all foul play under Law 9.
In-Goal Restart
No drop out. Tap 5m from the goal line to the team not in possession when the ball was taken into the in-goal, taken in line with where the ball was made dead. Defenders back 5m.
World Rugby law+
Law 12.11 to 12.13 (22 metre and goal line drop outs).
50m / 22m Kick
Not applicable.
World Rugby law+
Law 18.8(a): where a kick from inside a team's own half goes indirectly into touch inside the opposition 22, the kicking team throws in.
Knock-On / Forward Pass Restart
Scrum, with the team not in possession at the time of the knock on or forward pass throwing the ball in. The scrum is set at the mark under World Rugby Law.
World Rugby law+
Law 11.1 to 11.2 (a knock on is sanctioned with a scrum); Law 19.1 sets out which team throws in.
Scrum – Set-Up / Numbers
5 players per team: 2 props, 1 hooker, 2 second rowers. Where a team has fewer than 9 players, scrum numbers follow the minimum numbers ladder: 7 or 8 players, 3 person scrum (front row).
World Rugby law+
Law 19.5 to 19.6 (8 players in the senior game; reduced for teams of fewer than 15, to a minimum of 5).
Scrum – Players Removed for Card
Not applicable. No cards are shown at U9&10. A player removed from play is always replaced, so teams keep full numbers on the field. Scrum numbers follow the minimum numbers ladder. Uncontested scrum provisions do not apply, because the scrum is uncontested at U9&10.
World Rugby law+
Law 3.15 to 3.20 (uncontested scrums following a card or injury).
Lineout – Set-Up / Numbers
There is no formed lineout at U9&10. One player from the team not in possession when the ball crossed touch throws in from the line of touch and must pass to a teammate. The pass must travel a minimum of 2m infield. The throw cannot be closer than 5m from the goal line.
World Rugby law+
Law 18.3 to 18.16 (quick throw mechanics and forming a lineout).
Age Group Window
U9 = Players turning 8 or 9 years of age in the calendar year can participate (acceptable practice / eligible age grades). U10 = Players turning 9 or 10 years of age in the calendar year can participate (acceptable practice / eligible age grades). Age Grade Dispensation Any player requesting to play 2 single age grades up or 1 single age grade down will require Age Grade Dispensation approval. Rugby Australia's Size for Age guidelines (including mandatory assessment where required) will also apply. Schedule B Any player intending to play 2 single age grades up in a front row position will require Schedule B assessment and approval.
World Rugby law+
WR Player Welfare Guidelines Age Differential Playing Guideline: Best Practice = play within a one year "age window" Acceptable Practice = play within a two year "age window" Exceptional Practice = play within a three year "age window" following a specific criteria in Union policy (including consent and assessment)
Gender Participation
Mixed gender. Boys and girls may be selected in the same team and play with and against each other. Rugby Australia Participation Policy starting position: males and females may participate in mixed gender rugby up to and including the calendar year (1 January to 31 December) in which they turn 12 years of age.
World Rugby law+
Not a World Rugby Law. Governed by the Rugby Australia Participation Policy.
Mixed Gender Dispensation
Not applicable. Mixed gender participation is the starting position at this age group, so no dispensation is required.
World Rugby law+
Not a World Rugby Law. Governed by the Rugby Australia Mixed Gender Dispensation Procedure.
Gender Identity
Rugby Australia supports a player's participation in the gender competition with which they identify. Where the age group is played as mixed gender, dispensation is generally not engaged. Where a single gender competition is offered, the Gender Identity Dispensation Procedure applies.
World Rugby law+
Not a World Rugby Law. Governed by the Rugby Australia Gender Identity Dispensation Procedure.