Game set up, restarts and management for U9&10. These are guidelines for coaches, managers and competition administrators rather than sanctionable laws.
Format Definition
Competition Tri Tag is the non-contact version of the junior XV game. Playing numbers, playing time, field size, ball size, scoring, cards, game balance and every welfare provision are the same as the junior XV law set. The tackle, the tackle contest, the ruck and the maul are replaced by the belt mechanic. It is based on the Rugby Australia Junior and Youth Laws and World Rugby Law, adopted and adapted for Tri Tag Rugby. Where this law set does not cover a situation, the Rugby Australia Junior and Youth Laws for the same age group apply. Where those are also silent, World Rugby Law applies.
World Rugby law / Tri Tag rule book+
Not a World Rugby Law.
Playing Numbers
10 players on the field.
World Rugby law / Tri Tag rule book+
Law 3.1 sets the senior maximum at 15 players; Law 3.2 allows a match organiser to authorise matches with fewer.
On-Field Player Numbers
Teams must match numbers. Teams must share players to reach maximum playing numbers.
World Rugby law / Tri Tag rule book+
Law 3.1 to 3.2 (team numbers; a match organiser may authorise fewer than 15 players).
Minimum Numbers Required for a Game To Take Place
Minimum numbers for a game is 7 players per team - 3x person scrum If 8 players per team - 3x person scrum If 9 players per team - 5x person scrum
Suggested Maximum Squad Size
13
World Rugby law / Tri Tag rule book+
Not a World Rugby Law. Squad size is an administrative and participation guideline, not set by the Laws of the Game.
Replacements
Unlimited movements. Replacements may occur at any stoppage in play, except at a Free Kick or Penalty. This is a Rugby Australia junior variation; under World Rugby Law replacements are made when the ball is dead.
World Rugby law / Tri Tag rule book+
Law 3.4 to 3.5 (match organiser decides replacement numbers). Law 3.34 caps rolling and tactical replacements at 12 where a match organiser permits them.
Playing Area
Half field: 35m wide x 60m long.
World Rugby law / Tri Tag rule book+
Law 1.3: senior field dimensions are a maximum of 100m x 70m (minimum 94m x 68m); Law 1.3(b) allows variations approved by the relevant union.
Ball Size
Size 3.
World Rugby law / Tri Tag rule book+
Law 2.3 to 2.4: the standard ball weighs 410 to 460g; smaller balls are explicitly permitted for matches between young players.
Playing Equipment and Belt Check
Every player wears an official three tag belt or approved apparel, with all three tags hanging freely and none falsely attached. The referee checks belts before the match and may prevent a player taking part where equipment is unsafe.
World Rugby law / Tri Tag rule book+
Tri Tag rule book, Section 3.
Recommended Playing Time
40 mins (2 x 20 min halves).
World Rugby law / Tri Tag rule book+
Law 5.1 sets the senior maximum at 80 minutes (2 x 40); Law 5.3 allows the match organiser to reduce match length for non-international matches.
Maximum Warm-Up Time
20 mins.
World Rugby law / Tri Tag rule book+
Not a World Rugby Law. A match day logistics provision, not set by the Laws of the Game.
Maximum Playing Time within a Day
90 minutes
World Rugby law / Tri Tag rule book+
Not a World Rugby Law. A player welfare load provision, not set by the Laws of the Game.
Injury Time
No injury time is played. This applies at every age group from U8 to U18.
World Rugby law / Tri Tag rule book+
Law 5.5(a): the referee may stop play for up to one minute for a player injury.
Scoring & Conversions
Try only. No conversions, penalty goals or field goals. Whether the score is recorded is a competition decision. Rugby Australia recommends the score is kept but is not published. The score must be known on the field by the Referee and the coaches so that the Game Balance Law can operate.
World Rugby law / Tri Tag rule book+
Law 8.1 sets senior points values (try 5, conversion 2, penalty goal 3, dropped goal 3). Restricting scoring at younger ages is a participation modification, not itself a Law variation.
Field Support – On-Field Coach
Each team has one on field coach, on the field for the full duration of every match across the season. The on field coach is present to guide players and to reinforce the decisions of the match official. They are a coach on the field, not a second referee. The on field coach may: - Give short, in the moment guidance to players of their own team, and to opposition players where it helps play continue safely. - Explain a match official's decision to players in language they understand, after the decision has been made. - Reposition players, prompt them into the correct formation, and help them get set for a restart. - Alert the match official to a safety concern at any time. The on field coach may not: - Overturn, reverse, question or debate a decision of the match official. - Award or signal any decision, sanction or score. - Direct play from within either team's defensive line, or interfere with the ball, players or space in a way that affects the contest. - Coach the opposition's tactics, or delay a restart to give instruction.
World Rugby law / Tri Tag rule book+
Not a World Rugby Law. On-field coaching is a junior development and participation provision, outside the Laws of the Game.
Contact Prohibition
No forceful contact at any point. A defender must not impede the ball carrier with their body, move into their path without playing at the tag, or hold a tag or the uniform longer than necessary. Accidental contact can occur.
World Rugby law / Tri Tag rule book+
Tri Tag rule book, Sections 2, 5 and 10.
Deliberate Contact
Deliberate contact by either team is foul play and is dealt with under the card framework for the age group, not as a technical offence.
World Rugby law / Tri Tag rule book+
Law 9 (Foul Play).
Yellow Card
Player management by the Team Coach and the Referee. The player spends time on the sideline, during which the coach explains why they have been removed from play. The period is at the discretion of the coach and team officials. The player can be replaced. Cards are not recorded in Rugby Xplorer at this age group.
World Rugby law / Tri Tag rule book+
Law 9.29 sets the senior sin bin period at 10 minutes. Reduced junior time penalties are a modification.
Red Card
Player management by the Team Coach and the Referee. The player spends time on the sideline, during which the coach explains why they have been removed from play. The period is at the discretion of the coach and team officials. The player can be replaced. Cards are not recorded in Rugby Xplorer at this age group. Red cards are rare at this age group.
World Rugby law / Tri Tag rule book+
Law 9.30.
Blue Card
No Blue Card can be shown. Managed by the Referee in consultation with the on-field coach and the medic, first aid officer or trainer.
World Rugby law / Tri Tag rule book+
Not a World Rugby Law. Governed under World Rugby Concussion Guidance and the RA Concussion Management Procedure.
Concussion Protocol (RA CMP)
The RA Concussion Management Procedure (CMP) applies to all rugby at all ages. No Blue Card is shown by the Referee at U8 to U12; the Referee Blue Card applies from U13 and older only. Any player with signs or symptoms of suspected concussion must leave the field immediately. No person (medic, first aid officer, trainer, coach or doctor) can override this. The player can be replaced. Graduated Return to Play: minimum 21 days for players aged 18 and under. Source: RA Concussion Management Procedure, australia.rugby/about/codes-and-policies/safety-and-welfare/concussion-management
World Rugby law / Tri Tag rule book+
Not a World Rugby Law. Governed under World Rugby Concussion Guidance (Regulation 10, Law 3.11) and Rugby Australia's Concussion Management Procedure (CMP).
Bleeding Player
A bleeding player leaves the field and must receive medical attention before rejoining.
World Rugby law / Tri Tag rule book+
Tri Tag rule book, Section 3.
Game Balance Law
Maximum points difference: 50 points. Once the threshold is reached the coach of the team that is losing chooses one of three options. Option 1 - Teams are mixed and players are shared Option 2 - Play continues. No changes to teams Option 3 - The game is ended. The Referee's own authority to stop play for safety reasons is unaffected and exists independently of this law. The score must be known on the field at every age group so that this law can operate.
World Rugby law / Tri Tag rule book+
Not a World Rugby Law. This is an RA specific mechanic with no World Rugby Law equivalent.
Mouthguards
Not mandatory under Rugby Australia law. The XV recommendation that all contact players wear a mouthguard does not extend to the tag contest because there is no tackle. Some competitions make them compulsory. Check local competition rules.
World Rugby law / Tri Tag rule book+
Law 4.3(f): a mouthguard is a permitted item of clothing. The senior Law does not mandate it.
Restart Positioning
Restart positioning. A restart must be taken no closer than 5m from the goal line, and no closer than 3m from the touch line. The 3m touch line minimum does not apply to a restart taken from touch, which is taken on the line of touch. Where the mark falls outside these limits, the restart is taken at the nearest permissible point. This applies to every restart that is not a set piece. Scrums are set at the mark under World Rugby Law.
World Rugby law / Tri Tag rule book+
Law 19.2 to 19.4 (the mark and position of the scrum); Law 20 (penalty and free kick).
Kick Off & Restarts (after a try)
Drop kick by the try-scoring team from the halfway point. A drop kick must be attempted. The defending team must start 5m back from the point the ball is kicked from. Once the ball is kicked, the defending team may advance in line with the Referee. The receiving team must take possession of the ball. Where the ball is kicked dead, the receiving team restarts with a tap on the halfway point, defenders back 5m. A second attempt may be permitted at the Referee's discretion.
World Rugby law / Tri Tag rule book+
Law 12.4 (restart after a score).
Penalty / Free Kick Options (general mechanic)
Tap and pass, taken in line with or behind the mark. Defenders back 5m. Defenders must wait until an attempt is made to catch the ball. The restart must be no closer than 3m from the touch line and 5m from the goal line. This is the mechanic referenced by every sanction on the Sanctions tab. An incorrect tap is brought back and retaken correctly. Penalty Kicks and Free Kicks cannot be taken quickly. The Referee waits for the defending team to retreat before the tap is taken.
World Rugby law / Tri Tag rule book+
Law 20.3 to 20.4 (option of a scrum instead of a penalty or free kick), 20.8 (kick options), and 20.12 (the opposing team must retreat 10m).
Advantage
Advantage is not played for any foul play under World Rugby Law 9, except in the act of scoring a try, where a penalty try is awarded. Where foul play occurs, the Referee must immediately stop play and award the Penalty Kick to the non-offending team. Advantage is played in all other circumstances, including knock-ons and forward passes.
World Rugby law / Tri Tag rule book+
Law 7 (Advantage) permits advantage in the senior game. This junior modification removes advantage for all foul play under Law 9.
In-Goal Restart
No drop out. Tap 5m from the goal line to the team not in possession when the ball was taken into the in-goal, taken in line with where the ball was made dead. Defenders back 5m. Tagged in goal: a ball carrier tagged in goal before grounding the ball does not score. No try is awarded and the defending team restarts with this tap.
World Rugby law / Tri Tag rule book+
Law 12.11 to 12.13 (22 metre and try line drop outs).
50m / 22m Kick
Not applicable.
World Rugby law / Tri Tag rule book+
Law 18.8(a): where a kick from inside a team's own half goes indirectly into touch inside the opposition 22, the kicking team throws in.
Knock-On / Forward Pass Restart
Scrum, with the team not in possession at the time of the knock on or forward pass throwing the ball in. The scrum is set at the mark under World Rugby Law.
World Rugby law / Tri Tag rule book+
Law 11.1 to 11.2 (a knock on is sanctioned with a scrum); Law 19.1 sets out which team throws in.
Turnover Restart
Possession turns over where the ruck is not cleaned out, or after the seventh tag. The new attacking team restarts at the mark. This cannot be taken quickly.
World Rugby law / Tri Tag rule book+
Not a World Rugby Law. Tag specific restart.
Scrum – Set-Up / Numbers
5 players per team: 2 props, 1 hooker, 2 second rowers. Teams must have 5 players in the scrum.
World Rugby law / Tri Tag rule book+
Law 19.5 to 19.6 (8 players in the senior game; reduced for teams of fewer than 15, to a minimum of 5).
Scrum – Players Removed for Card
Teams must have 5 players in the scrum at all times. Not applicable. The scrum is uncontested at this age group.
World Rugby law / Tri Tag rule book+
Law 3.15 to 3.20 (uncontested scrums following a card or injury).
Scrum – May Day
The scrum is engaged and stable with no deliberate push. May Day needs to be taught from U9 onwards.
World Rugby law / Tri Tag rule book+
Not a World Rugby Law. A scrum safety procedure.
Lineout – Set-Up / Numbers
There is no formed lineout at U9&10. One player from the team not in possession when the ball crossed touch throws in from the line of touch and must pass to a teammate. The pass must travel a minimum of 2m infield. The throw cannot be closer than 5m from the goal line.
World Rugby law / Tri Tag rule book+
Law 18.3 to 18.16 (quick throw mechanics and forming a lineout).
Age Group Window
• U9: Players turning 8 or 9 years of age in the calendar year can participate (acceptable practice / eligible age grades). • U10: Players turning 9 or 10 years of age in the calendar year can participate (acceptable practice / eligible age grades). There are no age grade dispensations in Competition Tri Tag. Any exception is managed through the Competition Rules.
World Rugby law / Tri Tag rule book+
WR Player Welfare Guidelines, Age Differential Playing Guideline. Rugby Australia Tri Tag variation: age window only.
Gender Participation
Mixed gender. Boys and girls may be selected in the same team and play with and against each other. Rugby Australia Participation Policy starting position: males and females may participate in mixed gender rugby up to and including the calendar year (1 January to 31 December) in which they turn 12 years of age.
World Rugby law / Tri Tag rule book+
Not a World Rugby Law. Governed by the Rugby Australia Participation Policy.
Gender Identity
Rugby Australia supports a player's participation in the gender competition with which they identify. Where the age group is played as mixed gender, dispensation is generally not engaged. Where a single gender competition is offered, the Gender Identity Dispensation Procedure applies.
World Rugby law / Tri Tag rule book+
Not a World Rugby Law. Governed by the Rugby Australia Gender Identity Dispensation Procedure.