For match officials
What changes for match officials
A clear and consistent law set, developed alongside coach education, so what you referee on game day matches what players are taught at training.
Your age group
Choose the age group you referee to see what to focus on and how each law is sanctioned.
U8U9&10U11&12U13&14U15&16
FoundationTransitionContestThe first contact band. No scrum, no lineout and no kicking. A coach from each team is on the field for the full match.The scrum and the throw-in are introduced, both uncontested. Kicking is still not permitted. A coach from each team is still on the field for the full match.The transition band. Contested scrum and lineout, kicking and conversions, formal card sanction periods, and no on-field coach.The first youth age group band. The game moves to XV-a-side rugby on a full field, but with safety and welfare variations retained to support player development.Second youth age group band where players continue to progress towards senior rugby law. Safety and welfare variations are still paramount as players begin to specialise.
Discover officiating, build confidence and love of the gameBuild skills, work with others and feel a part of the gameGrow capability, make decisions and enjoy officiatingExpand game understanding, manage and adaptOfficiate with purpose, connect and perform
Sanctions at a glance
PKPenalty kickFKFree kickHover over or select a law to see all the ways it can be broken.
TackleTackleTackleTackleTackleFend or palmFend or palmFend or palmFend or palmFend or palmTackle and ruck, World Rugby offencesTackle and ruck, junior variationsTackle and ruck, junior variationsMaulMaulMaulOffside, tackle contestOffside, restartsKicking in general playKicking in general playKicking in general playKicking in general playTackle and ruck, WR offencesTackle and ruck, WR offencesTackle and ruck, WR offencesTackle and ruck, WR offencesMaul, general play onlyMaul, general play onlyOffsideOffsideOffsideOffsideEngagementEngagementEngagementEngagementPush, no movement through the markBindsBindsBindsBindsBall useBall useBall useBall useCrooked feedCrooked feedCrooked feedCrooked feedOffside line, 5mOffside line, 5mOffside line, 5mOffside line, 5mSafetySafetySkill executionSkill executionKicking, 50:22 or drop goalPush, 1.5m maxPush, 1.5m maxPush, 1.5m maxUse it call, 5 secondsUse it call, 5 secondsUse it call, 5 secondsLifting and supportLifting and supportThrow, RA variationThrow, RA variationOffside line, 10mOffside line, 10m
Penalty kickPenalty kickPenalty kickPenalty kickPenalty kickFree kickFree kickFree kickFree kickFree kickNo sanctionNot applicableNot applicableBelow the base of the sternum. No sling tackle. No squeeze ball.A fend must not be made to the face or neck of the defending player.Sanctioned as they are in World Rugby Law. There is no maul at U8.A maximum of 2 players from each team may contest the ruck, excluding the tackler. A defender who jackals before a ruck forms may run or pass.The maul is not permitted at U8. If a maul forms, play restarts with a tap and pass by the attacking team.The offside line is the hindmost point of the players in the ruck or tackle. Where no ruck forms and a defender jackals, the defender may run or pass.Defenders must be 3m back from the mark and must not move until the first receiver is in possession. Attackers must be behind the player tapping.Kicking the ball during general play is not permitted at U8.
Below the base of the sternum. No sling tackle. No squeeze ball.A fend must not be made to the face or neck of the defending player.Sanctioned as they are in World Rugby Law.A maximum of 2 players from each team may contest the ruck, excluding the tackler. A defender who jackals before a ruck forms may run or pass.Players abide by World Rugby Law and the Game Management Guidelines focus areas. A Maul can only occur in general play.The offside line is the hindmost point of the players in the ruck or tackle. Where no ruck forms and a defender jackals, the defender may run or pass.Kicking the ball during general play is not permitted at U9&10.The scrum must be engaged and stable. No deliberate push is permitted. The hooker must strike for the ball with their foot. The team feeding the ball must win the scrum.The scrum must be engaged and stable. No deliberate push is permitted.Crutch binding is allowed in all junior and youth age groups. Any team may choose to waist bind, but the opposition may continue to crutch bind.The halfback must pass the ball to the first receiver from the back of the scrum. No scrum moves are permitted.The ball is fed into the scrum from the left hand side, down the middle of the tunnel, so the hooker can strike for it.The offside line is 5m from the last feet of the scrum. The defending team must wait until an attempt is made to catch the ball from the scrum.Not applicable. There is no formed lineout, no jumping and no lifting at U9&10.On a throw from touch, the player from the team not in possession when the ball crossed touch must pass to a teammate, and that pass must travel a minimum of 2m infield.The player must pass the ball into the field of play to a teammate, who may then run or pass.Defenders and attackers each stand 5m back from the line of touch. The defending team may advance once the ball is in the hands of the first player within the field of play.
Below the base of the sternum. No sling tackle. No squeeze ball.A fend must not be made to the face or neck of the defending player.Sanctioned as they are in World Rugby Law.Players abide by World Rugby Law and the Game Management Guidelines focus areas. A Maul can only occur in general play.The offside line at the tackle contest is the hindmost point of the players in the ruck or tackle. In general play, the defending team may advance once the ball is played.Kicking is permitted in general play. 50/22 does not apply.World Rugby Law engagement sequence: crouch, bind, set. Hookers must have a 'brake' foot position to help stability and to avoid axial loading.Maximum 1.5m push. Both teams must stop driving once 1.5m has been reached. The scrum must not be wheeled through more than 45 degrees.Crutch binding is allowed in all junior and youth age groups. Any team may choose to waist bind, but the opposition may continue to crutch bind.From the back of the scrum the halfback may pass, run or kick, or the No.8 may pass, run or kick. No other player may lift the ball from the base of the scrum.The ball must be fed from the left hand side of the scrum, and fed so that it can be hooked back by the hooker.The offside line is 5m from the last feet of the scrum. The defending team must wait until an attempt is made to catch the ball from the scrum.Only the attacking team may jump. Lifting is by the legs or shorts. The defending team must not compete for the ball. Any action by the offending team that makes a player unsafe is a Penalty Kick.The attacking team must make an attempt to complete the lineout skill of throw, jump and lift a player, and then either release the ball off the top or bring it down and pop.The receiver (halfback) must pass the ball to the first receiver. Any player in the backline may be the first receiver.Defenders and attackers each stand 5m back from the line of touch. The defending team may advance once the ball is in the hands of the first receiver.
Below the base of the sternum. Sling tackle and squeeze ball dealt with under WR Law.A fend must not be made to the face or neck of the defending player.Sanctioned as they are in World Rugby Law.Players abide by World Rugby Law and the Game Management Guidelines focus areas. A Maul can only occur in general play.The offside line at the tackle contest is the hindmost point of the players in the ruck or tackle. In general play, the defending team may advance once the ball is played.Kicking in general play is played under World Rugby Law.World Rugby Law engagement sequence: crouch, bind, set. Hookers must have a 'brake' foot position to help stability and to avoid axial loading.Maximum 1.5m push. Both teams must stop driving once 1.5m has been reached. The scrum must not be wheeled through more than 45 degrees.Crutch binding is allowed in all junior and youth age groups. Any team may choose to waist bind, but the opposition may continue to crutch bind.From the back of the scrum the halfback may pass, run or kick, or the No.8 may pass, run or kick. No other player may lift the ball from the base of the scrum.The ball must be fed from the left hand side of the scrum, and fed so that it can be hooked back by the hooker.The offside line is 5m from the last feet of the scrum. The defending team must wait until an attempt is made to catch the ball from the scrum.World Rugby Law applies in full. The lineout is contested. Both teams may jump and lift.Rugby Australia variation. World Rugby Law applies to the lineout except as set out below. The throw must be straight down the middle of the lineout and must travel 5m.World Rugby Law applies in full. There is no restriction on the receiver (halfback) at this age group.Players not in the lineout stand 10m back from the line of touch.
Below the base of the sternum. Sling tackle and squeeze ball dealt with under WR Law.A fend must not be made to the face or neck of the defending player.Sanctioned as they are in World Rugby Law.Players abide by World Rugby Law and the Game Management Guidelines focus areas. A Maul can only occur in general play.The offside line at the tackle contest is the hindmost point of the players in the ruck or tackle. In general play, the defending team may advance once the ball is played.Kicking in general play is played under World Rugby Law.World Rugby Law engagement sequence: crouch, bind, set. Hookers must have a 'brake' foot position to help stability and to avoid axial loading.Maximum 1.5m push. Both teams must stop driving once 1.5m has been reached. The scrum must not be wheeled through more than 45 degrees.Crutch binding is allowed in all junior and youth age groups. Any team may choose to waist bind, but the opposition may continue to crutch bind.From the back of the scrum the halfback may pass, run or kick, or the No.8 may pass, run or kick. No other player may lift the ball from the base of the scrum.The ball must be fed from the left hand side of the scrum, and fed so that it can be hooked back by the hooker.The offside line is 5m from the last feet of the scrum. The defending team must wait until an attempt is made to catch the ball from the scrum.World Rugby Law applies in full. The lineout is contested. Both teams may jump and lift.Rugby Australia variation. World Rugby Law applies to the lineout except as set out below. The throw must be straight down the middle of the lineout and must travel 5m.World Rugby Law applies in full. There is no restriction on the receiver (halfback) at this age group.Players not in the lineout stand 10m back from the line of touch.
- 1Tackle contact made at or above the base line of the sternum (chest, shoulder, neck or head).
- 2Sling tackle: the tackler grabs the ball carrier and rotates or swings them, creating a dangerous spinning motion.
- 3Squeeze ball: the tackled player squeezes the ball back between their legs, or lays the egg, putting their body in a dangerous position.
- 1Tackle contact made at or above the base line of the sternum (chest, shoulder, neck or head).
- 2Sling tackle: the tackler grabs the ball carrier and rotates or swings them, creating a dangerous spinning motion.
- 3Squeeze ball: the tackled player squeezes the ball back between their legs, or lays the egg, putting their body in a dangerous position.
- 1Tackle contact made at or above the base line of the sternum (chest, shoulder, neck or head).
- 2Sling tackle: the tackler grabs the ball carrier and rotates or swings them, creating a dangerous spinning motion.
- 3Squeeze ball: the tackled player squeezes the ball back between their legs, or lays the egg, putting their body in a dangerous position.
- 1Tackle contact made at or above the base line of the sternum (chest, shoulder, neck or head).
- 2Dangerous play in the tackle under Law 9, including a sling tackle or a dangerous body position on the ground.
- 1Tackle contact made at or above the base line of the sternum (chest, shoulder, neck or head).
- 2Dangerous play in the tackle under Law 9, including a sling tackle or a dangerous body position on the ground.
- 1A fend or palm directed at the face or neck of the opponent.
- 2A fend or palm delivered with excessive or disproportionate force, more than is necessary to hand off the approaching defender.
- 1A fend or palm directed at the face or neck of the opponent.
- 2A fend or palm delivered with excessive or disproportionate force, more than is necessary to hand off the approaching defender.
- 1A fend or palm directed at the face or neck of the opponent.
- 2A fend or palm delivered with excessive or disproportionate force, more than is necessary to hand off the approaching defender.
- 1The tackler fails to release the ball carrier or fails to roll away.
- 2A player enters the contest other than through the gate, that is, not from behind the hindmost point of their own players.
- 3A player in the contest is not on their feet, lying on the ground at or over the ball.
- 4The ball is played with the hand or hands after a ruck has formed.
- 5A player intentionally falls on or over the ball, or deliberately collapses the ruck.
- 1A 3rd or subsequent player from one team joins the tackle contest, not counting the tackler.
- 2The player acting as halfback runs with the ball once a ruck has formed.
- 3An attacking player picks and drives from the ruck.
- 1No infringement is attributed to either team.
- 2This is a neutral restart, not an offence.
- 3The tap and pass is taken at the mark where the maul formed.
- 1A defending player moves forward before the ball is in the hands of the first receiver following a pass from the ruck or a tap kick.
- 2Where the ball is not taken cleanly, a defending player moves before the ball carrier has taken clear possession.
- 1Players on the defending side not being back 3 metres when the ball is tapped.
- 2Players on the defending side moving up before the first receiver is in possession of the ball.
- 3Attacking players are in front of the player tapping the ball.
- 1Any player who kicks the ball during general play, whether a punt, grubber, drop kick, chip kick, or any deliberate contact with the foot that propels the ball.
- 1The tackler fails to release the ball carrier or fails to roll away.
- 2A player enters the contest other than through the gate, that is, not from behind the hindmost point of their own players.
- 3A player in the contest is not on their feet, lying on the ground at or over the ball.
- 4The ball is played with the hand or hands after a ruck has formed.
- 5A player intentionally falls on or over the ball, or deliberately collapses the ruck.
- 6A player attempts to kick the ball out of the ruck.
- 1The tackler fails to release the ball carrier or fails to roll away.
- 2A player enters the contest other than through the gate, that is, not from behind the hindmost point of their own players.
- 3A player in the contest is not on their feet, lying on the ground at or over the ball.
- 4The ball is played with the hand or hands after a ruck has formed.
- 5A player intentionally falls on or over the ball, or deliberately collapses the ruck.
- 6A player attempts to kick the ball out of the ruck.
- 1The tackler fails to release the ball carrier or fails to roll away.
- 2A player enters the contest other than through the gate, that is, not from behind the hindmost point of their own players.
- 3A player in the contest is not on their feet, lying on the ground at or over the ball.
- 4The ball is played with the hand or hands after a ruck has formed.
- 5A player intentionally falls on or over the ball, or deliberately collapses the ruck.
- 6A player attempts to kick the ball out of the ruck.
- 1The tackler fails to release the ball carrier or fails to roll away.
- 2A player enters the contest other than through the gate, that is, not from behind the hindmost point of their own players.
- 3A player in the contest is not on their feet, lying on the ground at or over the ball.
- 4The ball is played with the hand or hands after a ruck has formed.
- 5A player intentionally falls on or over the ball, or deliberately collapses the ruck.
- 6A player attempts to kick the ball out of the ruck.
- 1A 3rd or subsequent player from one team joins the tackle contest, not counting the tackler.
- 2The player acting as halfback runs with the ball once a ruck has formed.
- 3An attacking player picks and drives from the ruck.
- 4Defending players who are not part of the tackle contest and who are in front of the ball are offside and must not participate in play.
- 1Deliberately collapsing a maul.
- 2Joining a maul other than through the gate.
- 3A player on the ground in or around the maul while the ball is being used.
- 4The tap and pass is not taken at the mark where the maul formed Obstruction: preventing opponents from reaching the maul without binding.
- 5Pulling an opponent into the maul who is not already in contact.
- 6Failure to use the ball within 5 seconds after the referee calls “use it”.
- 7A team takes the ball into a maul and the ball does not emerge.
- 1Deliberately collapsing a maul.
- 2Joining a maul other than through the gate.
- 3A player on the ground in or around the maul while the ball is being used.
- 4The tap and pass is not taken at the mark where the maul formed Obstruction: preventing opponents from reaching the maul without binding.
- 5Pulling an opponent into the maul who is not already in contact.
- 6Failure to use the ball within 5 seconds after the referee calls “use it”.
- 7A team takes the ball into a maul and the ball does not emerge.
- 1Deliberately collapsing a maul.
- 2Joining a maul other than through the gate.
- 3A player on the ground in or around the maul while the ball is being used.
- 4The tap and pass is not taken at the mark where the maul formed Obstruction: preventing opponents from reaching the maul without binding.
- 5Pulling an opponent into the maul who is not already in contact.
- 6Failure to use the ball within 5 seconds after the referee calls “use it”.
- 7A team takes the ball into a maul and the ball does not emerge.
- 1Deliberately collapsing a maul.
- 2Joining a maul other than through the gate.
- 3A player on the ground in or around the maul while the ball is being used.
- 4The tap and pass is not taken at the mark where the maul formed Obstruction: preventing opponents from reaching the maul without binding.
- 5Pulling an opponent into the maul who is not already in contact.
- 6Failure to use the ball within 5 seconds after the referee calls “use it”.
- 7A team takes the ball into a maul and the ball does not emerge.
- 1From a ruck, a defending player advances before an attempt is made to catch the ball.
- 2From a scrum, a defending player advances before the halfback passes the ball and an attempt is made to catch the ball.
- 3From a throw in, a defending player advances before an attempt is made to catch the ball.
- 4Defending players who are not part of the tackle contest and who are in front of the ball are offside and must not participate in play.
- 5Players on the receiving team not back 5m when the ball is kicked.
- 6Players on the kicking team moving up past the referee or closer than 5m of the player attemping to catch/receive the ball.
- 7Players on the kicking team are in front of the player kicking the ball.
- 1Any player kicks the ball during general play, whether a punt, grubber, drop kick, chip kick, or any deliberate contact with the foot that propels the ball.
- 1A prop does not crouch, bind and set correctly before engagement.
- 2The scrum is not stable at engagement.
- 3The defending hooker strikes for the ball.
- 1A team deliberately pushes the scrum.
- 1Bind other than by an approved crutch bind or waist bind on the prop immediately in front of them.
- 2Players within the same team do not use the same bind.
- 3A player drops or releases their bind before the ball leaves the scrum.
- 4Elbows are not maintained in an upward position during the bind.
- 5A player binds with only one arm rather than a full two arm bind.
- 1Bind other than by an approved crutch bind or waist bind on the prop immediately in front of them.
- 2Players within the same team do not use the same bind.
- 3A player drops or releases their bind before the ball leaves the scrum.
- 4Elbows are not maintained in an upward position during the bind.
- 5A player binds with only one arm rather than a full two arm bind.
- 1Bind other than by an approved crutch bind or waist bind on the prop immediately in front of them.
- 2Players within the same team do not use the same bind.
- 3A player drops or releases their bind before the ball leaves the scrum.
- 4Elbows are not maintained in an upward position during the bind.
- 5A player binds with only one arm rather than a full two arm bind.
- 1Bind other than by an approved crutch bind or waist bind on the prop immediately in front of them.
- 2Players within the same team do not use the same bind.
- 3A player drops or releases their bind before the ball leaves the scrum.
- 4Elbows are not maintained in an upward position during the bind.
- 5A player binds with only one arm rather than a full two arm bind.
- 1The halfback runs with the ball rather than passing to the first receiver.
- 2The halfback may take half a step to generate the power needed to pass.
- 3A forward picks up the ball from the back of the scrum instead of the halfback.
- 1The halfback does not feed the ball down the middle of the tunnel.
- 1A defending player advances beyond the 5m offside line before an attempt has been made to catch the ball.
- 2A defending forward breaks away from the scrum before the ball exits.
- 3An attacking back who is not the halfback positions in front of the back feet of the scrum.
- 4The defending halfback does not start at the mid point of the scrum.
- 1Not applicable.
- 1Not applicable.
- 1Not applicable.
- 1The pass travels less than 2m infield from the line of touch.
- 2The pass is not directed to a teammate, instead being thrown into open space or towards an opponent.
- 1The player fails to pass the ball infield to a teammate, including throwing to themselves.
- 2The pass is directed out of the field of play rather than infield.
- 1A defending player advances beyond the 5m mark before the ball is in the hands of the first player within the field of play.
- 1In general play, a defending player advances before the ball leaves the tackle contest.
- 2From a scrum, a defending player advances before the halfback or No. 8 plays the ball.
- 3From a lineout, a defending player advances before the ball leaves the lineout.
- 4Defending players who are not part of the tackle contest and who are in front of the ball are offside and must not participate in play.
- 1A player attempts to kick a drop goal.
- 1A prop does not crouch, bind and set correctly before engagement.
- 2A team engages early.
- 3The scrum is not stable at engagement.
- 1A prop does not crouch, bind and set correctly before engagement.
- 2A team engages early.
- 3The scrum is not stable at engagement.
- 1A prop does not crouch, bind and set correctly before engagement.
- 2A team engages early.
- 3The scrum is not stable at engagement.
- 1The scrum is pushed or driven forward more than 1.5m.
- 2A team does not push straight.
- 3The scrum is unintentionally wheeled through more than 45 degrees.
- 1The scrum is pushed or driven forward more than 1.5m.
- 2A team does not push straight.
- 3The scrum is unintentionally wheeled through more than 45 degrees.
- 1The scrum is pushed or driven forward more than 1.5m.
- 2A team does not push straight.
- 3The scrum is unintentionally wheeled through more than 45 degrees.
- 1A player other than the halfback or the No.8 picks up the ball from the back of the scrum.
- 1A player other than the halfback or the No.8 picks up the ball from the back of the scrum.
- 1A player other than the halfback or the No.8 picks up the ball from the back of the scrum.
- 1The halfback does not feed the ball in straight, directing it towards their own hooker's side rather than down the centre of the tunnel.
- 2The ball fails to touch the ground first in the middle of the tunnel before the hooker plays it.
- 3The ball is not hooked by the attacking hooker.
- 1The halfback does not feed the ball in straight, directing it towards their own hooker's side rather than down the centre of the tunnel.
- 2The ball fails to touch the ground first in the middle of the tunnel before the hooker plays it.
- 3The ball is not hooked by the attacking hooker.
- 1The halfback does not feed the ball in straight, directing it towards their own hooker's side rather than down the centre of the tunnel.
- 2The ball fails to touch the ground first in the middle of the tunnel before the hooker plays it.
- 3The ball is not hooked by the attacking hooker.
- 1A defending player advances beyond the 5m offside line before the halfback plays the ball or the No.8 runs.
- 2A defending back row forward breaks from the scrum before the ball is out.
- 3The defending halfback does not start at the mid point of the scrum.
- 1A defending player advances beyond the 5m offside line before the halfback plays the ball or the No.8 runs.
- 2A defending back row forward breaks from the scrum before the ball is out.
- 3The defending halfback does not start at the mid point of the scrum.
- 1A defending player advances beyond the 5m offside line before the halfback plays the ball or the No.8 runs.
- 2A defending back row forward breaks from the scrum before the ball is out.
- 3The defending halfback does not start at the mid point of the scrum.
- 1A defending player jumps, rises or attempts to compete for the ball.
- 2A defending player contacts or interferes with an attacking jumper or their lifters.
- 3Lifting occurs other than by the legs or shorts, for example by the body, jersey, arms above the shorts or thigh area, or from below the waist on the trunk.
- 4A lifted player is not brought safely back to the ground after the ball has been played.
- 1The attacking team makes no effort to jump and lift a player in the lineout.
- 2The lineout is not completed, that is, the throw, jump and lift are not attempted.
- 3The ball is thrown over the lineout.
- 4Either team does not have the correct number of players in the lineout. where the ball is not taken cleanly and goes forward, this is a knock on and the restart is a scrum, not a Free Kick.
- 1The receiver fails to pass to the first receiver.
- 2The receiver runs with the ball rather than passing.
- 3A player may take a step to generate the power needed to pass.
- 1A defending or attacking player advances beyond the 5m line from the line of touch before the ball is in the hands of the first receiver.
- 2A lineout participant steps forward across the line of touch before the ball has been thrown in.
- 1A fend or palm directed at the face or neck of the opponent.
- 2A fend or palm delivered with excessive or disproportionate force.
- 1A fend or palm directed at the face or neck of the opponent.
- 2A fend or palm delivered with excessive or disproportionate force.
- 1A defending player advances beyond the offside line before the ball has been played from the tackle contest, scrum or lineout.
- 2A player in front of the ball participates in play.
- 1A defending player advances beyond the offside line before the ball has been played from the tackle contest, scrum or lineout.
- 2A player in front of the ball participates in play.
- 1Not applicable. Kicking is not restricted at this age group.
- 1Not applicable. Kicking is not restricted at this age group.
- 1Lifting occurs other than by the legs or shorts.
- 2A lifted player is not brought safely back to the ground after the ball has been played.
- 3A player levers on or pulls down an opponent who is jumping or supported.
- 1Lifting occurs other than by the legs or shorts.
- 2A lifted player is not brought safely back to the ground after the ball has been played.
- 3A player levers on or pulls down an opponent who is jumping or supported.
- 1The throw is not straight and the defending team lifts to compete.
- 2The throw is deliberately not straight.
- 3The throw does not travel 5m.
- 4The throw is directed to a player outside the lineout.
- 5Where the ball is not taken cleanly and goes forward, this is a knock on and the restart is a scrum.
- 1The throw is not straight and the defending team lifts to compete.
- 2The throw is deliberately not straight.
- 3The throw does not travel 5m.
- 4The throw is directed to a player outside the lineout.
- 5Where the ball is not taken cleanly and goes forward, this is a knock on and the restart is a scrum.
- 1A player not in the lineout advances beyond the 10m line before the lineout has ended.
- 2A lineout participant steps forward across the line of touch before the ball has been thrown in.
- 1A player not in the lineout advances beyond the 10m line before the lineout has ended.
- 2A lineout participant steps forward across the line of touch before the ball has been thrown in.
See the full law set for detail on this law.
See the full law set for detail on this law.
See the full law set for detail on this law.
Tap and pass at the mark, in line with or behind it. Defenders retreat 3m and wait until the ball is in the hands of the first receiver. Advantage is not played for foul play, except in the act of scoring a try.Tap and pass at the mark, in line with or behind it. Defenders retreat 5m and wait until an attempt is made to catch the ball by the first receiver.Penalty kick: any option except a kick at goal, with defenders retreating 10m. Free kick: tap only, and the scrum option is not available.Penalty kick: any option under World Rugby law. Free kick: tap only, and the scrum option is not available.Penalty kick: any option under World Rugby law. Advantage can be played unless it is a yellow or red card offence, or in the act of scoring a try. Free kick: tap only, and the scrum option is not available.
Game management
How the game is set up, run and managed on match day. Choose a topic, then hover over or select an item.
Players on the fieldPlayers on the fieldPlayers on the fieldPlayers on the fieldPlayers on the fieldPlaying areaPlaying areaPlaying areaPlaying areaPlaying areaOn-field coachOn-field coachOn-field coachOn-field coachOn-field coachYellow cardYellow cardYellow cardYellow cardYellow cardGame Balance LawGame Balance LawGame Balance LawGame Balance LawGame Balance LawThe tap and passAge group windowAge group windowAge group windowAge group windowAge group windowMinimum to playMinimum to playMinimum to playMinimum to playMinimum to playSquad sizeSquad sizeSquad sizeSquad sizeSquad sizeReplacementsReplacementsReplacementsReplacementsReplacementsScrumScrumScrumKick off and after a tryKick off and after a tryKick off and after a tryKick off and after a tryKick off and after a tryScrum: set up and numbersScrum: set up and numbersScrum: set up and numbersBall sizeBall sizeBall sizeBall sizeBall sizePlaying timePlaying timePlaying timePlaying timePlaying timeWarm-upWarm-upWarm-upWarm-upWarm-upInjury timeInjury timeInjury timeInjury timeInjury timeScoringScoringScoringScoringScoringCoaching accreditation, requiredCoaching accreditation, requiredCoaching accreditation, requiredRed cardRed cardRed cardRed cardRed cardBlue cardBlue cardBlue cardBlue cardBlue cardConcussion protocolConcussion protocolConcussion protocolConcussion protocolConcussion protocolMouthguardsMouthguardsMouthguardsMouthguardsMouthguardsPositioningPositioningAn incorrect tapAdvantageAdvantageAdvantageAdvantageAdvantagePenalty and free kickPenalty and free kickKnock on and forward passKnock on and forward passKnock on and forward passBall crosses the line of touchBall crosses the line of touchIn goalIn goal50/22 kick50/22 kick50/22 kick50/22 kick50/22 kickAge grade dispensationAge grade dispensationAge grade dispensationAge grade dispensationSchedule B, front row assessmentSchedule B, front row assessmentSchedule B, front row assessmentSchedule B, front row assessmentSchedule B, front row assessmentGender participationGender participationGender participationGender participationGender participationMixed gender dispensationMixed gender dispensationMixed gender dispensationMixed gender dispensationMixed gender dispensationGender identityGender identityGender identityGender identityGender identityLineoutIf the kick goes deadUncontested scrumsScrum: players removed for a cardLineout: set up and numbersLineout: set up and numbersLineout: set up and numbersLiftingLiftingLiftingLineout: players removed for a cardLineout: players removed for a cardLineout: players removed for a cardCoaching accreditation, recommendedCoaching accreditation, recommendedCoaching accreditation, recommendedPenalty kickFree kickIn goal restartRestart positioningThe pushThe pushFormationFormationIncomplete scrum formationsIncomplete scrum formationsRugby Australia recommendationGoal line drop outGoal line drop outSenior rugby dispensation
7510Unlimited
Quarter field
Managed by the team coach, manager and refereeSame management as a yellow cardNo blue card is shown at U8
40 point thresholdStrongly recommended
Two grades up needs approval7Quarter fieldManaged by the team coach, manager and referee40 point threshold
Front row assessment7Quarter fieldManaged by the team coach, manager and referee40 point threshold
Mixed gender7Quarter fieldManaged by the team coach, manager and referee40 point threshold
Not applicable at U87Quarter fieldManaged by the team coach, manager and referee40 point threshold
Play in the gender you identify with7Quarter fieldManaged by the team coach, manager and referee40 point threshold
Size 37Managed by the team coach, manager and referee40 point threshold
30 min7Managed by the team coach, manager and referee40 point threshold
15 min7Managed by the team coach, manager and referee40 point threshold
None7Managed by the team coach, manager and referee40 point threshold
Try only7Managed by the team coach, manager and referee40 point threshold
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No lineout at U87Quarter fieldManaged by the team coach, manager and referee40 point threshold
No drop out7Quarter fieldManaged by the team coach, manager and referee40 point threshold
Not applicable7Quarter fieldManaged by the team coach, manager and referee40 point threshold
7Quarter fieldManaged by the team coach, manager and referee40 point threshold
7Quarter fieldManaged by the team coach, manager and referee40 point threshold
7Quarter fieldManaged by the team coach, manager and referee40 point threshold
7Quarter fieldManaged by the team coach, manager and referee40 point threshold
7Quarter fieldManaged by the team coach, manager and referee40 point threshold
7Quarter fieldManaged by the team coach, manager and referee40 point threshold
1013UnlimitedMinimum numbers for a game is 7 players per team
Half fieldSize 340 min20 minNoneTry only
Managed by the team coach and the refereeSame management as a yellow cardNo blue card is shown at U9&10
50 point thresholdStrongly recommended
NO CONTEST Halfway · drop kick 5mNo formed lineoutNo drop outNot applicable
Best practiceFront row assessmentMixed genderNot applicable at U9&10Play in the gender you identify with
No formed lineout at U9&10
10Half fieldManaged by the team coach and the referee50 point thresholdNO CONTEST Halfway · drop kick 5mBest practice13UnlimitedMinimum numbers for a game is 7 players per team
10Half fieldManaged by the team coach and the referee50 point thresholdNO CONTEST Halfway · drop kick 5mBest practice13UnlimitedMinimum numbers for a game is 7 players per team
10Half fieldManaged by the team coach and the referee50 point thresholdNO CONTEST Halfway · drop kick 5mBest practice13UnlimitedMinimum numbers for a game is 7 players per team
10Half fieldManaged by the team coach and the referee50 point thresholdNO CONTEST Halfway · drop kick 5mBest practice13UnlimitedMinimum numbers for a game is 7 players per team
10Half fieldManaged by the team coach and the referee50 point thresholdNO CONTEST Halfway · drop kick 5mBest practice13UnlimitedMinimum numbers for a game is 7 players per team
10Half fieldManaged by the team coach and the referee50 point thresholdNO CONTEST Halfway · drop kick 5mBest practice13UnlimitedMinimum numbers for a game is 7 players per team
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12Full field less 10mContestedNo on-field coach5 minutes60 point thresholdBest practice17UnlimitedMinimum numbers for a game is 7 players per teamSize 450 min25 minNoneTry and conversion6 players per team, plus a receiverOnly the attacking team may jumpBoth teams match the reduced numberSuspended until a judicial hearingNo blue card is shown at U11&12Strongly recommendedThe scrum option is not available at a free kickNot applicableNot permittedFront row assessmentMixed genderNot applicable at U11&12Play in the gender you identify with
1523UnlimitedMinimum numbers for a game is 10 players per team
Full fieldSize 450 min30 minNone
Contested3-4-1Where one team reduces, the other reduces to matchPermitted for both teamsWorld Rugby Law applies
No on-field coach
60 point thresholdStrongly recommended
Contested
Best practiceFront row assessmentSingle gender by default
Immediately suspended until they attend a judicial hearingApplies from U13
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1523UnlimitedMinimum numbers for a game is 10 players per team
Full fieldMale - 5 Female - 4.560 min30 minNone
ContestedStill capped at 1.5m3-4-1Where one team reduces, the other reduces to matchPermitted for both teamsWorld Rugby Law applies
No on-field coach
Not applicableStrongly recommended
Contested
Best practiceExceptional circumstances onlyRequired for any player intending toSingle gender by default
Immediately suspended until they attend a judicial hearing
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Players per side. Numbers must be matched, and teams share players to reach the maximum.Players per side. Numbers must be matched, and teams share players to reach the maximum.Players per side. Teams match numbers and share players, except where a team is observing a yellow or red card sanction.Teams must match numbers, unless a player is sanctioned with a yellow or red card.Teams must match numbers, unless a player is sanctioned with a yellow or red card.No scrum, no lineout, no kicking in general play.One coach from each team is on the field for the full duration of every match, across the season. They guide players and reinforce the match official's decisions. Not a second referee. The on-field coach may: ✓ Give short, in the moment guidance to their own players, and to opposition players where it helps play continue safely. ✓ Explain a decision to players in language they understand, after it has been made. ✓ Reposition players and help them get set for a restart. ✓ Alert the match official to a safety concern at any time. The on-field coach may not: ✕ Overturn, reverse, question or debate a decision of the match official. ✕ Award or signal any decision, sanction or score. ✕ Direct play from within either defensive line, or interfere with the ball, players or space. ✕ Coach the opposition's tactics, or delay a restart to give instruction.The time spent on the sideline is at the discretion of the coach and referee. The player can be replaced immediately. It is not recorded in Rugby Xplorer in this age group.The time spent on the sideline is at the discretion of the coach and referee. The player can be replaced immediately. It is not recorded in Rugby Xplorer in this age group.Once the threshold is reached, the coach of the losing team chooses one of three options.Once the threshold is reached, the coach of the losing team chooses one of three options.Once the threshold is reached, the coach of the losing team chooses one of three options.Tap and pass at the mark, in line with or behind it. Defenders retreat 3m and wait until the ball is in the hands of the first receiver. If the ball is not taken cleanly, they wait until the player takes possession.Players turning 8 in the calendar year can participate — actual age grade. Best practice: Play within a one year age window. Acceptable practice: Play within a two year age window. Exceptional practice: Three year window, following specific criteria in union policy, including consent and assessment. World Rugby Player. Welfare Guidelines, Age. Differential. Playing. Guideline.Players per team. Below five, the game does not take place. Rugby Australia junior variation.Suggested maximum match day squad.Suggested maximum match day squad.Suggested maximum match day squad.Suggested maximum match day squad.Suggested maximum match day squad.Unlimited movements. Replacements can be made at any stoppage where the ball is dead and only with the permission of the referee. A replacement can take place at a FK or PK but the ball must be made dead prior to this happening and with the permission of the referee. The ball is dead when the referee blows the whistle to stop play; or when the ball is in touch and a lineout should take place; or following an unsuccessful conversion.Unlimited movements. Replacements can be made at any stoppage where the ball is dead and only with the permission of the referee. A replacement can take place at a FK or PK but the ball must be made dead prior to this happening and with the permission of the referee. The ball is dead when the referee blows the whistle to stop play; or when the ball is in touch and a lineout should take place; or following an unsuccessful conversion.Unlimited movements. Replacements can be made at any stoppage where the ball is dead and only with the permission of the referee. A replacement can take place at a FK or PK but the ball must be made dead prior to this happening and with the permission of the referee. The ball is dead when the referee blows the whistle to stop play; or when the ball is in touch and a lineout should take place; or following an unsuccessful conversion.Unlimited movements. Replacements can be made at any stoppage where the ball is dead and only with the permission of the referee. A replacement can take place at a FK or PK but the ball must be made dead prior to this happening and with the permission of the referee. The ball is dead when the referee blows the whistle to stop play; or when the ball is in touch and a lineout should take place; or following an unsuccessful conversion.Unlimited movements. Replacements can be made at any stoppage where the ball is dead and only with the permission of the referee. A replacement can take place at a FK or PK but the ball must be made dead prior to this happening and with the permission of the referee. The ball is dead when the referee blows the whistle to stop play; or when the ball is in touch and a lineout should take place; or following an unsuccessful conversion.Uncontested five player scrum, no formed lineout, no kicking in general play.UNCONTESTED 5 players per team, at all times 2 props, 1 hooker, 2 second rowers. May. Day is taught from U9. Uncontested scrums following a card or injury do not apply here — the scrum is already uncontested.One coach from each team is on the field for the full duration of every match, across the season. They guide players and reinforce the match official's decisions. Not a second referee. The on-field coach may: ✓ Give short, in the moment guidance to their own players, and to opposition players where it helps play continue safely. ✓ Explain a decision to players in language they understand, after it has been made. ✓ Reposition players, prompt them into the correct formation, and help them get set for a restart. ✓ Alert the match official to a safety concern at any time. The on-field coach may not: ✕ Overturn, reverse, question or debate a decision of the match official. ✕ Award or signal any decision, sanction or score. ✕ Direct play from within either defensive line, or interfere with the ball, players or space. ✕ Coach the opposition's tactics, or delay a restart to give instruction.Defenders start 5m back. Drop kick by the try-scoring team from the halfway point, and a drop kick must be attempted. Once the ball is kicked, defenders may advance in line with the referee. The receiving team must take possession.Play within a one year age window. Acceptable practice (U9 & U10): Play within a two year age window. Exceptional practice: Three year window, following specific criteria in union policy, including consent and assessment. World Rugby Player. Welfare Guidelines, Age. Differential. Playing. Guideline. U9. Players turning 8 or 9 in the calendar year can participate. Acceptable practice, eligible age grades. U10. Players turning 9 or 10 in the calendar year can participate. Rugby Australia's Size for Age guidelines also apply at U10.7 players per team 3 person scrum 8 players per team 3 person scrum 9 players per team 5 person scrum.All field markings are used and referred to as painted.All field markings are used and referred to as painted.All field markings are used and referred to as painted.6 players per team, at all times: 2 props, 1 hooker, 2 second rowers, 1 No.8. Push is capped at 1.5m. No.8 moves are allowed.This is where on-field coaching stops. It is present at U8 to U10, and not from U11 onward. It is recommended that the coach stands behind the player's bench, inside the field enclosure.Actual game time. The player cannot be replaced. The player, or a replacement, may take the field once the 5 minutes expires. All yellow cards must be recorded in Rugby Xplorer.Drop kick by the try-scoring team, and a contest for possession from the kick off or restart is permitted. An incorrect kick off allows a second attempt at the referee's discretion. Where the second kick is also incorrect, or the ball goes dead or over the sideline, play restarts on halfway.Play within a one year age window. Acceptable practice (U11 & U12): Play within a two year age window. Exceptional practice: Three year window, following specific criteria in union policy, including consent and assessment. World Rugby Player. Welfare Guidelines, Age. Differential. Playing. Guideline. Rugby Australia's Size for Age guidelines also apply. U11. Players turning 10 or 11 in the calendar year can participate. Acceptable practice, eligible age grades. U12. Players turning 11 or 12 in the calendar year can participate. Acceptable practice, eligible age grades.7 players: 3 person scrum. 8 players: 3 person scrum. 9 players: 5 person scrum. 10 players: 5 person scrum. 11 players: 5 person scrum. A five person scrum is front row plus second row. Minimum 10 players to start a game at U11&12.8 players per team · 3-4-1: 2 props, 1 hooker, 2 second rowers, 2 flankers, 1 No.8 World Rugby Law, with the push capped at 1.5m and a brake foot for hookers. Locks pack with their heads either side of the hooker.On-field coaching applies at U8 to U10 only. It is recommended that the coach stands behind the player's bench, inside the field enclosure.Any player shown a yellow card in a XVs match is suspended for a period of playing time: 5 min match of 50 minutes or less 10 min match of more than 50 minutes.Any player shown a yellow card in a XVs match is suspended for a period of playing time: 5 min match of 50 minutes or less 10 min match of more than 50 minutes.Once the threshold is reached, the coach of the team that is losing chooses one of three options.Non-try-scoring team restarts the game by drop kick, under World Rugby Law. A contest for possession is permitted.Non-try-scoring team restarts the game by drop kick, under World Rugby Law. A contest for possession is permitted.Play within a one year age window. Acceptable practice (U13 & U14): Play within a two year age window. Exceptional practice: Three year window, following specific criteria in union policy, including consent and assessment. World Rugby Player. Welfare Guidelines, Age. Differential. Playing. Guideline. U13. Players turning 12 or 13 in the calendar year can participate. Acceptable practice, eligible age grades. U14. Players turning 13 or 14 in the calendar year can participate. Acceptable practice, eligible age grades.10 players: 5 person scrum. 11 players: 5 person scrum. 12 players: 6 person scrum. 13 players: 6 person scrum. 14 players: 6 person scrum. A five person scrum is front row plus second row. A six person scrum adds the No.8.10 players: 5 person scrum. 11 players: 5 person scrum. 12 players: 6 person scrum. 13 players: 6 person scrum. 14 players: 6 person scrum. A five person scrum is front row plus second row. A six person scrum adds the No.8.8 players per team · 3-4-1: 2 props, 1 hooker, 2 second rowers, 2 flankers, 1 No.8 8 players per team. World Rugby Law.On-field coaching applies at U8 to U10 only. Coaches may coach from behind the player's bench or outside the playing enclosure.The Game Balance Law does not apply from U15 onwards, unless set by local competition rules.Play within a one year age window. Acceptable practice (U15 & U16): Play within a two year age window. Exceptional practice: Three year window, following specific criteria in union policy, including consent and assessment. World Rugby Player. Welfare Guidelines, Age. Differential. Playing. Guideline. U15. Players turning 14 or 15 in the calendar year can participate. Acceptable practice, eligible age grades. U16. Players turning 15 or 16 in the calendar year can participate. Acceptable practice, eligible age grades.Male and female.Male and female.Male and female.Male and female.Two 15 minute halves.Maximum warm-up time.Maximum warm-up time.Maximum warm-up time.Maximum warm-up time.Maximum warm-up time.None is played. Applies U8 to U18.None is played. Applies U8 to U18.None is played. Applies U8 to U18.None is played. Applies U8 to U18.None is played. Applies U8 to U18.No conversions, penalty goals or field goals. Score kept, not published.No conversions, penalty goals or field goals. Score kept, not published.Coaching Kids Rugby, Smart Rugby, Season Ready, Junior Law Facilitation Workshop.Coaching Kids Rugby, Smart Rugby, Season Ready, Junior Law Facilitation Workshop.Managed by the referee with the on-field coach and the medic, first aid officer or trainer. The referee blue card applies from U13 and older.Managed by the referee with the on-field coach and the medic, first aid officer or trainer. The referee blue card applies from U13 and older.Applies to all rugby, at all ages.Applies to all rugby, at all ages.Applies to all rugby, at all ages.Applies to all rugby, at all ages.Applies to all rugby, at all ages.Not mandatory under RA junior law, but all contact players should wear a properly fitted mouthguard. Some competitions make them compulsory — check local rules.No closer than 5m from the goal line and 3m from the touch line. Where the mark falls outside those limits, the restart is taken at the nearest permissible point.Brought back and retaken correctly.Not played for any foul play under Law 9 — except in the act of scoring a try, where a penalty try is awarded. Where foul play occurs, stop play immediately and award the penalty kick. Advantage is played in all other circumstances, including knock-ons and forward passes.Not played for any foul play under Law 9 — except in the act of scoring a try, where a penalty try is awarded. Where foul play occurs, stop play immediately and award the penalty kick. Advantage is played in all other circumstances, including knock-ons and forward passes.Not played for any foul play under Law 9 — except in the act of scoring a try, where a penalty try is awarded. Where foul play occurs, stop play immediately and award the penalty kick. Advantage is played in all other circumstances, including knock-ons and forward passes.Tap and pass by the non-try-scoring team on the middle of halfway. Defenders back 3m, moving once the first receiver has the ball.Tap and pass at the mark, in line with or behind it. Defenders retreat 3m. This is the mechanic every sanction refers to.Tap and pass to the non-offending team, in line with or behind the mark. Defenders 3m back.Tap and pass to the team not in possession, taken 3m in from the touch line. Defenders 3m back.Tap 5m from the goal line to the defending team, in line with where the ball was made dead. Attacking team back 3m.There is no kicking in general play at U8.Any player requesting to play two single age grades up requires Age Grade Dispensation approval.Not applicable in U8s.Boys and girls may be selected in the same team and play with and against each other. The RA Participation Policy starting position: males and females may participate in mixed gender rugby up to and including the calendar year in which they turn 12.Boys and girls may be selected in the same team and play with and against each other. The RA Participation Policy starting position: males and females may participate in mixed gender rugby up to and including the calendar year in which they turn 12.Mixed gender participation is the starting position at this age group, so no dispensation is required.Mixed gender participation is the starting position at this age group, so no dispensation is required.Mixed gender participation is the starting position at this age group, so no dispensation is required.Where the age group is played as mixed gender, dispensation is generally not engaged. Where a single gender competition is offered, the Gender Identity Dispensation Procedure applies.Where the age group is played as mixed gender, dispensation is generally not engaged. Where a single gender competition is offered, the Gender Identity Dispensation Procedure applies.Where the age group is played as mixed gender, dispensation is generally not engaged. Where a single gender competition is offered, the Gender Identity Dispensation Procedure applies.Two 20 minute halves.Line of touch minimum 2m infield. One player from the team not in possession throws in from the line of touch and must pass to a teammate. The pass travels a minimum of 2m infield, and the throw cannot be closer than 5m from the goal line.Not mandatory under national junior law, but all contact players should wear a properly fitted mouthguard. Some competitions make them compulsory — check local rules.Not mandatory under national junior law, but all contact players should wear a properly fitted mouthguard. Some competitions make them compulsory — check local rules.The receiving team restarts with a tap on the halfway point, defenders back 5m. A second attempt may be permitted at the referee's discretion.Tap and pass, taken in line with or behind the mark. Defenders back 5m and must wait until an attempt is made to catch the ball. This is the mechanic every sanction refers to.No closer than 5m from the goal line and 3m from the touch line. The 3m minimum does not apply to a restart from touch. Scrums are set at the mark under World Rugby Law.Scrum, fed by the team not in possession at the time of the infringement. The scrum is set at the mark under World Rugby Law.The throw in is passed at least 2m infield, and no closer than 5m from the goal line.Tap 5m from the goal line to the team not in possession when the ball was taken in, in line with where it was made dead. Defenders back 5m.There is no kicking in general play at U9&10.Two grades up, or one grade down, needs approval. Size for Age guidelines apply, including mandatory assessment where required.Two grades up, or one grade down, needs approval. Size for Age guidelines apply, including mandatory assessment where required.Any player intending to play two single age grades up in a front row position requires Schedule B assessment and approval.Any player intending to play two single age grades up in a front row position requires Schedule B assessment and approval.Two 25 minute halves.Conversion by drop kick or place kick. No penalty goals or field goals. A try outside the 15m line is converted from the 15m line.Only where a team cannot field a suitably trained front row, or through injury. Six players per team in the scrum. There is no sanction where a team plays uncontested scrums — this is a participation provision, and a team is not penalised where it cannot contest.Teams must still have 6 players in the scrum at all times.The halfback receiver is additional to the six. Numbers must be matched. Attacking: 1 thrower and 5 participants. Defending:, 1 hooker in the channel and 5 participants. The lineout cannot be closer than 5m from the goal line.Lifting is by the legs or shorts. The defending team must not compete for the ball. The attacking team must make an effort to jump and lift a player.Teams match lineout numbers at all times to create space on the field. The lineout stays contested with equal numbers, and the card takes effect in the backline, where the non-offending team has one additional player.Smart Rugby, Season Ready, Junior and Youth Coach Course.Junior and Youth Coach Course, Continual Personal Development (CPD).The red carded player cannot return. A replacement may take the field after 10 minutes of actual game time. All red cards must be recorded in Rugby Xplorer.Managed by the referee with the team coach from the sideline and the medic, first aid officer or trainer. There is no on-field coach at this age group. The referee blue card applies from U13 and older.Any penalty option other than a penalty goal or field goal attempt. Defenders back 10m.Defenders back 10m. An incorrect tap is brought back and retaken.The attacking team puts the ball in goal, and it is grounded or made dead by the defending team, or the attacking team is held up. Tap to the defending team on the 22m line. The defending team puts the ball in goal and then grounds it in their own in-goal 5m scrum to the attacking team. The 2027 World Rugby goal line drop out is not adopted at U11&12. It applies from U13 upward.Scrum, fed by the team not in possession at the time. Set at the mark under World Rugby Law.The scrum mark is 5m from the touch line and 5m from the goal line under World Rugby Law.Kicking is permitted at U11&12, but there is no 50:22.Boys and girls may be selected in the same team and play with and against each other. Eligibility runs to the end of the calendar year in which a player turns 12. This is the last age band in which mixed gender is the starting position.Two 25 minute halves. Maximum 100 minutes in a day across all matches.World Rugby Law Try, conversion, penalty goal and dropped goal all apply.World Rugby Law Try, conversion, penalty goal and dropped goal all apply.Capped at 1.5m A brake foot applies for hookers.The single player, normally the No.8, shoves on the two locks. The locks pack with their heads either side of the hooker.The single player, normally the No.8, shoves on the two locks. The locks pack with their heads either side of the hooker.Card and the team is left with no suitably trained front row players available to take the field. 2. The team does not have suitably trained front row players to start the match. 3. The referee determines that the scrum must be uncontested on safety grounds.Card and the team is left with no suitably trained front row players available to take the field. 2. The team does not have suitably trained front row players to start the match. 3. The referee determines that the scrum must be uncontested on safety grounds.3-4 7 players. No number eight. 3-2-1 6 players. No flankers. 3-2 5 players. No flankers or number eight.Where a team can start the match with a contested scrum and then needs to go uncontested due to injury or foul play, the team does not need to drop a player.The throwing team sets the number. The non-throwing team cannot exceed it. Minimum of 2 players per team. The throw must be straight down the middle and travel 5m. touch line straight down the middle.The lineout is contested. Both teams may jump and lift. World Rugby Law.The non-throwing team cannot have more players in the lineout than the throwing team.The non-throwing team cannot have more players in the lineout than the throwing team.Smart Rugby, Season Ready, Junior Coach Course, Junior Coach, Essential Coaching Skills, Community Coach.They may be replaced after: 10 min match of 50 minutes or less 20 min match of more than 50 minutes.They may be replaced after: 10 min match of 50 minutes or less 20 min match of more than 50 minutes.Managed by the referee in consultation with the medic, first aid officer or trainer. All blue cards must be recorded in Rugby Xplorer.Managed by the referee in consultation with the medic, first aid officer or trainer. All blue cards must be recorded in Rugby Xplorer.Not mandatory under national law, but Rugby Australia strongly recommends all contact players wear a properly fitted mouthguard. Some competitions make them compulsory — check local rules.Where foul play meets the penalty kick threshold, the referee may play advantage to allow continuity and flow. If in doubt, award the penalty. Where foul play meets the yellow card threshold or higher , including dangerous play (Laws 9.11–9.25) and misconduct (Laws 9.27–9.28), advantage is not played. The referee stops play immediately, except in the act of scoring a try.Where foul play meets the penalty kick threshold, the referee may play advantage to allow continuity and flow. If in doubt, award the penalty. Where foul play meets the yellow card threshold or higher , including dangerous play (Laws 9.11–9.25) and misconduct (Laws 9.27–9.28), advantage is not played. The referee stops play immediately, except in the act of scoring a try.Applies from 2027 World Rugby Law.Applies from 2027 World Rugby Law.Permitted World Rugby Law.Permitted World Rugby Law.Two grades up, or one grade down, needs approval Rugby Australia's Size for Age guidelines, including mandatory assessment where required, will also apply.Required for any player intending to play two single age grades up in a front row position, and for any player with an approved Mixed Gender Dispensation who also intends to play in the front row.Boys and girls play in separate competitions. Mixed gender participation at U13 and U14 is available only through the Rugby Australia Mixed Gender Dispensation Procedure.Available A girl over 12 years of age may play in a mixed gender team at U13 or U14 where no other opportunity to play regular rugby exists. The Rugby Australia Mixed Gender Dispensation Procedure must be followed. Approval rests with the Competition. Manager.Play in the gender you identify with Rugby Australia supports a player's participation in the gender competition with which they identify. A player wishing to play in a gender competition different to the sex listed on their birth certificate must follow the Gender Identity Dispensation Procedure. Approval rests with the Competition. Manager.Play in the gender you identify with Rugby Australia supports a player's participation in the gender competition with which they identify. A player wishing to play in a gender competition different to the sex listed on their birth certificate must follow the Gender Identity Dispensation Procedure. Approval rests with the Competition. Manager.Two 30 minute halves. Maximum 100 minutes in a day across all matches.Pathways competitions may apply for a variation case by case.3-4 7 players. No number eight. 3-2-1 6 players. No flankers. 3-2 5 players. No flankers or number eight. Going uncontested costs a player. Where a team can start the match with a contested scrum and then needs to go uncontested due to injury or foul play, the team must drop a player. Rugby Australia recommendation. Not law, applied through competition rules.The throwing team sets the number. The non-throwing team cannot exceed it. Minimum of 2 players per team. World Rugby Law. touch line.The lineout is contested. World Rugby Law.Smart Rugby, Season Ready, Essential Coaching Skills, Community Coach courses, Community Coach.Not mandatory under national law, but Rugby Australia strongly recommends all contact players wear a properly fitted mouthguard. Some competitions make them compulsory. Check local rules.Players turning 16 in the calendar year could seek a request for dispensation to senior rugby, including. Colts. Approval rests with the Head of Game Development for the Member. Union, usually a GM or CEO role.Play two single age grades up in a front row position; play in the front row with an approved Mixed Gender Dispensation; play senior rugby in a front row position.Boys and girls play in separate competitions. Mixed gender participation is available by dispensation at U15 only. It is not available at U16.U15 available U16 not available A girl may play in a mixed gender team up to and including the calendar year in which she turns 15. Dispensation is not available at U16.
- Option 1: Mix the teams. Teams are mixed and players are shared.
- Option 2: Play on. Play continues. No changes to teams.
- Option 3: End the game. The game is ended. The referee's authority to stop play for safety reasons is unaffected and exists independently of this law.
- Option 1: Mix the teams. Teams are mixed and players are shared.
- Option 2: Play on. Play continues. No changes to teams.
- Option 3: End the game. The game is ended. The referee's authority to stop play for safety reasons is unaffected and exists independently of this law.
- Option 1: Mix the teams. Teams are mixed and players are shared.
- Option 2: Play on. Play continues. No changes to teams.
- Option 3: End the game. The game is ended. The referee's authority to stop play for safety reasons is unaffected and exists independently of this law.
- Option 1: Mix the teams. Teams are mixed and players are shared.
- Option 2: Play on. Play continues. No changes to teams.
- Option 3: End the game. The game is ended. The referee's authority to stop play for safety reasons is unaffected and exists independently of this law.
Law referenceLaw 3.1–3.2. Senior maximum is 15; a match organiser may authorise fewer.Not a World Rugby Law. A participation guideline, not set by the Laws of the Game.Law 3.4–3.5. Under World Rugby Law, replacements are made when the ball is dead.
Law referenceLaw 1.3. Senior field is a maximum 100m x 70m; 1.3(b) allows approved variations.
Law referenceLaw 9.29. Senior sin bin is 10 minutes; reduced junior time penalties are a modification.Law 9.30.Not a World Rugby Law. Governed under WR Concussion Guidance and the RA CMP.Regulation 10, Law 3.11 and the RA Concussion Management Procedure. Any player with signs or symptoms of suspected concussion must leave the field immediately. No person, including a medic, first aid officer, trainer, coach or doctor, can override this. The player can be replaced. Graduated return to play: minimum 21 days for players aged 18 and under.
Law referenceNot a World Rugby Law. An RA specific mechanic with no World Rugby equivalent. The score must be known on the field at every age group so this law can operate.Law 4.3(f). A mouthguard is a permitted item of clothing; the senior Law does not mandate it.
Law referenceNot a World Rugby Law. Governed by the RA Mixed Gender Dispensation Procedure.Law 3.1–3.2. Senior maximum is 15; a match organiser may authorise fewer.Law 1.3. Senior field is a maximum 100m x 70m; 1.3(b) allows approved variations.Law 9.29. Senior sin bin is 10 minutes; reduced junior time penalties are a modification.Not a World Rugby Law. An RA specific mechanic with no World Rugby equivalent. The score must be known on the field at every age group so this law can operate.
Law referenceNot a World Rugby Law. Governed by the RA Gender Identity Dispensation Procedure.Law 3.1–3.2. Senior maximum is 15; a match organiser may authorise fewer.Law 1.3. Senior field is a maximum 100m x 70m; 1.3(b) allows approved variations.Law 9.29. Senior sin bin is 10 minutes; reduced junior time penalties are a modification.Not a World Rugby Law. An RA specific mechanic with no World Rugby equivalent. The score must be known on the field at every age group so this law can operate.
Law referenceLaw 3.1–3.2. Senior maximum is 15; a match organiser may authorise fewer.Law 1.3. Senior field is a maximum 100m x 70m; 1.3(b) allows approved variations.Law 9.29. Senior sin bin is 10 minutes; reduced junior time penalties are a modification.Not a World Rugby Law. An RA specific mechanic with no World Rugby equivalent. The score must be known on the field at every age group so this law can operate.
Law referenceLaw 3.1–3.2. Senior maximum is 15; a match organiser may authorise fewer.Law 1.3. Senior field is a maximum 100m x 70m; 1.3(b) allows approved variations.Law 9.29. Senior sin bin is 10 minutes; reduced junior time penalties are a modification.Not a World Rugby Law. An RA specific mechanic with no World Rugby equivalent. The score must be known on the field at every age group so this law can operate.
Law referenceLaw 3.1–3.2. Senior maximum is 15; a match organiser may authorise fewer.Law 1.3. Senior field is a maximum 100m x 70m; 1.3(b) allows approved variations.Law 9.29. Senior sin bin is 10 minutes; reduced junior time penalties are a modification.Not a World Rugby Law. An RA specific mechanic with no World Rugby equivalent. The score must be known on the field at every age group so this law can operate.
Law referenceLaw 2.3–2.4. Smaller balls permitted for young players.Law 3.1–3.2. Senior maximum is 15; a match organiser may authorise fewer.Law 9.29. Senior sin bin is 10 minutes; reduced junior time penalties are a modification.Not a World Rugby Law. An RA specific mechanic with no World Rugby equivalent. The score must be known on the field at every age group so this law can operate.
Law referenceLaw 5.1–5.3. The organiser may reduce match length.Law 3.1–3.2. Senior maximum is 15; a match organiser may authorise fewer.Law 9.29. Senior sin bin is 10 minutes; reduced junior time penalties are a modification.Not a World Rugby Law. An RA specific mechanic with no World Rugby equivalent. The score must be known on the field at every age group so this law can operate.
Law referenceNot a World Rugby Law. Match day logistics.Law 3.1–3.2. Senior maximum is 15; a match organiser may authorise fewer.Law 9.29. Senior sin bin is 10 minutes; reduced junior time penalties are a modification.Not a World Rugby Law. An RA specific mechanic with no World Rugby equivalent. The score must be known on the field at every age group so this law can operate.
Law referenceLaw 5.5(a). Senior: up to one minute.Law 3.1–3.2. Senior maximum is 15; a match organiser may authorise fewer.Law 9.29. Senior sin bin is 10 minutes; reduced junior time penalties are a modification.Not a World Rugby Law. An RA specific mechanic with no World Rugby equivalent. The score must be known on the field at every age group so this law can operate.
Law referenceLaw 8.1. The score must be known on the field.Law 3.1–3.2. Senior maximum is 15; a match organiser may authorise fewer.Law 9.29. Senior sin bin is 10 minutes; reduced junior time penalties are a modification.Not a World Rugby Law. An RA specific mechanic with no World Rugby equivalent. The score must be known on the field at every age group so this law can operate.
Law referenceLaw 3.1–3.2. Senior maximum is 15; a match organiser may authorise fewer.
Law referenceLaw 3.1–3.2. Senior maximum is 15; a match organiser may authorise fewer.
Law referenceLaw 3.1–3.2. Senior maximum is 15; a match organiser may authorise fewer.
Law referenceLaw 3.1–3.2. Senior maximum is 15; a match organiser may authorise fewer.
Law referenceLaw 3.1–3.2. Senior maximum is 15; a match organiser may authorise fewer.
Law referenceLaw 3.1–3.2. Senior maximum is 15; a match organiser may authorise fewer.
Law referenceLaw 3.1–3.2. Senior maximum is 15; a match organiser may authorise fewer.
Law referenceLaw 3.1–3.2. Senior maximum is 15; a match organiser may authorise fewer.
Law referenceLaw 3.1–3.2. Senior maximum is 15; a match organiser may authorise fewer.
Law referenceLaw 3.1–3.2. Senior maximum is 15; a match organiser may authorise fewer.
Law referenceLaw 3.1–3.2. Senior maximum is 15; a match organiser may authorise fewer.
Law referenceLaw 3.1–3.2. Senior maximum is 15; a match organiser may authorise fewer.
Law referenceLaw 3.1–3.2. Senior maximum is 15; a match organiser may authorise fewer.
Law referenceLaw 3.1–3.2. Senior maximum is 15; a match organiser may authorise fewer.
Law referenceLaw 3.1–3.2. Senior maximum is 15; a match organiser may authorise fewer.
Law referenceLaw 3.1–3.2. Senior maximum is 15; a match organiser may authorise fewer.
Law referenceLaw 3.1–3.2. Senior maximum is 15; a match organiser may authorise fewer.
Law referenceLaw 3.1–3.2. Senior maximum is 15; a match organiser may authorise fewer.
Law referenceLaw 3.1–3.2. Senior maximum is 15; a match organiser may authorise fewer.
Law referenceLaw 3.1–3.2. Senior maximum is 15; a match organiser may authorise fewer.
Law referenceLaw 3.1–3.2. Senior maximum is 15; a match organiser may authorise fewer.
Law referenceLaw 3.1–3.2. Senior maximum is 15; a match organiser may authorise fewer.
Law referenceLaw 3.1–3.2. Senior maximum is 15; a match organiser may authorise fewer.
Law referenceLaw 3.1–3.2. Senior maximum is 15; a match organiser may authorise fewer.
Law referenceLaw 3.1–3.2. Senior maximum is 15; a match organiser may authorise fewer.
Law referenceLaw 3.1–3.2. Senior maximum is 15; a match organiser may authorise fewer.
Law referenceLaw 3.1–3.2. Senior maximum is 15; a match organiser may authorise fewer.
Law referenceLaw 3.1–3.2. Senior maximum is 15; a match organiser may authorise fewer.
Law referenceLaw 19.2–19.4 (the mark and position of the restart); Law 20 (penalty and free kick).Law 3.1–3.2. Senior maximum is 15; a match organiser may authorise fewer.Law 1.3. Senior field is a maximum 100m x 70m; 1.3(b) allows approved variations.Law 9.29. Senior sin bin is 10 minutes; reduced junior time penalties are a modification.Not a World Rugby Law. An RA specific mechanic with no World Rugby equivalent. The score must be known on the field at every age group so this law can operate.
Law referenceLaw 12.4 (restart after a score).Law 3.1–3.2. Senior maximum is 15; a match organiser may authorise fewer.Law 1.3. Senior field is a maximum 100m x 70m; 1.3(b) allows approved variations.Law 9.29. Senior sin bin is 10 minutes; reduced junior time penalties are a modification.Not a World Rugby Law. An RA specific mechanic with no World Rugby equivalent. The score must be known on the field at every age group so this law can operate.
Law referenceLaw 20.3–20.4, 20.8, 20.12 (senior: retreat 10m).Law 3.1–3.2. Senior maximum is 15; a match organiser may authorise fewer.Law 1.3. Senior field is a maximum 100m x 70m; 1.3(b) allows approved variations.Law 9.29. Senior sin bin is 10 minutes; reduced junior time penalties are a modification.Not a World Rugby Law. An RA specific mechanic with no World Rugby equivalent. The score must be known on the field at every age group so this law can operate.
Law referenceLaw 11.1–11.2 (a knock-on is sanctioned with a scrum); Law 19.1 (which team feeds the scrum).Law 3.1–3.2. Senior maximum is 15; a match organiser may authorise fewer.Law 1.3. Senior field is a maximum 100m x 70m; 1.3(b) allows approved variations.Law 9.29. Senior sin bin is 10 minutes; reduced junior time penalties are a modification.Not a World Rugby Law. An RA specific mechanic with no World Rugby equivalent. The score must be known on the field at every age group so this law can operate.
Law referenceLaw 18.3–18.16 (quick throw mechanics and forming a lineout).Law 3.1–3.2. Senior maximum is 15; a match organiser may authorise fewer.Law 1.3. Senior field is a maximum 100m x 70m; 1.3(b) allows approved variations.Law 9.29. Senior sin bin is 10 minutes; reduced junior time penalties are a modification.Not a World Rugby Law. An RA specific mechanic with no World Rugby equivalent. The score must be known on the field at every age group so this law can operate.
Law referenceLaw 12.11–12.13 (22 metre and goal line drop outs).Law 3.1–3.2. Senior maximum is 15; a match organiser may authorise fewer.Law 1.3. Senior field is a maximum 100m x 70m; 1.3(b) allows approved variations.Law 9.29. Senior sin bin is 10 minutes; reduced junior time penalties are a modification.Not a World Rugby Law. An RA specific mechanic with no World Rugby equivalent. The score must be known on the field at every age group so this law can operate.
Law referenceLaw 18.8(a).Law 3.1–3.2. Senior maximum is 15; a match organiser may authorise fewer.Law 1.3. Senior field is a maximum 100m x 70m; 1.3(b) allows approved variations.Law 9.29. Senior sin bin is 10 minutes; reduced junior time penalties are a modification.Not a World Rugby Law. An RA specific mechanic with no World Rugby equivalent. The score must be known on the field at every age group so this law can operate.
Law referenceLaw 3.1–3.2. Senior maximum is 15; a match organiser may authorise fewer.Law 1.3. Senior field is a maximum 100m x 70m; 1.3(b) allows approved variations.Law 9.29. Senior sin bin is 10 minutes; reduced junior time penalties are a modification.Not a World Rugby Law. An RA specific mechanic with no World Rugby equivalent. The score must be known on the field at every age group so this law can operate.
Law referenceLaw 3.1–3.2. Senior maximum is 15; a match organiser may authorise fewer.Law 1.3. Senior field is a maximum 100m x 70m; 1.3(b) allows approved variations.Law 9.29. Senior sin bin is 10 minutes; reduced junior time penalties are a modification.Not a World Rugby Law. An RA specific mechanic with no World Rugby equivalent. The score must be known on the field at every age group so this law can operate.
Law referenceLaw 3.1–3.2. Senior maximum is 15; a match organiser may authorise fewer.Not a World Rugby Law. A participation guideline, not set by the Laws of the Game.Law 3.4–3.5. Under World Rugby Law, replacements are made when the ball is dead.
Law referenceLaw 1.3. Senior field is a maximum 100m x 70m; 1.3(b) allows approved variations.Law 2.3–2.4. Smaller balls permitted for young players.Law 5.1–5.3. The organiser may reduce match length.Not a World Rugby Law. Match day logistics.Law 5.5(a). Senior: up to one minute.Law 8.1. The score must be known on the field.
Law referenceLaw 19.5–19.6 (8 players in the senior game, reduced to a minimum of 5); Law 3.15–3.20.Law 18.3–18.16 (quick throw mechanics and forming a lineout). 5m Defenders
Law referenceLaw 9.29. Senior sin bin is 10 minutes; reduced junior time penalties are a modification.Law 9.30.Not a World Rugby Law. Governed under WR Concussion Guidance and the RA CMP.Regulation 10, Law 3.11 and the RA Concussion Management Procedure. Any player with signs or symptoms of suspected concussion must leave the field immediately. No person, including a medic, first aid officer, trainer, coach or doctor, can override this. The player can be replaced. Graduated return to play: minimum 21 days for players aged 18 and under.
Law referenceNot a World Rugby Law. An RA specific mechanic with no World Rugby equivalent. The score must be known on the field at every age group so this law can operate.Law 4.3(f). A mouthguard is a permitted item of clothing; the senior Law does not mandate it.
Law referenceLaw 12.4 (restart after a score).Law 20.3–20.4, 20.8, 20.12 (senior: retreat 10m). An incorrect tap is brought back and retaken.Law 19.2–19.4; Law 20 (penalty and free kick).Law 11.1–11.2; Law 19.1 (which team feeds the scrum).Law 18.3–18.16 (quick throw mechanics and forming a lineout).Law 12.11–12.13 (22 metre and try line drop outs).Law 18.8(a).
Law referenceNot a World Rugby Law. Governed by the RA Mixed Gender Dispensation Procedure.Not a World Rugby Law. Governed by the RA Gender Identity Dispensation Procedure.
Law referenceLaw 3.1–3.2. Senior maximum is 15; a match organiser may authorise fewer.Law 1.3. Senior field is a maximum 100m x 70m; 1.3(b) allows approved variations.Law 19.5–19.6 (8 players in the senior game, reduced to a minimum of 5); Law 3.15–3.20.Law 9.29. Senior sin bin is 10 minutes; reduced junior time penalties are a modification.Not a World Rugby Law. An RA specific mechanic with no World Rugby equivalent. The score must be known on the field at every age group so this law can operate.Law 12.4 (restart after a score).Not a World Rugby Law. A participation guideline, not set by the Laws of the Game.Law 3.4–3.5. Under World Rugby Law, replacements are made when the ball is dead.
Law referenceLaw 3.1–3.2. Senior maximum is 15; a match organiser may authorise fewer.Law 1.3. Senior field is a maximum 100m x 70m; 1.3(b) allows approved variations.Law 19.5–19.6 (8 players in the senior game, reduced to a minimum of 5); Law 3.15–3.20.Law 9.29. Senior sin bin is 10 minutes; reduced junior time penalties are a modification.Not a World Rugby Law. An RA specific mechanic with no World Rugby equivalent. The score must be known on the field at every age group so this law can operate.Law 12.4 (restart after a score).Not a World Rugby Law. A participation guideline, not set by the Laws of the Game.Law 3.4–3.5. Under World Rugby Law, replacements are made when the ball is dead.
Law referenceLaw 3.1–3.2. Senior maximum is 15; a match organiser may authorise fewer.Law 1.3. Senior field is a maximum 100m x 70m; 1.3(b) allows approved variations.Law 19.5–19.6 (8 players in the senior game, reduced to a minimum of 5); Law 3.15–3.20.Law 9.29. Senior sin bin is 10 minutes; reduced junior time penalties are a modification.Not a World Rugby Law. An RA specific mechanic with no World Rugby equivalent. The score must be known on the field at every age group so this law can operate.Law 12.4 (restart after a score).Not a World Rugby Law. A participation guideline, not set by the Laws of the Game.Law 3.4–3.5. Under World Rugby Law, replacements are made when the ball is dead.
Law referenceLaw 3.1–3.2. Senior maximum is 15; a match organiser may authorise fewer.Law 1.3. Senior field is a maximum 100m x 70m; 1.3(b) allows approved variations.Law 19.5–19.6 (8 players in the senior game, reduced to a minimum of 5); Law 3.15–3.20.Law 9.29. Senior sin bin is 10 minutes; reduced junior time penalties are a modification.Not a World Rugby Law. An RA specific mechanic with no World Rugby equivalent. The score must be known on the field at every age group so this law can operate.Law 12.4 (restart after a score).Not a World Rugby Law. A participation guideline, not set by the Laws of the Game.Law 3.4–3.5. Under World Rugby Law, replacements are made when the ball is dead.
Law referenceLaw 3.1–3.2. Senior maximum is 15; a match organiser may authorise fewer.Law 1.3. Senior field is a maximum 100m x 70m; 1.3(b) allows approved variations.Law 19.5–19.6 (8 players in the senior game, reduced to a minimum of 5); Law 3.15–3.20.Law 9.29. Senior sin bin is 10 minutes; reduced junior time penalties are a modification.Not a World Rugby Law. An RA specific mechanic with no World Rugby equivalent. The score must be known on the field at every age group so this law can operate.Law 12.4 (restart after a score).Not a World Rugby Law. A participation guideline, not set by the Laws of the Game.Law 3.4–3.5. Under World Rugby Law, replacements are made when the ball is dead.
Law referenceLaw 3.1–3.2. Senior maximum is 15; a match organiser may authorise fewer.Law 1.3. Senior field is a maximum 100m x 70m; 1.3(b) allows approved variations.Law 19.5–19.6 (8 players in the senior game, reduced to a minimum of 5); Law 3.15–3.20.Law 9.29. Senior sin bin is 10 minutes; reduced junior time penalties are a modification.Not a World Rugby Law. An RA specific mechanic with no World Rugby equivalent. The score must be known on the field at every age group so this law can operate.Law 12.4 (restart after a score).Not a World Rugby Law. A participation guideline, not set by the Laws of the Game.Law 3.4–3.5. Under World Rugby Law, replacements are made when the ball is dead.
Law referenceLaw 3.1–3.2. Senior maximum is 15; a match organiser may authorise fewer.
Law referenceLaw 3.1–3.2. Senior maximum is 15; a match organiser may authorise fewer.
Law referenceLaw 3.1–3.2. Senior maximum is 15; a match organiser may authorise fewer.
Law referenceLaw 3.1–3.2. Senior maximum is 15; a match organiser may authorise fewer.
Law referenceLaw 3.1–3.2. Senior maximum is 15; a match organiser may authorise fewer.
Law referenceLaw 3.1–3.2. Senior maximum is 15; a match organiser may authorise fewer.
Law referenceLaw 3.1–3.2. Senior maximum is 15; a match organiser may authorise fewer.
Law referenceLaw 3.1–3.2. Senior maximum is 15; a match organiser may authorise fewer.
Law referenceLaw 3.1–3.2. Senior maximum is 15; a match organiser may authorise fewer.
Law referenceLaw 3.1–3.2. Senior maximum is 15; a match organiser may authorise fewer.
Law referenceLaw 3.1–3.2. Senior maximum is 15; a match organiser may authorise fewer.
Law referenceLaw 3.1–3.2. Senior maximum is 15; a match organiser may authorise fewer.
Law referenceLaw 3.1–3.2. Senior maximum is 15; a match organiser may authorise fewer.
Law referenceLaw 3.1–3.2. Senior maximum is 15; a match organiser may authorise fewer.
Law referenceLaw 3.1–3.2. Senior maximum is 15; a match organiser may authorise fewer.
Law referenceLaw 3.1–3.2. Senior maximum is 15; a match organiser may authorise fewer.
Law referenceLaw 3.1–3.2. Senior maximum is 15; a match organiser may authorise fewer.
Law referenceLaw 3.1–3.2. Senior maximum is 15; a match organiser may authorise fewer.
Law referenceLaw 3.1–3.2. Senior maximum is 15; a match organiser may authorise fewer.
Law referenceLaw 3.1–3.2. Senior maximum is 15; a match organiser may authorise fewer.
Law referenceLaw 3.1–3.2. Senior maximum is 15; a match organiser may authorise fewer.
Law referenceLaw 3.1–3.2. Senior maximum is 15; a match organiser may authorise fewer.Not a World Rugby Law. A participation guideline, not set by the Laws of the Game.Law 3.4–3.5. Under World Rugby Law, replacements are made when the ball is dead.
Law referenceLaw 1.3. Senior field is a maximum 100m x 70m; 1.3(b) allows approved variations.Law 2.3–2.4. Smaller balls permitted for young players.Law 5.1–5.3. The organiser may reduce match length.Not a World Rugby Law. Match day logistics.Law 5.5(a). Senior: up to one minute.Law 8.1 sets senior points values.
Law referenceLaw 19.5–19.6 (8 players in the senior game, reduced to a minimum of 5).Law 3.15–3.20 (uncontested scrums following a card or injury).Law 18.3–18.16 (quick throw mechanics and forming a lineout).Law 18.19 and 18.29(c) (lifting or supporting a jumper).Law 18.13–18.14. The non-throwing team cannot have more players in the lineout than the throwing team.
Law referenceNot a World Rugby Law. On-field coaching is a junior development and participation provision, outside the Laws of the Game.Not a World Rugby Law. A coaching accreditation and workforce matter, not set by the Laws of the Game.
Law referenceLaw 9.29. Senior sin bin is 10 minutes.Law 9.30.Not a World Rugby Law. Governed under WR Concussion Guidance and the RA CMP.Regulation 10, Law 3.11 and the RA Concussion Management Procedure. Any player with signs or symptoms of suspected concussion must leave the field immediately. No person, including a medic, first aid officer, trainer, coach or doctor, can override this. The player can be replaced. Graduated return to play: minimum 21 days for players aged 18 and under.
Law referenceNot a World Rugby Law. An RA specific mechanic with no World Rugby equivalent. The score must be known on the field at every age group so this law can operate.Law 4.3(f). A mouthguard is a permitted item of clothing; the senior Law does not mandate it.
Law referenceLaw 20.3–20.4, 20.8, 20.12.Law 12.11–12.13 (22 metre and try line drop outs).Law 11.1–11.2; Law 19.1.Law 19.2–19.4.Law 18.8(a).
Law referenceNot a World Rugby Law. Governed by the RA Mixed Gender Dispensation Procedure.Not a World Rugby Law. Governed by the RA Gender Identity Dispensation Procedure.
Law referenceLaw 3.1–3.2. Senior maximum is 15; a match organiser may authorise fewer.
Law referenceLaw 3.1–3.2. Senior maximum is 15; a match organiser may authorise fewer.
Law referenceLaw 3.1–3.2. Senior maximum is 15; a match organiser may authorise fewer.
Law referenceLaw 3.1–3.2. Senior maximum is 15; a match organiser may authorise fewer.
Law referenceLaw 3.1–3.2. Senior maximum is 15; a match organiser may authorise fewer.
Law referenceLaw 3.1–3.2. Senior maximum is 15; a match organiser may authorise fewer.
Law referenceLaw 3.1–3.2. Senior maximum is 15; a match organiser may authorise fewer.
Law referenceLaw 3.1–3.2 (team numbers). Law 3.1 sets the senior maximum at 15 players.Not a World Rugby Law. An administrative and participation guideline.Law 3.4–3.5. Law 3.34 caps rolling and tactical replacements at 12 where permitted.
Law referenceLaw 1.3. Senior field dimensions are a maximum 100m x 70m, minimum 94m x 68m.Law 2.3–2.4.Law 5.1 (senior 80 min); 5.3 allows a reduced match length.Not a World Rugby Law. Match day logistics.Law 5.5(a). Senior: up to one minute.Law 8.1: try 5, conversion 2, penalty goal 3, dropped goal 3.
Law referenceLaw 19.5–19.6 (8 players in the senior game).Law 19.6 U19 Law Variation. All three front row and two lock positions must be filled by suitably trained players.Law 3.15–3.20 (uncontested scrums following a card or injury). Once ordered, uncontested scrums are played with eight players per side, reducing in line with Law 19.6 to a minimum of five. Where a team has twelve players, six per side are required.Law 18.10–18.16 (forming a lineout; minimum of 2 players per team).Law 18.19 and 18.29(c).Law 18.13–18.14.
Law referenceNot a World Rugby Law.Not a World Rugby Law. A coaching accreditation and workforce matter.
Law referenceLaw 9.29. Senior sin bin is 10 minutes.Law 9.30.Not a World Rugby Law. Governed under WR Concussion Guidance and the RA CMP.Regulation 10, Law 3.11 and the RA Concussion Management Procedure. Any player with signs or symptoms of suspected concussion must leave the field immediately. No person, including a medic, first aid officer, trainer, coach or doctor, can override this. The player can be replaced. Graduated return to play: minimum 21 days for players aged 18 and under.
Law referenceNot a World Rugby Law. An RA specific mechanic. The score must be known on the field at every age group so this law can operate.Law 4.3(f). A mouthguard is a permitted item of clothing.
Law referenceLaw 12.4 (restart after a score).Law 7 (Advantage).Law 12.11–12.13.Law 18.8(a).
Law referenceNot a World Rugby Law. Governed by the Rugby Australia Participation Policy.Not a World Rugby Law. Governed by the RA Mixed Gender Dispensation Procedure.Not a World Rugby Law. Governed by the RA Gender Identity Dispensation Procedure.
Law referenceLaw 3.1–3.2 (team numbers). Law 3.1 sets the senior maximum at 15 players.
Law referenceLaw 3.1–3.2 (team numbers). Law 3.1 sets the senior maximum at 15 players.
Law referenceLaw 3.1–3.2 (team numbers). Law 3.1 sets the senior maximum at 15 players.
Law referenceLaw 3.1–3.2 (team numbers). Law 3.1 sets the senior maximum at 15 players.
Law referenceLaw 3.1–3.2 (team numbers). Law 3.1 sets the senior maximum at 15 players.
Law referenceLaw 3.1–3.2 (team numbers). Law 3.1 sets the senior maximum at 15 players.
Law referenceLaw 3.1–3.2 (team numbers). Law 3.1 sets the senior maximum at 15 players.
Law referenceLaw 3.1–3.2 (team numbers). Law 3.1 sets the senior maximum at 15 players.
Law referenceLaw 3.1–3.2 (team numbers). Law 3.1 sets the senior maximum at 15 players.
Law referenceLaw 3.1–3.2 (team numbers). Law 3.1 sets the senior maximum at 15 players.
Law referenceLaw 3.1–3.2 (team numbers). Law 3.1 sets the senior maximum at 15 players.
Law referenceLaw 3.1–3.2 (team numbers). Law 3.1 sets the senior maximum at 15 players.
Law referenceLaw 3.1–3.2 (team numbers). Law 3.1 sets the senior maximum at 15 players.
Law referenceLaw 3.1–3.2 (team numbers). Law 3.1 sets the senior maximum at 15 players.
Law referenceLaw 3.1–3.2 (team numbers). Law 3.1 sets the senior maximum at 15 players.Not a World Rugby Law. An administrative and participation guideline.Law 3.4–3.5. Law 3.34 caps rolling and tactical replacements at 12 where permitted.
Law referenceLaw 1.3. Senior field dimensions are a maximum 100m x 70m, minimum 94m x 68m.Law 2.3–2.4.Law 5.1 (senior 80 min); 5.3 allows a reduced match length.Not a World Rugby Law. Match day logistics.Law 5.5(a). Senior: up to one minute.Law 8.1: try 5, conversion 2, penalty goal 3, dropped goal 3.
Law referenceLaw 19.5–19.6 (8 players in the senior game).Law 19.6 U19 Law Variation. All three front row and two lock positions must be filled by suitably trained players.Law 3.15–3.20 (uncontested scrums following a card or injury). Once ordered, uncontested scrums are played with eight players per side, reducing in line with Law 19.6 to a minimum of five. Where a team has twelve players, six per side are required.Law 18.10–18.16 (forming a lineout; minimum of 2 players per team).Law 18.19 and 18.29(c).Law 18.13–18.14.
Law referenceNot a World Rugby Law.Not a World Rugby Law. A coaching accreditation and workforce matter.
Law referenceLaw 9.29. Senior sin bin is 10 minutes.Law 9.30.Not a World Rugby Law. Governed under WR Concussion Guidance and the RA CMP.Regulation 10, Law 3.11 and the RA Concussion Management Procedure. Any player with signs or symptoms of suspected concussion must leave the field immediately. No person, including a medic, first aid officer, trainer, coach or doctor, can override this. The player can be replaced. Graduated return to play: minimum 21 days for players aged 18 and under.
Law referenceNot a World Rugby Law. This is an RA specific mechanic.Law 4.3(f). A mouthguard is a permitted item of clothing.
Law referenceLaw 12.4 (restart after a score).Law 7 (Advantage).Law 12.11–12.13.Law 18.8(a).
Law referenceNot a World Rugby Law. Governed by the Rugby Australia Participation Policy.Not a World Rugby Law. Governed by the RA Mixed Gender Dispensation Procedure.Not a World Rugby Law. Governed by the RA Gender Identity Dispensation Procedure.
Law referenceLaw 3.1–3.2 (team numbers). Law 3.1 sets the senior maximum at 15 players.
Law referenceLaw 3.1–3.2 (team numbers). Law 3.1 sets the senior maximum at 15 players.
Law referenceLaw 3.1–3.2 (team numbers). Law 3.1 sets the senior maximum at 15 players.
Law referenceLaw 3.1–3.2 (team numbers). Law 3.1 sets the senior maximum at 15 players.
Law referenceLaw 3.1–3.2 (team numbers). Law 3.1 sets the senior maximum at 15 players.
Law referenceLaw 3.1–3.2 (team numbers). Law 3.1 sets the senior maximum at 15 players.
Law referenceLaw 3.1–3.2 (team numbers). Law 3.1 sets the senior maximum at 15 players.
Law referenceLaw 3.1–3.2 (team numbers). Law 3.1 sets the senior maximum at 15 players.
Law referenceLaw 3.1–3.2 (team numbers). Law 3.1 sets the senior maximum at 15 players.
Law referenceLaw 3.1–3.2 (team numbers). Law 3.1 sets the senior maximum at 15 players.
Law referenceLaw 3.1–3.2 (team numbers). Law 3.1 sets the senior maximum at 15 players.
Law referenceLaw 3.1–3.2 (team numbers). Law 3.1 sets the senior maximum at 15 players.
Law referenceLaw 3.1–3.2 (team numbers). Law 3.1 sets the senior maximum at 15 players.
Law referenceLaw 3.1–3.2 (team numbers). Law 3.1 sets the senior maximum at 15 players.
Law referenceLaw 3.1–3.2 (team numbers). Law 3.1 sets the senior maximum at 15 players.
Law referenceLaw 3.1–3.2 (team numbers). Law 3.1 sets the senior maximum at 15 players.
Law referenceLaw 3.1–3.2 (team numbers). Law 3.1 sets the senior maximum at 15 players.
Law referenceLaw 3.1–3.2 (team numbers). Law 3.1 sets the senior maximum at 15 players.
Law referenceLaw 3.1–3.2 (team numbers). Law 3.1 sets the senior maximum at 15 players.
Law referenceLaw 3.1–3.2 (team numbers). Law 3.1 sets the senior maximum at 15 players.
Law referenceLaw 3.1–3.2 (team numbers). Law 3.1 sets the senior maximum at 15 players.
Questions
Gradual development
Evolution is another word for change. These laws will evolve our game.
The 2027 laws give match officials one clear law set for each age group, built to grow with the players. Each age group adds one new part of the game, such as the tackle contest, the scrum or the lineout, so you know exactly what to expect and what to manage at every level.
The laws were written alongside coach education, with the tackle contest set out in full. What the coach has taught at training is what you referee on game day, and the game is refereed the same way on every ground.
Clear triggers and a defined tackle contest, so you can make decisions based on what the players do.
The same laws applied the same way everywhere, with no local variations to work around.
Your officiating develops as the players do, from introducing the game at U8 to managing the contest at U13 and up.