6/2/2014

NRC shortlisted Law variations announced for vote


In the FINAL phase of the National Rugby Championship Law Variation social campaign, the committee of Ewen McKenzie, Rod Kafer, Bob Dwyer and Wayne Erickson have announced their shortlisted fan suggestions to be taken to IRB for consideration.

Throughout the past week, the committee have painstakingly assessed all 700 of the rugby public’s suggestions.

Many suggestions received contained variations to the points system. The Committee was concerned that increasing points for a Try and/or reducing the points for a Penalty Goal would simply encourage teams to give away more penalties.

The Committee therefore focused on the public’s suggestions that either encouraged teams to play try-scoring, attacking rugby, or discouraged teams from giving away penalties. 

From the shortlist of 12 variations ARU is asking for the public’s help once again to decide favourites to help us decide what to submit to the IRB.
Vote Now!

ausrug.by/RWqX7v

 

Competition points

 

1

Instead of 4 try bonus point, winning team is awarded a bonus point for finishing 3 or more tries ahead of their opponents

To encourage try-scoring, and retain interest in matches even after 4 tries are scored by one or either team

 

Kicks for goal

 

2

Reduced time limits for conversions and penalty kick attempts

To speed up the game and increase ball-in-play time

3

After a successful or unsuccessful penalty goal attempt, play is restarted with a scrum to the non-kicking team at the place of the penalty

- To discourage overly speculative shots at goal from long range, and encourage kicking to touch to attack instead

- To discourage defending teams from giving away penalties inside their red zone

 

Scrum

 

4

Time limit for both teams to form a scrum

To speed up the game and increase ball-in-play time

5

No option to kick for goal from a scrum penalty (kick to touch allowed). If penalty becomes a ‘repeated infringement’ then kick at goal is allowed.

To increase ball-in-play time, but reward dominant scrums when their opponents repeatedly infringe

6

Scrum-half of non-feeding team is compulsory, must stay within 1m of the scrum, and cannot move past the mid-line of the scrum

To ensure even numbers in backline contests, and improve the quality of ball distribution at scrum

 

Foul Play

 

7

If a yellow card is given for repeated team infringement (excluding dangerous play), the non-offending captain chooses the opposition player who is temporarily suspended for 10 mins

To further discourage repeated infringements by teams

 

Tackle/Ruck

 

8

Players arriving through the gate may ‘drive out’ opponents past the ruck, creating more space behind the ruck for attack

To encourage more defending players into defending the channel behind the ruck, and therefore create more space out wide for attack

 

Lineout

 

9

If non-throwing team does not contest for the ball, the straightness of the throw is not considered

To ensure the lineout remains a contest, but remove a technical decision that often has little material effect on play

 

Kicking

 

10

A ‘mark’ can be awarded any place on the field

To discourage non-contestable and/or tactically poor kicking

11

After half-time and full-time, if awarded a Penalty Kick, you can kick to touch and play the lineout

To discourage teams from giving away penalties at the end of a game

12

Free Kick for kick-off infringements as per Sevens

To speed up the game and increase ball-in-play time